As far as I know no engine out there is able to do what the creation engine can, and that is having world spaces with tons of persistent dynamic objects. If they would switch to another engine they would loose one of their core elements of the game, the possibility to take all the junk that is laying around in the world or to add things literally wherever the player wants. But this feature comes with the price that the world spaces have to be comparted in cells which are separate by loading screens. This can be minimized with streaming and dynamic data transfers but this has its limits too, even more so on resources constraint systems like consoles.
Best we got is a new Skyrim version. What do you mean you don’t want to buy the game you already own again? We made 20 different versions, all just for you to buy!
Go play Fallout London. It’s a bitch to install and has more bugs than an ant colony but it’s the best Fallout since New Vegas imo. Even in it’s rough around the edges state you can tell it is a love letter to Fallout and is so good its canon for me regardless of what the will of Todd may ultimately decide.
If you have any issues installing the game and getting it stable please reach out to me. There was also a nearly gamebreaking issue with semi auto rifle damage being grossly under calculated that I can help with as well. If Fallout 3 and NV are your favorite games you really should play it and that goes for anyone else who stumbles on this comment. It’s just so good.
I’ve known about this for a while. Sadly, I don’t think it’ll ever be finished. Even if it is, Skyrim is an extremely old engine and looks like crap, runs like crap. I modded the hell out of it with 4k graphics on an RTX 4070… It’s just awful. The engine isn’t great. They need to make something new. Even Starfield had the same old ass dated engine.
Most of the work is done and they are aiming to release next year, at this point I’d be surprised if it doesn’t get done.
In any case, this is a project that a lot of people have been working on, for free, for over a decade, I wouldn’t tell them it will look like crap even if I really thought so.
What does “4k graphics” even mean? Did you just install 4k textures for everything or what? Either way, you can get modded Skyrim to look very beautiful, without being insanely demanding. I guess it depends on your resolution, but a 4070 should be able to manage it just fine, so I’m not sure what you did.
Countless games have had successful remakes, and crazy profits.
The vast majority of remakes, even the bigger budget ones tend to be of smaller games. Games that are easier to recreate or port. Bethesda games are huge, and it’d need to be ported to another engine and redo everything from voice acting to the open world visuals. Even if they’ll bother with all that, I don’t think there’s a demand to remake Bethesda’s older, clunkier games.
Voice acting has been good enough in the past few decades that it’s usually usable without re-recording. Maybe remastering at most.
There’s also plenty of tooling to upscale textures too, even without AI. The biggest hurdle (for assets, at least) is 3D models. You can slap a subdivision modifier on them to make them higher-poly, but you’d still have to make sure the UVs didn’t get messed up (or whatever it is that they’re using these days). And also verify that nothing weird happened like new geometry hiding or showing something in-game. (Collision probably doesn’t need to change if you’re just increasing polycount.)
You may be interested in Aska. It asks the question “what if valheim was also a colony sim?”. It’s a bit less chill then Stardew/Portia, but it is a classless, moneyless community building game.
A UK petition is in the works. It might take some time until that goes up because your election a couple of months ago reset a lot of work, but it’s comming
The first games that popped into my head were Forager and Outpath, though these arent so much community building type games. They are more just something cute to relax to. They have farming and resource collecting and honestly play more like an active idler game than anything. Another game ive sunk tons of time into that kinda meets your requirements is Banished. Its just a medieval city builder game but it is deceptively hard to get a good balanced town going which can be pretty rewarding in itself. Theres no money per se but you do have to manage resources. Theres bartering in the game but you use your resources like crops and stone and stuff.
It’s also great without mods. During my first playthrough, a tornado destroyed most of the village, including the school with every child in it. Up until that point, nobody had died. All livestock, all crops, every single house was gone. The only thing that saved the survivors just before the next winter was some fruit I had stored in the dock for future trade. I managed to get them through the following winter and they all lived to die from old age, but the village never recovered from losing the entire next generation. I was only able to stabilize the population; growth ended up being impossible after this disaster.
I love games that are able to organically create stories like this one.
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