Came here to say Tinykin. Great game that nobody ever seems to talk about. Hard to recommend irl as well since the name makes it sound like a kid’s edutainment title or something.
I was actually being facetious. Maybe it seems like a throwback or whatever now, but back when DNF finally released, the “tiny player, big world” idea was rather played out. Duke Burger felt very dated and out-of-place in a game where you’re supposed to be this big macho badass because suddenly you can get stomped on or crushed by small kitchen objects. The level itself is a maze of almost entirely platform jumping puzzles and totally overstays its welcome. But I guess it looks kinda cool and does sort of break the monotony of a bad game.
Other games (and especially player-made maps) in the late 90’s did it much better. I especially remember custom levels for its predecessor, Duke Nukem 3D, that had a lot of fun with the shrunken player concept. HL and Quake too like you mention. Folks here also said de_rats in Counter Strike which might’ve been the pinnacle.
First thing’s first: Luciole is right. Making hardline categories doesn’t work and you’re better off coming up with properties games could have. But if we’re gonna go down this route:
Dwarf Fortress adventure mode is one among a few games (Stoneshard being another?) that go for… an open-world with fairly traditional rogueish mechanics?
Hardcore Diablo, alongside other ARPGs and stuff like Tales of Maj’Eyal and Rift Wizard, I’d call “skill rogues”? If we’re not gonna care whether they’re turn-based or not. Games where you have a bunch of skills to unlock with cooldowns and very little importance placed on map loot.
Calling everything that isn’t turn-based an “action rogue” seems wrong. Like, Barony? Sure it’s real-time, but it’s seriously the classic Roguelike experience, except in first-person and co-op now. It’s rad as hell.
Something you’re missing IMO is… sandbox-ness? Like the “skill rogues” don’t have a lot of systems that can interact in weird unexpected ways. Nethack is the quintessential systemic sandbox. More modern examples would include Spelunky and to a much greater extent Noita. There’s a lot of overlap with totally different genres here- Immersive sims inherit some of Nethack’s sauce, and so does Dwarf Fortress (as in Fortress Mode).
What the heck even are DoomRL and Jupiter Hell? They’re turn-based but built to almost feel like they’re not. I feel like they’re their own special thing in a way.
I literally just posted about a few of these in another thread. :)
Decent: Freespace and Freespace 2 are the best Space Fighter - Dog-Fighting Tactics games I’ve played. They still hold up to this day. And the voice-acting is great.
Dungeon Keeper and Dungeon Keeper 2 are also solid games, although more in the silly corner. Dig out a dungeon, build rooms to attracts creatures of the dark, train them and go to war against the foul knights and kings of the overworld.
The OG Fallout games are always worth a mention. Fallout and Fallout 2.
If you’re into old disturbing point and click puzzle games Sanitarium is a classic.
Or a bit more laid-back storytelling with mysteries, maybe? Then Oxenfree is worth looking into.
In the FPS category I recommend the Metro games. Well, the two first ones anyway. Metro 2033 and Metro: Last Light. Stealth is optional, but advised. :p
I’d also be amiss not to mention Soma. It’s a scary game and a solid mindfuck at the same time. Approach with caution.
That’s my list for now. I hope there’s something in there you can use. :)
GOG’s version works for me straight out of the box. Other than that, there’s the High-Res patch and the general Patch. They are quite important on modern machines.
If you play on Windows, make sure both patches are installed. Then screw around with the High-Res patcher a bit, hopefully you can find the right setting. It will probably take a few attempts.
If you play on Linux, I sadly can’t help you as I never got Fallout to work in it. :/
If you’re thinking about the Fallouts, don’t forget all the Infinity Engine games (Baldur’s Gate 1 and 2, Icewind Dale 1 and 2, Planescape Torment), and Neverwinter Nights, and Pillars of Eternity 1 and 2.
And Shadowrun (Returns, Dragonfall, Hong Kong).
There’s a universe of amazing isometric RPGs out there.
Universal Paperclips! It’s an idle game that relies on you making smart planning decisions to optimize things, so there’s a degree of strategy that most of them lack.
Absolutely. I’m about to jump into the third one, which from what I understand is basically a remastered version of 2 with more civilizations to choose from.
I don’t have any advice, but I’m seeing bugs even in Windows. The right click menu in the system tray isn’t sized properly so half of it is cut off and there’s no way to select the cut off menu options, even with keyboard input.
I have to open up the entire app just to exit steam. I’ve seen other UI bugs too.
I think the new UI is nice overall but it’s very buggy. Might not even be an issue with Linux, just a buggy app.
even in Windows. The right click menu in the system tray isn’t sized properly so half of it is cut off and there’s no way to select the cut off menu options
Maybe this will fix your issue? It enables the full right click menu without the “show more” garbage. I’m on windows 11 22h2 and it’s working fine for me. Never had an issue with it that I’m aware of.
edit that I misread your message and this isn’t really relevant at all to your issue. but the “show more” button is super annoying so i didn’t delete my reply incase someone else is annoyed by it.
I really love sunless sea and sunless skies. They are so beautiful and story rich. Extremely simple game mechanics. You basically explore an unknown map, uncover the story, make choices and allegiances and do your best to survive.
I personally found Sunless Sea to get boring after a while to the point of giving up on it. I think DREDGE might be more appealing, though I haven’t played it: store.steampowered.com/app/1562430/DREDGE/
DREDGE is great, and does overlap with Sunless Seas in some ways, but is nowhere near as story driven (or weird). That said, it’s a lot easier/more forgiving, and has a simpler (and potentially more engaging) main gameplay loop.
I love the Sunless/Fallen London setting, and really wish Seas had some of the improvements of Skies, as I think I prefer the setting of Seas, but I’ve found it hard to go back to, having played Skies.
They say this one is even more combo heavy than the second one, but I see no launchers yet. I’ll be watching from afar until I see something that hooks me.
Considering the raging success of Borderlands 2, I feel like TPS was more than serviceable. It was received quite badly, even though the gameplay was the same as 2 and the story was at least 65% as good as 2. Maybe the playable characters were not as great. But the world was very well crafted and I actually loved the way the Eridian arc was so much more present, even though there is no Siren character.
I’m currently doing 4. It feels like a soft hommage to the first game, but it also has some references to TPS. But it also feels like it was made for people who don’t even know there are previous games. Of course, the ones who played the original are maybe outside the target demographic, which was already the case with 3 going by the villains of that game.
In short: I still love all Borderlands games equally and The PreSequel is definitely up there!
See I liked the story of TPS, but I just couldn’t get into the gameplay myself. It was A LOT of the same from BL2, which you would think I’d love considering BL2 is one of my favorite games of all time.
But it felt as if they stripped away some of the things that made it great in 2, and then they slapped on that stupid Oxygen system on top of generally boring zones.
Mainly I just hated the fuckin oxygen though (and yes I know, you could play Claptrap and not deal with it, but I wanted to be Athena dammit.)
I can see how the oxygen thing gets frustrating in some early points in the game, but at some point it really doesn’t matter much anymore. You’d either never die from it anyway or ride a Stingray everywhere.
In 4 they did the same flying mechanics but without the oxygen which is kind of cool.
Oxygen is forgettable. It barely has a gameplay impact and seems to only exist to support the space theme.
But the grinder, I miss when I play 2 or 3. It gave me a reason to look at loot more closely and collect more, even if it was low rarity or irrelevant to my build. I liked having a more controllable way to get new weapons as an alternative to relying on drops and vendors. It’s also a good sink for moonstones.
In a game about loot, making you care about loot is pretty important. In the other games, there’s pretty much no reason to care about white and green drops, so why even drop them?
While I agree with most of the games in this list that I know, I wouldn’t class Ostranauts as a cleaning game. It’s probably closest to Shipbreaker, at least thematically. You loot derelict spaceships, but can also deconstruct hulls and systems to add them to your own spaceship. Finding a hull with serviceable fusion engine parts is hitting the jackpot, either to sell or for your own ship. While it shares the “I’m in debt for the rest of my life” vibe it’s much easier to climb out of that hole once you understand the game.
The newer Anno installments. I’m not buying another Ubisoft game unless they get rid of their stupid Launcher, and I’m also not buying anything with Denuvo and similar BS.
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