Since getting married, I’ve been popping in and out of multiplayer games more often as well as more closely curating what single-player games I purchase.
I enjoy longer narrative-driven, single-player games; they’re like a good book and I aim to be just as bummed out when the game ends as I would be at the end of a work from my favorite novelist.
But I cook, I clean, I do the shopping, and so I end up with a lot of short periods of free time throughout the day. The newest (but not franchised) multiplayer game is usually what I’ll play if I can come and go at my leisure without provoking the ire of other players.
I’ve never really wanted to 100% a game, pretty sure that was just FOMO, but every now and again I will want to replay an old game.
I just got my notes out a month ago because someone was sharing their FFXII collection. It has so many switch names, one-way markings, and strike-throughs where I messed up and realized I went in a big circle. I’m so glad I didn’t use a guide for that.
I don’t think I’m alone in this, but what I’m really wondering is if this is a result of getting older? Or is it because the gaming space itself has changed?
Both. When you’re older you don’t have as much time to play video games so you want that time to be more meaningful and for the games you play to be more concise. In addition, a lot of games have added “hundreds” of hours of content by large and relatively empty open worlds that are full of worthless autogenerated side quests and collectible trinkets, which is undoubtedly a worse gameplay experience.
a lot of games have added “hundreds” of hours of content by large and relatively empty open worlds that are full of worthless autogenerated side quests and collectible trinkets, which is undoubtedly a worse gameplay experience.
Me too. Definitely comes from having less flexible free time now compared to when I was younger. Having a kid (and wife, and responsibilities) really sees me only having about an hour a day that i truly can kick back. And then I am too tired to do anything.
Backlog: finish Elden ring (I am 110h in). Finish BoTW (I am 100h in). TLOU2, God of War 2, Cyberpunk, finish Persona 5 (I’m in 50h in), crosscode, mass effect trio,
Want to play: Metroid dread, a plaque tale requiem , nier replicant. Armored Core, Hollow knight silk song
Look, I am not complaining, things are great. Just need to find a way to play all this inmensive quality. Maybe when I am stuck in a retirement home.
Kinda unrelated, but retirement homes will be way better in the future than they are right now. Imagine all the VR equipment, video game consoles, and PCs. With the right neighbors, it could be like a LAN party all the time
I stopped playing AAA games because there is so much filler. I would prefer if games went for 3-6 hours for playtime with a clean and tight plot.
I don’t read books that have a cool intro, 300 pages explaining how everything works, 1000 pages of characters just doing random stuff for random people, and then a return to actual plot in the last 100 pages.
I hope for a world where fun and optimization are prioritized over length and graphics
Tbh I think that in the world, games would be cheaper and micro-transactions would be seen in a better light. I think people don’t mind supporting a developer who makes an actually good title
Even when it’s a small developer, I’d still rather buy the whole game/expansion at once. It’s easier to find reviews that way, and less immersion-breaking. I don’t want to be reminded of real world-money while playing.
That Trespasser LP is what motivated me to play through the game myself, and I have no regrets. That game is insane. It’s awful, don’t get me wrong, but crazy ahead of its time. They basically tried to make a VR game two decades before VR gaming became a thing. Without Trespasser, we wouldn’t have Half-Life: Alyx. Research Indicates’ LP is a fantastic way to experience this obscure but fascinating title.
With really great action combat like dragons dogma or monster hunter.
with multi class and equipment build system like dnd or Diablo.
That’s it, just a really good 2d rpg with action combat. I have been furiously chasing this, and anything even kind of influenced by darksouls or that is a roguelute doesnt count.
Yeah, I have to admit, Crosscode probably comes the closest to what I want. I do have, and play the game, but I always end up dropping off due to a bunch of personal pet peeves I have with it, and also feeling like the combat system is just not on point. But I should really probably reconsider dedicating enough attention to beating it.
One of the biggest barriers for me for crosscode is that it has stuttering on the deck, but it looks like there are some work arounds that prevent that, so I will probably dedicate some time this weekend to getting it setup.
Luckily i havent experienced the stuttering issues (Played on PC), but i hope you can get them fixed!
The things that helped me to stay engaged were on the one hand the world/level design (lots of small riddles everywhere, that sometimes involve backtracking & clever Parcour, but also the gorgeous landscape & detailled environments), on the other hand the story and its cute characters! I think giving each area the time it deserved and not rushing through things also helped (Took me around 75 hours to beat the base game).
Yeah, I definitely haven’t given it its due, but mostly due to technical issues on the steamdeck. Switching to the linux native version is working very well though, so I probably will stick with it a bunch.
There are still various ways crosscode doesn’t scratch the itch I am trying to get scratched (no character builds, kind of have frustrations with the combat system) but I do want to beat it at this point.
I like Many a True Nerd’s Tale of Two Wastelands series. It’s a mod that merges both Fallout 3 and New Vegas, but the host is a bit of a fallout super fan so he tours obscure areas of the map and explains a lot of weird little facts about the lore, easter eggs, and development of the games.
Secret World was a great modern horror MMO for a while there, and the investigation missions had some really complex puzzles that expected you do go online and do research into Egyptian dynasties and King James bible quotes and all kinds of other stuff. They dumbed down the amazing build system the game started with, but the core story skills still all be worth playing.
Elite Dangerous. People have guides on how to do things like earning money fast, but those methods usually require a lot of thinking and planning with a notebook.
The new System Shock remake. I needed to draw a map of all elevator connections because Citadel station is extremely convoluted. Also, you get codes (or parts of codes) and instructions here an there, that you’ll need later on.
Kerbal Space Program crossed over with factorio/satisfactory. Basically building worldwide factories over several planets and moons and travelling between them by using the harvested materials and minerals.
It seems like that’s something that they are going for in KSP2, but the concept is vague and the game is quite delayed and the uncertainity is huge. So I am not optimistic that it will ever be close to what I want.
Dyson Sphere Program is basically this. However, space exploration is a lot simpler as the mech character can fly around in space when you have sufficient fuel. It’s a very good factory game and personally I like it more than Factorio.
Astroneer has some of that vibe, but it’s a simpler and more casual game. Really fun though, worth playing! Your character also needs oxygen to breathe and that makes exploration interesting
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