Abiotic Factor has been a blast with a friend. I don’t play a lot of survival games (I prefer more narrative than most offer, and Grounded was a great one for that) and this one doesn’t take itself very seriously (you craft weapons and armor from general office supplies a lot of the time… I’ve never been so excited to find a cache of staplers).
May want to turn the difficulty down if she gets overwhelmed easily, as while they majority of the game is pretty manageable, there are the occasional hard fight.
I’ll take half credit! Lol. It’s ridiculous in the best ways. I still have no idea how much longer we have on our playthrough but it is a pretty long game… Or we suck, which is very plausible.
I tried to get my friend group into this and most of them bounced off. I tried to convince the “hardcore gamers” of the group that by the looks of it things get quite hard in the late game. Bummed I never really got to experience it to that point.
Beating Dark Souls 2 without dying or using a bonfire rewards you with a ring that makes your right hand weapon completely invisible.
It isn’t worth it at fucking all, since there is a spell that does the same thing and is way easier to obtain (even in 2025 despite being a multiplayer rank reward). The spell and ring also have ZERO effect on PvE and it rarely matters in PvP when the animations of your body instantly reflect the size of your weapon to a good enough player. Like, I don’t need to see your Ultragreatsword to know that’s what you are swinging when your arm starts hefting the weight.
My favorite game to compare NMS to is actually battlefront 2, one of if not the single worst launch in video game history, after realizing their mistakes putting in the time and effort to make the game actually run well then continuing to update the game for free even after no one is expecting more content. Yes the core mechanics of BF2 is not the best even though there isn’t a single loot box or p2w mechanic left. Same with NMS the core game is still the same, it’s not a brand new concept or ground breaking new mechanics to the same game they just keep working on it, fixing bugs and adding new things. I genuinely think with the state of companies like Bungie charging for Destiny expansion in 2026, a 70$ Pokemon game with 30$ dlc, and AAAA flops this is all we can ask for back your games, COMMIT to long term development and not charge for what seems like a joke of content backed by fomo
Yes, but Hello Game is an indie game company, not a triple-A developer. Indies have a long history of long development of the game after release/public beta. The post is about the state of the game and the fanbase irrationality. HG’s direction would probably inspire a revolt in some communities.
That dominoes shit makes no sense to me. I’ve tried to look up the rules multiple times online and then I go into the game and try to make a legal move and the game won’t let me.
I tried doing Ironman a while back. Not even on classic, just on whatever the latest patch was. It was only getting easier with time and I wanted my name on that leaderboard. In my mind, it didn’t seem like it would be that difficult as long as I played carefully.
I gave up after level 20. I didn’t die, but I had a few close calls and figured it wasn’t going to be worth it to grind out 90+ more levels using the worst gear in the game and no healing or stat boosting items.
Most collecting achievements are just game filler really. The ones I find interesting are ones that, in a more free-form game, create an interesting goal to work towards.
For some of my favourites I’ve on occasion gone through the list and been like ‘Yeah that sounds like an interesting objective.’
The key for decent ones is usually that they are an achievable goal for one playthrough that act as a ‘guiding star’.
When I finish a game naturally I look at the list of stuff I didn’t do yet, and think “how much time will this take? Will I even remember doing completionist stuff in 5 years or would it be better to start a new game?”
Thank you. I’ve been just buying whatever is in the first hat stand in the store, but the last few days I’ve missed closing so I’m stuck with the Sombrero. It’s kind of grown on me so I might keep it
I have always liked ODST quite a bit for changing up the formula and being an overall solid game. I might do another run of that soon. :)
Though, I have spent more time playing CE than every other Halo combined. Much of that due to the fact only it and 2 were released for PC until somewhat recently, and Halo 2 got saddled with Games for Windows Live. But, mostly just because CE is damn good.
I’ve been listening to CE’s soundtrack regularly recently. it’s aesthetic and story are just so unique and an amazing thing I’ve never really seen replicated. Not even the sequels manage to nail it’s unique vibe, though they’re amazing in their own ways
Yeah just get it now! The map is randomly generated but the new biome updates populate in the undiscovered areas of your own game. Once the game is full released you can just pick up where you last left.
I got Valheim before they added the mistlands and it was still a more complete and full game than anything a AAA studio has made this decade. Grab it on sale, get your friends, your family, your pets a copy. Frankly, comming from someone who will pirate everything, I will gladly pay full price a second time for the quality of work they’ve put in.
Playing it with my friends was one of the things that kept me sane during lockdown. It’s an incredible game. Decently fun single player too, but it really shines when playing with other people.
I really liked mining and foraging, so I’d go out and build super barebones outposts in various biomes, occasionally bringing back a heckton of ore for new weapons and tools. I also liked being the first one to get dibs on a new pickaxe when the new tier of tools was unlocked
Same! For me it was the outposts and buildings. By the time we stopped playing I’d paved half our discovered area with roads, built way stations so you could sleep while traveling, and had a base and dock on every important island or biome.
My crowning achievement was called The Sky Vault. I’d lifted 4 pillars to the maximum terrain hight on a tiny plains island, then built a building supported by them that could only be accessed via portal. There I had a long table and thrones for each of us and a collection of all the treasures, cool trophies, and artifacts from out time in play. Covered the room in piles of gold, little chests, cool weapons that we didn’t end up using. The finishing touch was that the gate to our settlement stood between two of the pillars, so you got to walk under it get into the town.
I bought it ages ago and am now waiting for it to be done before I pick it back up again. But I’m getting the urge to pick it back up anyway, sailing out into a storm to go serpent hunting is such a vibe!
I’m personally waiting for the 1.0 / Deep North update to go back to playing it. But even when I stopped playing because of just getting bored with it, 2 years ago according to Steam, it’s a good game already with complete mechanics. And there are quality of life mods you can add on top of the configs you can do in the base game when setting up a world.
Even solo, as someone that usually gets bored with open world survival games, it has enough draw for me to have 1 - 2 hours gaming sessions for a month straight.
I recently replayed 4. Although I kinda like the gameplay, I found the story to actually be pretty boring. I like the Didact as a concept, but he’s incredibly underused imo. The Prometheans are just incredibly annoying to fight, and Spartan Ops gets very tedious because of them.
I like some things like the added sprint (fight me, if any game should have sprint it should be Halo, at least in campaign) but another thing is that the story feels so incredibly short. Like it ends right as it’s about to get good.
I will say the Spartan armor and elite designs have grown on me since it first came out. It does make me want to replay Halo 5, and I am disappointed that it’s not going to be brought to PC pretty much ever.
I like how Reach handled the sprint. You had it, but you could swap it out for a different power up like the older games. It felt like a balanced way to handle it.
I can’t say I share the same fondness for the armor though. It’s more of a personal thing though. Something about the armor feels very clunky to me
It definitely is clunky, but I feel like if you look at designs fairly closely you can see some evolutionary jumps. Maybe not with some helmets like Hazop, but you can with others like Rogue and Recon.
Imo I kinda liked 4’s version of sprint. It was there, everyone had it, but it was limited and had a sort of cool down similar to other armor abilities. I do also like the gameplay of 5, with the other added Spartan abilities like slam and clamber; imo it made me feel like a lethal killing machine moving around the battlefield.
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