That game is one of my saddest histories. As a bit to young to play it I bought it and found it immensely boring just slogging through the dungeon at the start. Didn’t understand the weapon system. Eventually after several tries I got into the city proper but couldn’t handle that first boss fight. Put it aside and never picked it back up again. Still have the game somewhere. No PSOne tho’
Similar story for me. I bounced off this game several times, going back to it repeatedly because (to this day) Matsuno’s games are some of my all-time favorites. Then maybe 15 years after release, I realized I’d stopped just short of the crafting station which was such a strong hook for me I ended up with multiple spreadsheets!
Unfortunately, as I began to realize as I delved into the game, it had a lot in common with looter ARPGs, a genre that ages so rapidly. I probably would have loved the game back in 2000 but didn’t give it enough of a chance back then. By the time I did, it was just too dated.
I heard from a game dev that UE isn’t an engine, but a framework. That means it doesn’t give you optimized, opinionated code, but gives you more “freedom” - yet forces each dev team to optimise by themselves.
unreal has, at least since the 2010s, an engine that focuses on AAA looks and advanced features. 5 amped that up with nanite and other gpu stressful tech.
I personally found UE4 to be a bloated dev environment, but ymmv.
My uneducated guess is that most of the time spent on any optimization has to go to console ports. With PC you can just tell people to get a better PC, but with Sony and Microsoft they will straight up refuse to sell your game if it doesnt run well enough (see: CP2077 on ps4 or BG3 on Xbox).
A friend of mine got me Gears of War 5, so I think that’ll be a good chunk of my game time this week. I haven’t really played Gears since the 360 days (I believe I may have played an hour or two of Gears 5 on my XB1 long ago before I moved to PC), so it’s great to get back into it!
As a plus, so far it seems to also run very well on my Steam Deck too.
Grim Fandango. Despite the weird tank controls, it created such an amazing world - and all in a point-and-click adventure. My home PC is named Manny, our NAS is Eva, the router/firewall is Glottis, and so on.
Have you played Psychonatus 2? How does it compare? I haven’t, but I’ve been wanting to, but I also have limited time, so I’m looking for the next game after Baldur’s Gate 3, which I’ll complete in the next 3-4 months with my availability lol
Definitely worth playing. Maybe a bit less memorable than the original, but also a bit more consistent. There are no huge difficulty spikes like the Meat Circus in the original.
The story is a bit more complex, and a bit more muted. Most of the levels are less memorable. But absolutely worth the time to play and enjoy.
Grim Fandango is an amazing story about life and death and love…
… Built upon an engine where the protagonist walks around at sloth speed. Manny Calavaras just sashays along, and there’s no way to speed his ass up. I wish you could hit escape or something to skip him walking in and out of scenes, but nope! I’m forced to watch him drag his feet from location to location.
But the most touching parts of the story stick with me after 20 years.
I never had a C64 and was pretty jealous of this series.
I played a few DOS based clones and various ports and they were pretty cool but from what I’ve seen everything they’ve done with the franchise since 2000 has been soulless.
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Aktywne