I’m fine with it, wasn’t fallout 3 on GOG at some point? You can download those fairly safely. I don’t see it as piracy if you already own the game or a license to the game.
Even if you’re excessively concerned with morality and what people think of you, the only people realistically going to kick up a fuss about “pirating” games one already owns are Nintendo’s lawyers.
Not me, but my little sister was bawling at the end of Undertale.
For me, it’s maybe beating Sword Saint Isshin. I think I almost cried in relief, since I’d been hitting my head against that wall for like a week.
I also liked the Dragon Age Inquisition endings, the one DLC with the Qunari and the palace and going threw Elven ruins shattered through space. The song on the mountains when you find the new headquarters was cool too.
Also, Roland’s death in Borderlands 2 just because the game up until then may have some dark-ish moments, but for the most part is still a nigh-brainless looter shooter. Angel’s ark makes you feel like they’ve hit their important-character-death-quota and then Roland dies as well.
Omori. Finally understanding what is it that the protagonist has been trying to repress so hard and coming to terms with that. That game took some ideas that are pretty much a cliche in surreal RPG circles, yet the build up and execution around them is masterful. The art and music do a lot to fully convey all the emotions involved. By the end of it all I could feel the entirety of it, and it was overwhelming. I could understand why that affected the protagonist and everyone around him so much.
Final Fantasy 7 when Aeries dies. I was a teen then and it was the first RPG I ever played and the first time I experienced a main character just die and is gone from the game.
I don’t think I experienced anything like that again until maybe Destiny 2 when Cayde died. Little different with that though as they should his death in a live stream about the launch of that DLC. Had a different impact but had to be done since the entire premise of that DLC was getting revenge so couldn’t hide it from the promo materials.
Basically Telltale games. I include first Life is Strange in that because they managed to out-Telltale the Telltale. I love my games basically as an interactive story.
Edit: Also Heroes of Might & Magic. I want more good ones, 6 & 7 sucked tremendously.
Have you tried Nex Machina? By the same devs as Resogun, and it’s great no-nonsense arcade gameplay. Assault Android Cactus is another game of that type I really enjoyed too.
I did play Nex Machina. Forgot about that, it was so long ago. It was good, but Resogun was better. I think I tried Assault Android Cactus but barely lasted a couple of minutes. Don’t remember why.
For me are mystery and clue games such as Myst and 7th Guest. The scenery and thought of adventure that these titles used to bring as very rare and although Goragoa was quite recent, it was far too short.
Pretty much every problem boils down to “but implementing this would’ve made us lose money”
Pokestops could’ve been “typed”. Like “hospital” could’ve been a free heal or have better healing item rates. “Museum” could’ve been the place to get fossil Pokémon, or maybe revive fossils that you find from regular stops. Maybe a grocery store would’ve had better item rates. A school could’ve been a move relearner. Maybe some Pokémon only evolve at church, or at an amusement park. The lures could’ve done something similar, turning normal stops into typed stops
I'm glad they didn't, but they could have definitely done ad deals with some large franchises and small businesses to make their locations have special features.
I meant sticking core functionality like the suggestions I responded to. "Oh, it's so sad your pokemon got injured and will be out of commission for 6 weeks. Luckily for you, if you get in line at a Starbucks then stay in the shop for 10 minutes, or go through the drive through, he'll be feeling good as new." "Your pokemon laid an egg. It will hatch in 9 months, or you can spend an hour inside this concert venue to get it now."
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