Bit by bit playing HellBlade 2. The game is amazing however, the story and atmosphere is so strong (for a lack of better word) that I need downtime after playing it for an hour. It’s so dark and these voices gets to your own head sometimes, especially when playing with headset.
Recently started Warhammer Space Marine 2. A fun hack ‘n slash to just play after study, work or just general a long day.
Debating to purchase Persona 3 Reload when it is on sale. I played and loved Persona 5 Royal, clocked in 124-125 hours into it. I heard mixed stories about Reload, great character but lackluster dungeons and less social elements.
Been playing a lot ofDeadlock still, finally getting a grasp of how to play it feels like. Took a while to understand priorities and what to focus on and how to execute builds. Still held back a bit by my aim, but found enough ability-based heroes to still be able to perform. It’s a very fun game! I can’t play too many games in a row because it gets intense and stressful, but I’m really enjoying it.
I’ve also been playing Deus Ex: Human Revolution for the first time as something more relaxing and story based. It’s been alright so far. Don’t think it’s been hitting the heights of the original Deus Ex so far, but it’s enjoyable enough.
For Oblivion, there is Skyblivion coming out next year.
Not sure what you hope would be added in a “remake” though. You’re asking for something which would inherently do very little and be exactly the sort of cash grab that we normally condemn. You want these games with better graphics or mechanics? Play with mods.
I wouldn’t hold your breath on it. That mod collection has been in development for many years now. They keep pushing the release date forward, and even when it is released, it’s still built off of the really old Skyrim game engine. People who want a remake, not a remaster, want a game that has the same capabilities but with a newer game engine. It really does matter, because it affects what is possible to do in the game. You can’t just use the old outdated game engine and upscale the graphics. It’s simply will not be possible and will be sluggish, slow as hell. Look at Starfield. Utter failure because many people expected it to have a new game engine. The one it has now is just not up to par
Skyrim has not the same engine as Oblivion and Starfield has not the same engine as Skyrim. There always were huge upgrades and changes to the engine, saying that Starfield has the same engine is like saying that Unreal 5 is the same old engine as Unreal 1. It is the same engine in the same way as I am the same as my father or grandfather. We share lots of features and DNA and have the same last name, but we are very different in many ways.
The DNA example might be a bad comparison to make, though, when hereditary illnesses are also a comparison you could make to an engine that has the same flaws as it’s predecessors.
Hopefully whatever they do next with their engine moves away from the cells and worldspaces model of their previous engines. After all of Starfield’s criticisms, they need to move away from loadscreen triggers as much as possible.
The cells and worldspaces are needed for a engine that allows huge amounts of persistent dynamic objects that can be removed from and added to the world freely., That is the reason why we don’t see games with large worlds like this in other engines. Even more so when the game has to run on consoles too. Neither No Man’s Sky, nor Outer Worlds or Cyberpunk have worlds or places full of persistent dynamic objects, nearly everything is static and hard baked into the world.
Whenever people criticise Bethesda games for their engine, I pretty much assume right away they know nothing about game development. Bethesda’s engine is something they have a lot of control over and can constantly improve and iterate on. It’s not as though Starfield and Morrowind are running on the exact same codebase.
Starfield is bad because of bad game design, not bad game development. Skyrim was buggy on release as well, and yet people loved it because the design of the game was good enough that people were willing to forgive the programming flaws. People overvalue the engine in discussions about Bethesda games and it’s become this meme among people to seem like they sound like they know what they’re talking about, but ultimately the flaws in Bethesda games that determine their success has very little to do with what engine they use.
Also, the Skyblivion team is constantly releasing dev diaries showing the progress, and the mod is nearly finished. It looks very well done, and the whole thing is out in the open. There’s no reason to be cynical about whether it will ever release when you can literally go look at the progress with your own eyes.
I didn’t know it existed until a popular streamer begrudgingly “reviewed” it at the last minute. Found it strange that there was zero marketing for such an expensive and long developed investment.
My guess is that they knew it was going to be a shit game, but realized too deep in the development phase. So they just released it as soon as possible and didn’t waste more money on it (marketing). My guess is that the released it instead of cancel just in case they were wrong and people actually liked it.
I’m still curious to see, if the Microsoft leadership pushes them to do that, especially with the more recent titles being duds, but in general, I don’t expect them to do it, because:
As others said, mods and community remakes like OpenMW, Skywind, Skyblivion etc. reduce the value that an official remake would have. They would need to deliver something much better, otherwise they’ll get ridiculed.
They don’t have an amazing story or anything like that, where there’s a strong argument for playing an old title rather than a new title.
Their engine hasn’t made that many amazing advances since Oblivion. To make things look better, they’d pretty much need to update all the textures, which is a lot of work.
Remaking them in the same tired-ass engine would only make them worse and it’s not likely they will ever give up their Frankenstein’s monster of GameBryo in favor of something that isn’t a pile of dogshit.
The last few re-releases of Skyrim where they updated some visual features and added new content (most of which they didn’t make) is as close to a remaster or remake they will actually do.
Contribution is a currency used in Roots of Pacha. When the player donates food or supplies to the clan, contribution points are awarded as acknowledgement of their efforts.
Contribution points must be expended to develop ideas. Certain clan members have items for trade in exchange for points, as well.
Items are donated by placing them in the contribution bin, found just north of the bonfire. Donated items may be viewed and retrieved until the end of the day. The value of the contributions is tallied overnight and the bin is emptied for the next day.
It’s not just a rename of money, it’s more like your social renown in the village, like how much people respect you because of your contributions, and you use it mostly to choose what improvement project you want to build next in the village.
OpenMW counts as a remake of Morrowind, kinda. It only changes the game engine though.
But like, officially? Pretty unlikely. Which is fine, the old games are still good, easily available, and very playable. I’d rather that than Bethesda’s new games get delayed in favor of remaking old ones, and then the remakes completely change what the old games were into something they were not.
Not really, because it is in it’s core the same engine with the same limitations. It has the same worldspace and cell system as the original engine from Morrowind. Yes it has shader (a modern feature that is in the creation engine at least since Fallout 76, most likely even Fallout 4) and a LUA script engine besides the official creation script engine. This could be added to the engine very easily and that the Creation Engine doesn’t has this is a design decision not a engine limitation.
OpenMW is awesome, no arguments there. But it is really “just” an incredibly patched and modernized version of the Morrowind era gamebryo. One could argue it is comparable to if Bethesda ported Morrowind to Skyrim (they would be very much exaggerating but…).
But issues regarding level geometry, animations, world/cell space? All of that is still there.
bin.pol.social
Najnowsze