You know what a good game is? Super Mario Bros. It’s a game about a New Jersy plummer who’s out of work. Which is surprising because New Jersy is so full of shit.
So this Mario guy, he starts taking drugs in the 80s…and has since descended into full blown hysteria and mental health issues.
And so you have to commit animal abuse by stomping on turtles, and other various animals. Then you get so high, you feel like you’re jumping through the clouds. But it’s ok, because Mario is the hero of the story…(Maybe).
The first games that popped into my head were Forager and Outpath, though these arent so much community building type games. They are more just something cute to relax to. They have farming and resource collecting and honestly play more like an active idler game than anything. Another game ive sunk tons of time into that kinda meets your requirements is Banished. Its just a medieval city builder game but it is deceptively hard to get a good balanced town going which can be pretty rewarding in itself. Theres no money per se but you do have to manage resources. Theres bartering in the game but you use your resources like crops and stone and stuff.
It’s also great without mods. During my first playthrough, a tornado destroyed most of the village, including the school with every child in it. Up until that point, nobody had died. All livestock, all crops, every single house was gone. The only thing that saved the survivors just before the next winter was some fruit I had stored in the dock for future trade. I managed to get them through the following winter and they all lived to die from old age, but the village never recovered from losing the entire next generation. I was only able to stabilize the population; growth ended up being impossible after this disaster.
I love games that are able to organically create stories like this one.
I’ve always enjoyed the identity of the three classes, and the abilities they have, plus gunplay has historically been pretty fun. That said, ever since i’ve started playing, the three things i’ve enjoyed were 1. the raids, 2. the story, and 3. my friends.
Unfortunately, Bungie make it overwhelmingly difficult to have fun in this game, by both making moronic decisions at times, and drip-feeding paying customers content, as if it’s a f2p game on life support. The latter alone has practically made me stop playing recently. You have to pay money to each each season, and all you get is a 30 second cutscene for the weekly story, plus a 10 minute adventure in a zone you’ve already been to a thousand times? Come on
TL:DR-I like the story and gunplay most of all. The social aspects of the game also keep me coming back to help friends and strangers.
Background: I started with vanilla D1, then picked it back up after Taken King and have been playing ever since.
For me, the game has become more about story than actual gameplay, which I still feel is one of the best around. I’m super excited about the 3rd Episode especially, seeing as the Hive still has Xivu to deal, and whatever is going on with Oryx’s body.
I still play every week. Once I’m done with my story stuff for the week, I like to help my group get their raid clears and other tasks completed. If they’re not on, I sometimes boot up LFG and help blueberries as best I can. I genuinely like to play the game, even if it’s helping others.
When story stuff is slow, I actually do like PVP, although, within the past year or so, I’ve noticed that I’ve either gotten worse or the average (remaining) player ha gotten better. No longer can I pick up any random weapon (another boon that Destiny offers, IMO. The ability to take a weapon in PVE/PVP and use it ANYWHERE, with varying degrees of success. But where was I?) and do “OK” with it. Everyone uses “easier” weapons or loadouts, and as much as that irks me (it’s quick play, FFS), that’s their right. Is that contributing to the barren, desolate landscape that is the Crucible? Possibly. I’m not, and never have been, good enough to “carry” in the Crucible, and that goes double for Trials. I tried helping a clan mate recently get the Adept Draw Time mod since it only drops from the Lighthouse. He plays on PC. That session didn’t go well.
I got a bit rambling there at the end, but I guess to answer your question, the story and gunplay of the Destiny series are the reasons I like the game. One made friends playing this game. Already been to one wedding, with another coming later this year. Wouldn’t have happened if I never decided to try the game.
Street Fighter III: 3rd Strike - Friend came to visit from out of town, played some casual 3S for a little while. Also managed to rope him into trying out Waku Waku 7 and Twinkle Star Sprites as I wanted to show off some fun hidden gems in my collection.
Splatoon 3 - Haven't touched Salmon Run since the last Big Run and I'm clearly rusty. Put up a 173, which is gold, but I know that gold target isn't actually much, especially on this map. Still can't kill a damn Triumvirate, which is what I really wanted.
Every game executive and investor wants a Fortnight. That’s why no matter how many times gamers reject it live service games will continue to be developed. Because AAA games are made for investors not players.
While that is true, the issue is that they are trend chasing for a quick cash grab and put in next to no effort to make the game good or listen to consumers saying that this isn’t what we want.
I mean aren’t those just issues that any business venture has to deal with? I don’t think the game type matters per se. It’s more a problem of poor business decision making. I don’t think there’s anything fundamentally wrong with chasing trends and they certainly had the right budget. $100m+ is hardly chump change but taking 8 years really put them quite behind.
I think the shareholder takeover of gaming removed one big thing from the tendency to “take inspiration” from competitors, and that is developing the world and characters in order to make the clone feel unique and deep.
actually yes, there have been alot of games in the rpgmmo ish game like genshin and the ark / survival builder games like Palworld.
Whenever a game becomes popular people and studios try to make thier own. Palworld is an example of one that worked (it being Ark survival evolved: pokemon editon)
Genshin-likes are being very popular in the east, this year we got Wuthering Waves (which is actually much better), and 2-3 years ago we got Tower of Fantasy (which was terrible), now the same studio from ToF announced Neverness to Everness which is the same concept of an open world anime action rpg but in an urban setting, suspiciously years after Project Mugen had been announced which is has the exact same premise.
I mean sometimes it works. Pubg was the big Battle Royale in town until Fortnite (as a battle Royale) came along. League of Legends too. The problem with Concord is it took about 6 years to come out so it couldn’t draft on the hot trend.
League of Legends is a pet peeve of mine, since one bad person took down DotA forum, stole ideas from it, created LoL, and acted like a big shot. He wasn’t alone, but you know what I mean.
To this day I think that Blizzard hates esports, because they left DotA with 0 support, and only after many years of Dota 2 they created Heroes of the Storm, which was even more watered down than LoL.
And LoL is such a simple game, which is OK, but once you actually understand Dota, it doesn’t come anywhere close. It brought nothing innovative. Which is sad.
Source: I played hundreds of hours, and put hundreds of dollars into LoL back in the ~2010.
Conceptually, LoL filled a hole. DotA was DotA, complicated, hard, lots of nuance. Some people wanted an even more complicated DotA. Heroes of Newerth filled that hole. Some people wanted a simpler DotA. LoL filled that hole.
I personally preferred HoN, but I can’t fault people for preferring LoL.
It's not like gamers are rejecting live services as a whole, because there are still quite a lot of successful live service games. And when a live service is successful, it's really successful. So much so that it's worth it to investors to keep gambling on them, one hit can compensate for a dozen flops.
Usually they don’t completely flop though, they just underwhelm expectations but if they can stay active long enough with the right amount of whales and fish they can usually break even or make a small profit. Concord is just a high profile legitimate flop that was turned off before it could do anything.
Its trajectory was that it was going to continue to burn money. Sega didn’t even launch Hyenas because they realized they’d only lose money by letting it rock. A lot of these games chasing the live service trend are spending so much money that they need to hit hard in order to turn that profit, like Avengers, Suicide Squad, Concord, the forthcoming Marathon and Fairgame$, etc. The Finals was huge at launch, lost most of its playerbase in the next couple of months (which, btw, happens for nearly every video game ever, live service or otherwise), and because it was so expensive, it’s not looking long for this world. Compared to something like Path of Exile or Warframe or The Hunt: Showdown, that launched a leaner game at the start and scaled up responsibly, they didn’t need to be the biggest thing in the world in order for it to make financial sense.
To be clear, I hate all of this shit, even when it’s a sound business strategy, but the risk involved in a project like Concord is visible from space, and the chances of it making up that cost are so clearly small when they’re not the first one of these to market.
This is the truth people don’t want to admit, but Final Fantasy XIV being successful carried square enix through their darkest days when everything wasn’t making a profit. Cygames using all the money they got from the granblue gacha to finance an action rpg and a fighting game, etc.
They serve as a safety net, we lost mimimi last year, I don’t think anyone would say they made bad games, but they just didn’t sell enough so they closed.
Problem with trying to get a Fortnite was that Epic was wanting to get it’s own PUBG after realizing that trying to get their own Minecraft was a failed endeavor. They quickly pivoted the game formula from a Minecraft type tower defense to a battle royale game.
Concord should have seen the writing on the wall early on and pivoted it’s game into something else thats flavor of the month.
Wait wasn’t the original concept for fortnite actually a wave based tower defence game? I remember being excited for that and then battle royal happened and I lost all interest.
Yeah, the original trailer made it clear they were trying to go after the Minecraft style of gathering resources, building up a base and fortifying it, then defending from zombie mobs at night, like the Minecraft mobs.
Maybe not so much the pixel/block graphics, but the ideas behind Minecraft, with an actual objective, which Minecraft lacked.
Yea I recall it being like 20 something. That’s why I never pre-order. Without having poof I would assume they got refunded if it stopped development, it’s epic games. I do recall it did get released eventually but I had lost interest by them.
I was a sucker and my friend convinced me to get and pay for the orginal game. I think it was only like 3-4 weeks after the game was available when they shoehorned battle royal mode in. It wasn’t long after that before they switched to free to play and gave us I think in game currency that was worth the $60 or whatever the game costed at launch. I stopped playing altogether because I paid for a co-op PvE tower defense game, not a free to play PvP battle royal game.
You just made me realise I’m a gamer, not a Fortniter. But I probably should’ve realised that based on my Steam "years of service* and disgustingly large catalogue.
I’m a proven guaranteed money pot, publishers! Make me something good and I give the moneys!
I have 100% completed all the season objectives for Diablo 4: Season 5, so I'm setting aside my Necromancer and rebuilding my Sorcerer, just for fun. I thought about rebuilding my Barbarian as well, but after I heard about all the crazy changes coming to season 6 with character progression, I think I'll hold off for now.
I finally completed Alien: Isolation on PC with 100% achievements! I'm just gonna... ignore the other achievements that I have left on other platforms, lol. For now.
A re-re-released version of Doom is on GamePass since Legacy of Rust was released last month, so I've been hopping on every now and then to blast my way through demons.
Just finishing up Episode 4 of the Quake remaster on nightmare difficulty. Episodes 1-3 were challenging, but my god these exploding bouncy ball “spawns” in E4 are such rage fuel.
Only 3 more levels then I move on to the expansions. First time playing those, so looking forward to it!
I didn’t know it existed until a popular streamer begrudgingly “reviewed” it at the last minute. Found it strange that there was zero marketing for such an expensive and long developed investment.
My guess is that they knew it was going to be a shit game, but realized too deep in the development phase. So they just released it as soon as possible and didn’t waste more money on it (marketing). My guess is that the released it instead of cancel just in case they were wrong and people actually liked it.
I can recommend “Encased”. It’s a CRPG that’s heavily inspired by Fallout gameplay wise, but it’s modernized a lot (in a good way). It has its own unique story and setting which are amazing to explore
Bit by bit playing HellBlade 2. The game is amazing however, the story and atmosphere is so strong (for a lack of better word) that I need downtime after playing it for an hour. It’s so dark and these voices gets to your own head sometimes, especially when playing with headset.
Recently started Warhammer Space Marine 2. A fun hack ‘n slash to just play after study, work or just general a long day.
Debating to purchase Persona 3 Reload when it is on sale. I played and loved Persona 5 Royal, clocked in 124-125 hours into it. I heard mixed stories about Reload, great character but lackluster dungeons and less social elements.
bin.pol.social
Aktywne