bin.pol.social

Dark_Arc, do games w What are your opionions on fortnite?
@Dark_Arc@social.packetloss.gg avatar

For me, I couldn’t get behind the battle royale thing… It’s just too much pressure. Don’t get me wrong, I like intense gunfights, but for a win to be only when you’re the last team standing of everyone on the server using only the random loot you found … that’s a lot of pressure.

On the graphics front, things have changed a lot over the years:

https://i.ytimg.com/vi/JvbebYIorcA/sddefault.jpg

I actually think it looks pretty decent personally and it keeps getting better. It’s not Hunt Showdown: 1896, but it’s still pretty nice visually (just more of an animation than photorealism focus).

loo,
@loo@lemmy.world avatar

The game looks better and better, but the performance just keeps getting worse On my PC I can’t get the game to run properly since they switched to UE5

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

but the performance just keeps getting worse

That’s just the nature of PC gaming; as time goes on games look prettier but run worse.

loo,
@loo@lemmy.world avatar

I think that’s just the state of triple A games

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

No it’s literally how software works. New hardware comes out, you do more with the hardware, old hardware can’t do the new things and runs worse.

loo,
@loo@lemmy.world avatar

I get what you’re saying, but I’ve been upgrading my PC over the years and still noticed that with games of big game companies, they care less and less about performance. I firmly believe that publishers, in an attempt to cut costs, tell the game studio to not prioritize performance, while trying to rely on software like super resolution algorithms, to make their games run. In some instances they reused old game Engines for a new and bigger game, for example with Cyberpunk, Stellaris and Elden Ring. Smaller developers are doing everything they can to make a game run smoothly. The best example for this is Factorio. That is my opinion and I totally understand your point of view.

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

I firmly believe that publishers, in an attempt to cut costs, tell the game studio to not prioritize performance

So, I agree there’s some amount of that. You also have things like Dice (the studio that makes Battlefield) where they lost their veteran development team to poor internal management.

There are also some (now fairly large) studios that are just absolutely terrible at game performance like Studio Wildcard (makers of the Ark games).

while trying to rely on software like super resolution algorithms, to make their games run.

There’s definitely some of this too. I believe the bigger issue is that games have gotten so much bigger and more expensive to develop. Making and shipping a game that runs with 4k textures, dynamic (possibly ray traced) lighting, variable rate shading (instead of manual level-of-detail systems), etc is a lot to get right.

A common thing with any software development is to take advantage of newer abstractions that make your life easier. For instance, I’m fairly confident Hunt Showdown 1896 has moved to some form of variable rate shading instead of level-of-detail (in pre-1986 when you zoomed in on some of the trees they’d literally change shape when they flipped between the models in the worst case; I’ve yet to see that post-1896). Not having to make a bunch of models and having the software “just figure out” good lower-poly models for things that are sufficiently far away is presumably a huge productivity boost. Similarly, when ray-traced lighting becomes the standard a lot of game development will get easier because setting up lighting won’t (per my understanding) require as many tricks. In both cases, it’s both less work for developers and a better result for players with the hardware to run it.

In some instances they reused old game Engines for a new and bigger game, for example with Cyberpunk, Stellaris and Elden Ring.

Old engines aren’t necessarily a bad thing (if they’re appropriately updated) and I think people focus too much on the engine vs the game play. Take Starfield, I’ve heard a lot of people complain about it on forums for copying a similar formula as some of Bethesda’s past titles.

The issue almost certainly isn’t the engine used, but the design choices associated with using that engine (and the decision to not make new things work).

Linux, Darwin (MacOS), Windows, Chrome, Firefox, etc are all long running software projects (as are Unreal Engine, Unity, Source Engine, CryEngine, etc). Occasionally, someone throws out their current product entirely and replaces it, but normally there are incremental upgrades made to provide the new functionality that’s desired.

Smaller developers are doing everything they can to make a game run smoothly. The best example for this is Factorio.

The performance profile of something like Factorio vs Cyberpunk, Elden Ring, or Hunt Showdown is extremely different.

BuboScandiacus, do games w How to decide what kind of controller one should purchase?
@BuboScandiacus@mander.xyz avatar

Unrelated to the actual question but related to the title: Check if the controller fits your hand size. For example, I don’t like the Xbox controller and much prefer the ps4 ones since they fit in my small hands better.

nickiwest,

This.

My husband swears by his Nintendo Pro controller, but he also has historically liked Xbox controllers.

Those options are too large to be comfortable in my hands, so I tend to go for undocked JoyCons and PlayStation controllers because they are better fits for me.

I use a PS4 controller for PC gaming. I definitely wouldn’t buy a specific controller for my PC without actually holding a sample in my hands first.

BuboScandiacus,
@BuboScandiacus@mander.xyz avatar

Pro tip: Buy silicone ergonomic grips for your joycons, they’ll stay small but your palms will be able to rest on them instead of floating in the air

https://mander.xyz/pictrs/image/5bf7dfad-7994-4928-a257-f799cd7de4d1.jpeg

Snarwin, do gaming w Weekly “What are you playing” Thread || Week of September 1st

Just started Summon Night: Swordcraft Story. So far I'm enjoying trying out all the different kinds of weapons and picking up hints about the game's unique worldbuilding. Now that I'm out of the tutorial section, I'm looking forward to seeing the story pick up and hoping to find a little more variety in the design of the upcoming dungeon levels.

noli, do games w How to decide what kind of controller one should purchase?

I was debating buying an official Xbox controller with back buttons/paddles, but the price of the pro controller + quality issues were a turn off.

Ended up picking up a Flydigi Vader 3 pro and I’ve loved it, especially since I got it on sale up for <$50.

thesink05,

I recommend this one too. Has hall effect joysticks as well as tons of buttons. If you get ReWASD then you can do some crazy mapping.

WeLoveCastingSpellz, do games w How to decide what kind of controller one should purchase?

xbox series controller is my fave controller and works flawless with linux

YerbaYerba,

I use an Xbox controller with Linux. Only issue I ran into was a firmware update for the controller before it would work with Linux. I had to do the firmware upgrade through a Windows VM.

Aeryn, do games w How to decide what kind of controller one should purchase?

I game on PC every day, and I always use a controller. I’ve tried many different controllers over the years, and most of them have had issues right out of the box. Only one controller has been perfect. The razer wolverine v2.

<a href="" rel="nofollow">https://www.razer.com/ca-en/console-controllers/razer-wolverine-v2</a>

It is super well built, and has a nice heavy feel that feels great if your hands are slightly larger than average. The thumb sticks are very grippy, have uniform resistance in every direction so you can be super accurate, and have zero stick drift after years of intense gaming. The face buttons have a mouse click feel to them, which I love. I always hated the face buttons on other controllers, including the genuine Xbox Controller, because they felt mushy and have inconsistent press and release.

I’ve tried 8bitdo, they felt cheap and uncomfortable. I’ve tried the Xbox Elite Controller, but it had tons of quality issues. I haven’t tried Scuf, so I can’t comment on that. But this razer controller is by far the best. Once you’ve used these clicky face buttons, you’ll never want to go back to a normal controller.

I highly highly highly recommend it. The only downside is that it’s wired, but they have a more expensive version that is wireless.

Dariusmiles2123, do games w How to decide what kind of controller one should purchase?

I love the ps5 controller but I’m now kind of scared about stick drift as one of mine had to be replaced because of it.

The second one doesn’t show any sign of this happening, but I’m not so confident anymore although Sony had never disappointed me before regarding reliability.

Tetsuo,

While I don’t have stick drift or very little after 2 years with a dual sense :

The triggers are both very mushy after extended use in rocket league.

Hylactor, do games w How to decide what kind of controller one should purchase?

I recommend going to a pawn shop. They likely have a variety of late model controllers. You can then hold them and see which speaks to you. I bought a ps5 controller from a pawn shop for like $50 over a year ago and I’ve loved it. I use it over Bluetooth with steam and I get rumble and all that.

sumguyonline, do games w How to decide what kind of controller one should purchase?

Bought a wired eswap thrustmaster pro. Refuse to use anything else ever again. Been a default controller that came with the console guy for most of my life before that. An actual game changer. Button pushes always register, the joysticks are damned responsive, and it feels quality with internal parts being made of metal. It was pricey, but it was damn worth it.

glitches_brew,

I 100% agree and you didn’t even mention the biggest selling point in my eyes. The joysticks are modular so you can swap them out if they ever get drift. The sticks are extremely high quality but drift is inevitable in most scenarios so it’s nice to only need to spend $20 instead of $200 for no more drift.

stealth_cookies,

I’ve heard nothing but problems about the reliability of these. One streamer for my main game is sponsored by them through their org and occasionally rages about how many they have broken just playing.

Neon, do games w How to decide what kind of controller one should purchase?

Gonna be quite honest:

The Nintendo Switc Pro Controller is probably the highest quality Controler I’ve ever had in my hands.

ladicius,

Support that. MS Xbox controller falls far behind it, and the third party devices are a lot of miss and no hit.

Carighan,
@Carighan@lemmy.world avatar

Yeah. I love my 8bitdo Ultimate for PC use (and it just so happens to be extremely close to the Switch Pro in layout and sizing) but the actual thing is still works better in raw quality. Except no hall effect joysticks but eh, could always mod it yourself if you’re so inclined.

nantsuu,

This is probably true for most casual use, but after a couple months of constant weekly Smash tournaments, my stick eventually wore down and started drifting. The D-pad is also notoriously mushy and often picks up ghost inputs when moving quickly back and forth.

Both of these issues are fixable with some not so difficult controller modding, but I wasn't willing to make the effort.

I ended up with the 8bitdo Pro 2 for general use like someone else in this thread suggested and the Nintendo Wii U Pro Controller with an adapter for Smash that has been with me for years now. The only difference is that the Wii U controller doesn't have the built in accelerometers that the Switch controller and Pro 2 have.

catloaf,

Really? Mine is laggy for some reason, and feels mushy. I can see there’s a firmware update for it when I connect it to a switch, but it won’t update. I hardly ever use it.

Tetsuo,

I don’t share the positive feedback. The directional pad was especially terrible from the get go.

NocturnalMorning, do games w rdr2 question

Yes, the game gets much better. If you want something totally “open world” there’s an online game mode too.

Shard,

Too bad RDR2 online is dead and abandoned by the devs

NocturnalMorning,

Yeah, I tried it for the first time the other day, seemed a little too open. I wasn’t even sure what I was supposed to do. Encountered one single player in the hour I was online playing it.

BlackLaZoR, do games w How to decide what kind of controller one should purchase?
@BlackLaZoR@fedia.io avatar

Have some experience with Xbox controllers and steam controller

First official Xbox One X controller is absolute shit via bluetooth. Proprietary dongle works well, as long as its on windows - getting it to work under linux is a pain.

As far as compatibility goes Xbox 360 Dualshock with 2,4ghz wireless dongle is the best - dongle identifies as wired controller, it works correctly with everything.

Steam controller works with everything except ergonomics is IMO garbage. Dualshock rules in this area

And don't even think about connecting anything via bluetooth to android - bluetooth drivers are broken since android 10, causing massive input lag. Use either wired, or Xbox 360 2,4ghz wireless dongle controller

all-knight-party,
@all-knight-party@fedia.io avatar

Steam Controller's ergo is great for me. It's absolutely fucking weird compared to anything else, but I like larger grips on controllers since I have long fingers.

pineapplelover, do games w How to decide what kind of controller one should purchase?

I bought some cheap PS and Xbox controller clones on eBay and they all work amazingly well OOTB on Linux

BradleyUffner, do games w What are your opionions on fortnite?

It was better when it was co-op against AI zombies.

PieMePlenty, do games w What are your opionions on fortnite?

Never tried it, never will. There are too many games out there fighting for my attention, and fortnite never wins that fight.

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