I started The Witcher 3 for the second time. I tried it a year ago and I kept getting absolutely wrecked by the ghost thing in thr very first crypt so I gave up but this time I killed it straight away so who knows what I was doing wrong last time! Also, probably a bit controversial but I refuse to learn how to play Gwent, I don’t have the time or patients to learn a card game inside an already massive game
I also started and finished American Arcadia this weekend and I absolutely loved it. I’m trying to play shorter games that I wouldn’t usually play in between The Witcher 3 since its long. AA is probably one of the best games I’ve played. The story is fantastic and the gameplay is pretty basic, which suits me. It doesn’t take itself too seriously and has some fun twists at the end.
I’ve also been playing Supraland, its a pretty fun, chill game. The areas aren’t very difficult and the upgrade system is fun. I love the funny dialogues from the NPCs and again its a fun game that doesn’t take itself seriously and I find myself smiling while playing it
I felt the game doesn’t lean onto the open world idea hard enough for my liking. But I’m an outlier. I finished the game but ai thought it was a bit shit. Very pretty though
I bought 7 Days to Die about a week ago and put it on my Steamdeck right before a transcontinental flight, and since I started it on that flight, I haven’t played much of anything else.
I don’t know why but it’s kind of perfect for me right now, right between Ark and Project Zomboid and I feel like I have a lot of control over the pace of the game. Its nice.
I feel like the missions are pretty good for the most part; I’m pretty far in but have yet to actually play more since a frustrating random encounter. I do find the unskippable skinning cutscenes and little too long animations for doing something a bit trying. Also, the bug where Arthur will stow all but his sidearms and main weapon after riding the horse for a few minutes. When you dismount, you’ve got to re-equip every time. This issue is fixed in multiplayer though, but sadly to this day unfixed in single-player. These are really my only gripes, as Rockstar did a good job of approximating the feel of the late 1800s in the USA.
I’m 40 hours into Persona 3 Reload. This is my first Persona game, and I’m enjoying it a lot. It was recommended to me after I got deeply into the two most recent Like a Dragon games, which I enjoyed immensely.
I’m having a good time with Persona 3 too. I’m playing it on easy and just enjoying the experience. I think I would have burned out on it about 20 hours ago if I was playing on a higher difficulty level and getting my ass beat in every boss fight. I wasn’t sure I would be into it with the high school setting, but that turned out to not be an issue.
I fully intend on playing it as far as rolling credits.
More of the new World of Warcraft Expansion. I’ve leveled four characters to 80 now, and equipped two of them. My Monk and Paladin are basically “done” for now, and I’m kinda waiting for the higher difficulty stuff. Next week I’ll focus on gearing my two other characters, a Mage and a Druid. While the Monk is definitely my favorite to play, the Paladin and Mage aren’t too far behind. Only the Druid is a bit underwhelming, since stuff just dies too fast right now, and I need to apply DoTs to anything to do any real damage (Balance spec).
I signed up, happy to try it out and give feedback. No idea what my average number of steps is because I don’t super care about that, but I’d expect it to go way up if I suddenly did care (through a gamified app).
I’m actually dumb and my Garmin tracks my steps, so I DO know exactly how many I take (27,689 weekly). Damn I need to use my treadmill desk more consistently. That’s low.
I saw in other comments wearables don’t work. That’s kind of a bummer. I like to leave my phone charging on my desk and let the watch track.
Doesn’t work as of now, but this feature is something we’re well aware a lot of people need, and high in our priority. We’re just waiting for Google to get their tech together so we can start supporting it.
Yup, I have! From development standpoint, building integrations with each of the manufacturer is not really an option for us right now, a it’s both a lot of work and we can’t afford to buy the devices to test it out.
I consider any mission that starts with an unskippable cut scene, especially one that lasts several minutes, to be bad. Needlessly wasting the player’s time is unforgivable.
I consider any mission that instantly fails if you step outside an invisible and unstated boundary, especially in an open world game, to be bad. Punishing the player for creative thinking is unforgivable.
I consider any mission that presents a challenge, and then cheats to force failure when a skilled player is about to succeed, to be bad. Breaking the physics of the game world in order to artificially cancel excellent play is perhaps (barely) forgivable, but terrible game design.
So I guess I don’t get to be in your gang. But I’m glad you had a good time!
(P.S. The game world was beautiful, at least. Props to the folks at Rockstar who did that.)
Make your cut scene compelling, or at least interesting, and people will slow down and experience it willingly. Once.
Force players to slog through your cut scene whether they enjoy it or not, and you’re just being self-indulgent, ignoring the fundamental purpose of a game (entertainment) in favor of your own ego. If you want to do that, make a movie, not a game.
Forcing them to do it again after they’ve already watched it (during a subsequent play-through, or after your game crashed during the mission, or because they made a mistake and want to retry) is well beyond game designer arrogance; it’s just plain bad software design. How would you feel if you had to read and click through time-consuming new user help screens whenever you launched an app, and not just the first time you used it, but every single time?
Red Dead Redemption 2 is particularly bad in this area, as it has cut scenes as long as ten minutes, and not only forces them down the player’s throat, but also makes it impossible to save the game just afterward, so fully restarting a mission requires slogging through the cut scene again.
Note that the emphasis here is on unskippable. Cut scenes on their own are fine. Even slow ones.
I’d love to buy the game if it was free software. What license does it use? I can’t find one on the site so I’m assuming it’s an all-rights-reserved situation.
It’s not really viable to run a game studio with developers and artists who work full time to create free games.
I’m not asking for people to make their games free as in price, but rather free-as-in-freedom. Osu for instance is an open source game and they’re thriving. So it is possible to do so.
Then if they’re gonna whine about it, but pay anyway, they’re basically saying the company can do whatever they like and they (the players) will just suck it up. So what’s the use of whining then?
I don’t give a shit about RuneScape. But being vocal is how people give their feedback. For the players, it’s better to give feedback before the price changes, in hopes of making a difference.
If you whine about the pay increase, but pay it anyway (or continue to pay it now)…the feedback you’re giving is that it’s actually worth that price to you, and your words are effectively meaningless.
A lot of the gaming subs on Reddit suck. Especially /gaming, but not all of them. They’re full of industry shills and “git gud kid” types, and don’t you dare criticize anything the hive mind is softballing like a gaming magazine review.
Wait, is this is a joke? While I agree there is a lot of “get gud,” the bulk of the rest of it is dumb memes, and beyond that it’s people whining about every little thing. The whiners far out number any shills.
Once you make it to Valentine (youll know when) the game pretty much gives you the reigns, but until then, as others have said, the tutorial is pretty long and guided
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Aktywne