bin.pol.social

Commiunism, do gaming w Higher difficulties in every single RPG.

The problem with difficulties is that it’s much more difficult to design an AI system which you can tweak and make it smarter or dumber as opposed to just increasing damage and health values, so devs will just implement the best AI they can and leave difficulties as afterthought.

After playing a lot of games that don’t even have difficulty settings, I’ve started to believe in the idea that difficulty selection is just outdated game design and that having a single difficulty but optional areas/content that is more difficult is the way to do it. OSRS is one of my favorite examples - everyone plays the same game and going through levelling or whatever isn’t mechanically demanding. However, there are bosses and challenges (like Theatre of Blood which is an end-game raid or Inferno which is an end-game challenge) that are incredibly challenging and require weeks if not months of attempts to master and finally beat, but also are perfectly skippable and most casual players don’t even bother with them.

teft,
@teft@lemmy.world avatar

I’d like more games to be like FromSoft games. The difficulty is adjusted by what gear you have and what spells you use. None of that turning bosses into bullet sponges nonsense.

Snowclone,

Yeah, Sekiro has a pretty adaptive way of making the game harder, if you start a replay and get rid of the charm item, you can’t almost parry, it has to be precise, and if you ring the demon bell everything gets higher life and damage, but drops much better loot.

IsThisAnAI,

Just going to ignore the hundreds of levels most players need to accumulate?

Sekiro was the only one that actually respected players time. Players bitched endlessly it was too hard.

If fromsoft actually gave a shit they’d add in adjustable parry windows and iframes and that works cover 90% of the people who weren’t good enough from sekiro. They won’t because they love to be gatekeepers.

teft,
@teft@lemmy.world avatar

Leveling is a normal thing in any game. You level up in most games.

Also you don’t need to level up in most FromSoft games. The bosses usually have a gimmick or movement patterns that are easy to learn.

Sounds like you just suck at the games. No shame in that but don’t say something is harder than it is.

IsThisAnAI,

I’ve beaten every day since 2 in addition to sekiro, the actual hard game. We’re talking about easing the game for the average population. So yeah if you are in the top .5% of players fromsoft gives a fuck about your time.

For everyone else your talking somewhere between 50 and 200. I mean for fucks sake for years the advice for hitting a wall in DS was explore and come back at a higher level.

Modern world of Warcraft has less leveling these days 🤦‍♂️

HeurtisticAlgorithm9,

Yeah, but the point is that you aren’t just grinding levels. You literally said it yourself, you go explore a different area, you play more of the game (not just grind the same part of the game)

teft,
@teft@lemmy.world avatar

I mean for fucks sake for years the advice for hitting a wall in DS was explore and come back at a higher level.

Kind of like when you’re lower level in other games and have to level up to beat the boss? Do level 1 gnomes go straight to killing The Lich King in world of warcraft?

tomalley8342,

A lot of people say this and I don’t get it. What would be lost by having each playstyle be balanced properly and then adding difficulty scaling on top of that?

Snowclone,

Because that’s incredibly difficult.

Shou,

Larian had to dumb the AI down to make normal mode for dos2.

scops,

That’s not at all surprising. PvE game design is almost always about making the computer less competent in fun and/or believable ways. If you’ve got a computer that can simulate every item and skill in an enemy team’s arsenal and game out the best combination in milliseconds, the player is going to be dead by Turn 1 or stun-locked and dead by Turn 2.

Corr,

I’ve been immensely impressed with DOS2 AI. If an enemy is sleeping, another enemy will use part of its turn to hit the enemy to wake it up. There were several instances where I paused and just stared awestruck

Shou,

AI will also save up abilities with side effects until armor or magic resistance has been depleted. Such as knockdown on a battering ram ability.

Corr,

Idk if I noticed that explicitly but I would believe it. The grenade throws early game are also disgusting. Pixel perfect hit your whole team lol

where_am_i,

Aggressiveness and pathing are trivial.

thedirtyknapkin,

but there’s so many other ways to change difficulty.

change number of enemies and where they spawn change gear and abilities, the Witcher did that one with how the stamina system worked. it didn’t drain on the lower difficulties. horizon zero dawn made everything in the shops more expensive and made the enemies drop less money. honestly, that one also sucked. only served to make the game grindier.

point is, there’s other options.

GraniteM,

I had fun with Zero Dawn but came out with a list of minor improvements that would make the game significantly better. Forbidden West had almost all the same problems, and added several more besides. The game really started to lose me when I was trying to upgrade a particular piece of equipment and just had to keep doing laps up and down a goddamn mountain with no nearby quick travel location, hoping that an elite version of an enemy would spawn, then laboriously killing it in the hopes that a particular resource would drop, only to get disappointed by the RNG and have to repeat the process, because that was the only place where that resource could be got, and that was the only place where that enemy would spawn.

The grind was appalling, and it took what was a moderately interesting fight the first couple of times and turned it into a monotonous chore.

Also the upgrade barely turned out to be worth the effort.

I finished the game more out of spite than anything else, and I did not purchase the DLC, nor do I have any plans of getting any sequels. Damn shame, because there’s an awful lot about both games to like.

swordgeek, do games w Are we ever going to see a remake of any Bethesda game?

Have you played Morrowind? Best Elder Scrolls game by far, in my opinion.

And so hard to play, so yeah.

Not gonna happen. It’s a lot of work, and they’d rather spend it making new games (for legitimate reasons).

t3rmit3, (edited ) do gaming w Moneyless Harvest Moon-type game?

I think you want Roots of Pacha.

Contribution is a currency used in Roots of Pacha. When the player donates food or supplies to the clan, contribution points are awarded as acknowledgement of their efforts.

Contribution points must be expended to develop ideas. Certain clan members have items for trade in exchange for points, as well.

Items are donated by placing them in the contribution bin, found just north of the bonfire. Donated items may be viewed and retrieved until the end of the day. The value of the contributions is tallied overnight and the bin is emptied for the next day.

It’s not just a rename of money, it’s more like your social renown in the village, like how much people respect you because of your contributions, and you use it mostly to choose what improvement project you want to build next in the village.

qarbone, do games w "Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy"

What about Anthem?

yamanii,
@yamanii@lemmy.world avatar

Anthem kept the servers going longer, it got some updates and EA even promised an entire rework akin to No Man’s Sky, but EA being EA they never delivered it and just cancelled everything lol.

DoucheBagMcSwag,

TLDR; EA executives did not see the monetization return (microtransactions) of investing additional funds into Anthem via a free update.

yamanii,
@yamanii@lemmy.world avatar

Neither did Hello games when they continued to work on NMS, it didn’t have any monetization beyond buying the game, but they still did it in the end and it paid off.

DoucheBagMcSwag,

Well…that’s the difference with literally anyone else and fuckin EA

Phegan, do games w "Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy"

Honestly. I kinda would have liked to try concord, but I sure as shit wasn’t going to pay to try it.

yamanii,
@yamanii@lemmy.world avatar

The game had an open beta and only 2 thousand people played it, no one cared.

JoMiran, do games w "Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy"
@JoMiran@lemmy.ml avatar

Lawbreakers was an excellent game that was killed by executive stupidity.

ampersandrew,
@ampersandrew@lemmy.world avatar

I thought it was killed by having stupid design around game objectives and not letting you tweak those rules yourself.

JoMiran,
@JoMiran@lemmy.ml avatar

Don’t forget the fact that is was a free-to-play game with a $30 price-tag.

houseofkeb,

That’s what killed it for me. I really enjoyed the Lawbreakers beta, but paying $30 for a game that would either die at a fixed price or quickly shift to F2P made no sense.

helenslunch,
@helenslunch@feddit.nl avatar

How does a f2p game cost $30?

JoMiran,
@JoMiran@lemmy.ml avatar

Executive said, “Fuck it, we’re charging $30”. He thought people would pay that even though its main competitors were f2p.

helenslunch,
@helenslunch@feddit.nl avatar

So it’s not f2p then?

JoMiran,
@JoMiran@lemmy.ml avatar

Ultimately, no. It was going to be at first but prior to release, it changed models and ultimately stayed at $30 until it died.

helenslunch,
@helenslunch@feddit.nl avatar

You know what f2p means to me? It means you can play the game for free but the experience is guaranteed to be miserable because you’re going to have relentless ads crammed down your throat for skins and other bullshit I couldn’t give a single fuck about, and no matter how much you pay it never stops.

So if it’s between that and just paying $30 for the game, I’ll take the $30 every time. I avoid f2p games like the plague.

JoMiran,
@JoMiran@lemmy.ml avatar

I agree with you. The market didn’t.

ampersandrew,
@ampersandrew@lemmy.world avatar

Free to play games have to reach a much larger audience to break even, so chances are it was just as doomed if it was free.

altima_neo,
@altima_neo@lemmy.zip avatar

Yeah, but the barrier to entry is much lower when the games are free.

ampersandrew,
@ampersandrew@lemmy.world avatar

Chances are it wasn’t the barrier to entry that did that game in, is my point.

helenslunch,
@helenslunch@feddit.nl avatar

Your previous statements seem to indicate otherwise:

Lawbreakers was an excellent game that was killed by executive stupidity.

yamanii,
@yamanii@lemmy.world avatar

It was originally advertised as f2p, at some point they changed their minds and decided to charge for it, clearly it didn’t go well since people already associated it with free.

Banichan, do games w Are we ever going to see a remake of any Bethesda game?
@Banichan@dormi.zone avatar

No.

Damn, that was easy.

Tattorack, do games w Denmark is the 5th country to pass the #StopKillingGames EU threshold - 340K out of 1M signatures in total!
@Tattorack@lemmy.world avatar

Fuck yeah Danmark!!!

aluminium, do games w Astro Bot | Review Thread (95 OpenCritic)

I hope it sells it well. Maybe its just me but I don’t see a big overlap between Platformer Fans and PS5 owners.

Chozo, do gaming w Moneyless Harvest Moon-type game?
@Chozo@fedia.io avatar

I long for a moneyless, classless game in this genre where the incentives are community thriving, trust, pleasure, and all the other aspects that make life worth worth living outside of capitalism.

I think Sim Ant technically meets these conditions.

friendly_ghost, (edited )

Amazing, I’ll check it out

Edit: Oh wow 1991! Won some awards back then, too 🐜

storksforlegs, (edited )
@storksforlegs@beehaw.org avatar

Whats the best way to play Sim Ant these days? Ive always wanted to try it

friendly_ghost,

You can download it here: abandonia.com/…/SimAnt+-+The+Electronic+Ant+Colon… You’ll need DosBox or some other emulator to run it

storksforlegs,
@storksforlegs@beehaw.org avatar

thank you very much!! 👏

JusticeForPorygon, do games w Denmark is the 5th country to pass the #StopKillingGames EU threshold - 340K out of 1M signatures in total!
@JusticeForPorygon@lemmy.world avatar

For Concord

Korkki,

Just imagine how much worse it would have been for sony with Concord in the EU if this law were reality. Flop a game, a live service game no less and then they would have to leave it in a playable state for like a couple hundred people that ever played it in the EU. I don’t know how this law would work in this case. Would they be mandated to give out the server code that people could run their own servers?

It’s really ambiguous how it would or how it would be revised work for games that are multiplayer only.

Vittelius,

Would they be mandated to give out the server code that people could run their own servers?

Sort of. The Idea is that people should be able to run their own servers, but developers wouldn’t need to give out their code. All you need is the server binary. After all server software is just that software, just like the client and they don’t need to give out the source code for that for you to run the game. Alternatively they could patch the game so it’s peer-to-peer. (and yes in this case that would be unreasonable as the game is not successful enough to even break even)

The initiative is so ambiguous (to the extend that it is - I’d argue that it’s a lot clearer than many people claim) because it’s not actually legal text. It’s not supposed to be. All it should do is describe the problem and explain why the problem falls under EU jurisdiction. Everything else is supposed to be handled by EU lawmakers after the initiative has met it’s signature goal.

JusticeForPorygon,
@JusticeForPorygon@lemmy.world avatar

I think the idea is more that if this were in place companies like Sony would be more incentivized to make sure they release games worth buying and playing, because if they didn’t then they would have the financial burden of keeping them alive.

Side note: it doesn’t require constant support from the developers. Just update it so players can run local servers, then it would technically still be playable. Of course I’m not a game dev so I’m sure thats more complicated than I’m making it sound, so that’s again why they should focus on making games that are good to begin with.

osprior,

I think in Sony’s case a reasonable alternative is to just refund, which is what they’re doing anyways. There’s no way a full refund would not be considered a true option, so I think the Concord side is a bit irrelevant to the primary issue of server owners shutting down servers for old games and keeping the money.

JusticeForPorygon,
@JusticeForPorygon@lemmy.world avatar

That’s fair, I just think it’s insane that we’ve gotten to this point in the first place.

ImplyingImplications,

Literally how would this change anything? Nobody played the game because it’s bad. Everyone who bought it got a refund. Why would you want a law forcing them to give people a game they don’t want?

gamermanh,

Because it would apply to games people do want

ImplyingImplications,

Can you give an example? Every time I ask for examples I get a list of games like Concord. A bunch of failed launches nobody has heard of.

gamermanh,

Off the top of my head not really, but I just woke up

But there’s this magic way to learn about stuff called “looking it up” you can try! I recommend the people the post is talking about, you’re obviously really poorly informed on the topic

ImplyingImplications,

This is so important to you that the government must be petitioned to act but you don’t have a single example? Did you purchase Concord? Have you ever purchased a game that no longer works? Why do you think you have the right to tell the devs what they should be doing if you didn’t buy their game?

gamermanh,

This is so important to you that the government must be petitioned to act but you don’t have a single example?

Yup, that’s exactly what I said, nailed it!

Did you purchase Concord?

No, irrelevant anyway

Have you ever purchased a game that no longer works?

Yes. Multiple, even!

Why do you think you have the right to tell the devs what they should be doing if you didn’t buy their game?

Because nobody should have the ability to take a paid-for product and make it no longer work after the fact. That flat-out _shouldn’t be an options for anyone

You should really inform yourself on this topic, it’s super clear you’ve got no idea what youre on about

teawrecks, do gaming w Moneyless Harvest Moon-type game?

the incentives are community thriving, trust, pleasure, and all the other aspects that make life worth worth living outside of capitalism

I think technically Frostpunk is this, but it’s probably not what you mean.

SkunkWorkz, do games w Denmark is the 5th country to pass the #StopKillingGames EU threshold - 340K out of 1M signatures in total!

Can’t confirm my identity. Is it because it’s the weekend?

khannie,
@khannie@lemmy.world avatar

Are you using a VPN maybe?

BombOmOm, do games w Are we ever going to see a remake of any Bethesda game?
@BombOmOm@lemmy.world avatar

Best we got is a new Skyrim version. What do you mean you don’t want to buy the game you already own again? We made 20 different versions, all just for you to buy!

Bezier, do gaming w #StopKillingGames Update: Netherlands passes threshold
@Bezier@suppo.fi avatar

Nice going. Maybe EU can beat some sense into digital “ownership”.

Hawk,

Or kill it completely. The only reason I’ve held off signing this is that the wording is so vague that it could work in favor of gaming companies. I’d rather not see that.

Bezier,
@Bezier@suppo.fi avatar

It’s not supposed to be a finished law at this point. The main take from the initiative is that digital games have a massive issue with anti-consumer practices, and that consumers demand something to be done about it.

How would this exactly backfire in your view?

Hawk,

Multiple ways.

Companies can completely erase the idea of ownership. If everything is subscription-based, they can simply stop the subscription and have no further obligations.

Or Europe just gets completely locked out of functionality, as already happens in some European countries.

Of course good things can come from this, but I’ve read here several times that this just isn’t a good proposition and might just lead to the anti-consumer practices disappearing in a negative way too.

Bezier,
@Bezier@suppo.fi avatar

EU is way too large of a market to “lock out.” Didn’t happen with Apple, for example.

For subscription hell, we’re deeper into it than is healthy, but I don’t expect it to take over because of this. Steam, which is the biggest, most profitable platform out there doesn’t even offer a subscription and shouldn’t be hurt by this. For competitors, trying to suddenly force everyone into a subscription would lose a lot of business.

Edit: Anyway, doing nothing about it is a guaranteed bad outcome.

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