Now that I’ve discovered emulators are now allowed on iOS, I’m playing through the original PS version of Chrono Cross.
The ability to use save states and jump back into a session within seconds is HUGE for me. No vendor logos, no waiting for save points. Just instant save and recall.
I’ve stopped playing since Microsoft copilot was announced and I fully ditched windows, but I held on until the final raid because of the gun play, nostalgia, and the representation present in both the studio and the game. I grew up with the Marathon games, and the early Halo series. The DNA of those games is still there and I can’t help but love it. I’ve been chasing a single player experience that gets even close to Destiny’s feel for so long. The System Shock remake is getting close, but I would love a PvE only game from Bungie. For a long time (read pre-Sony-buyout) Bungie was also a sort of hold out for various minority representations I try to support. The studio’s media showed an employee base that is diverse and they often did a good job pushing back against players saying any sort of agenda was being pushed just for including diversity in the game. This made them a company I was much more willing to throw money at, compared to say, activision/blizzard. That sentiment as largely faded for me as the studio had been turned into a “for the shareholders” cow Sony can milk.
You can’t even play without spending hours scrolling Reddit and Twitter to figure out WTF is even going on. Eventually I was spending more time reading about the game than playing it and that’s when I quit. Since then Reddit and Twitter have become an absolute dumpster fire so I was even more glad I quit when I did.
I started Planet Crafter and I’m hooked. It’s a low budget yet brilliant Subnautica like game with a higher emphasis on crafting.
I’ve been playing Tyranny as well. It’s a nice CRPG with factions in a bleak setting. A little obtuse with the consequences of dialog options. Still refreshing. I really could use the tank character in my party composition, but he’s such an insufferable square I’d rather not use him.
I sided with the rebels and Barik became this massive frustrated Northerner supremacist, despising Tiersmen every chance he had and urging me to let the Disfavored civilize them. Fuck that.
So it turns out Sea of Thieves is super fun when you join lobbies? I got bullied in solo for like 5 hours before trying it out 😆 Yesterday I adventured with a mute that only used preset text messages for two hours, I can finally buy a hat!
Got hdr to work in Dark Souls 2 with the graphics overhaul mod and finished getting the 4 big Souls.
Got tired of the difficulty of Dark Souls 2 and decided to start a new random shooter from my library… Devil Daggers
Had a management sim itch and gave another shot at FTL, never got to win. Half the time I lost in a single encounter to things like never landing a shot on the enemy ship due to shields + misses or 7 people teleporting to my ship and wrecking havok. Other times I got too greedy.
Tried to figure out which way to go next in Dark Solus 2 by checking the wiki but kept getting sidetracked by things I might’ve missed.
Also tried to quench the management itch with shapez, but didn’t like it much. Just made me crave the factorio dlc more. Amazing music though
Something along the lines of hiring an expert on gambling. There’s a lot of game mechanics in games like Destiny 2 which lock you in through little feedback loops.
It’s a good looking game with decent movement and gunplay, but it fully disrespects your time. RIP if you ended up buying the game in 2017 with the first few expansions because that shit gone now.
Seems like most live service games these days are built off of addiction or gambling. For example, gacha gaming is becoming more popular everyday, with their rolls and gambling loops. You can see this in games like Genshin impact. Kind of makes me miss the old days where we had games like battlefield and Call of Duty old school style, just running around playing something that we enjoy for fun.
People play the game because they like to play it? Just because the main story is over doesn’t mean that people don’t enjoy the game anymore. There are plenty of games without a clear and direct story that are very popular because people just enjoy the gameplay.
You know what a good game is? Super Mario Bros. It’s a game about a New Jersy plummer who’s out of work. Which is surprising because New Jersy is so full of shit.
So this Mario guy, he starts taking drugs in the 80s…and has since descended into full blown hysteria and mental health issues.
And so you have to commit animal abuse by stomping on turtles, and other various animals. Then you get so high, you feel like you’re jumping through the clouds. But it’s ok, because Mario is the hero of the story…(Maybe).
Same with why people play League of Legends or Genshin Impact.
Destiny 2 hasn’t been good for a long time. I haven’t played it in years and my friend who still plays shows me some stuff and its just depressing IMO. Nothing like what expectations were after Destiny 1 finished.
I’m sure we can be more open-minded and agree that people can enjoy the core gameplay loops of games which we don‘t personally enjoy without having to be addicted.
It is addiction. Addiction to the adrenaline of the gameplay elements, that’s literally how games like Destiny/League/Genshin are designed. The “loot box” mystery loot rewards is literally predatory and designed to abuse the psychology of the people that play those games to keep them coming back for more.
Destiny especially revolves around loot. And you get randomized “mystery” loot. I would know, I played the first game and the second game until the Shadowkeep expansion, then I didnt buy other expansions. Because why would I? Bungie deleted stuff I paid for.
I played like 900 hours of D1 with the same or mostly the same gear because shooting stuff in the face felt better than anything else I’ve ever played.
The actual gunplay is really good. It’s just killed by all the other shit.
Because the gunplay is really good. I never had a shred of interest in the story.
I don’t still play because the level and enemy design tanked when they went into expansion treadmill mode, but “a path forward” was never something I cared even a little bit about. “The path forward” is what killed my fun.
The gunplay is SO good. There’s just something about the way it feels that makes it so distinct from any other shooter.
I haven’t touched Destiny in two years. And every shooter I played (first person and the gears of war third person), nothing has yet scratched my Destiny 2 itch.
I could pop cabal heads with [insert high impact scout, bonus if firefly] for days. Hell, I pretty much did on D1. Then D2, in addition to all the other bad design stuff to satisfy live service, also decided they wanted to try to dictate your gun choice in certain game modes with all the bullshit seasonal modifiers on untouchable enemies without specific perks.
All I want to do is run strikes on the basic races by myself. But they can’t milk me for money like that.
Generally shorthand for animation, sound, and somewhat game balance. As for what’s good about it I couldn’t tell you because I came into the game jaded. IMO the visual design is nothing standout and the aim assist on mouse aim makes the entire experience sleep inducing.
Confirmed. The gunplay is amazing. I haven’t played for a year or two but I would jump back in today if The Final Shape included all the catch-up/prior DLC packs.
And they didn’t retroactively unlock impacted gear. I had a couple god rolled blast furnaces relgated to casual PvP despite the absurd amount of time I had to put into that bullshit forge activity.
Anyone else notice the extent of bungies creativity as far as destiny is concerned:
It’s funny is how gorgeous the endgame content looks. Sure it plays out very much in the same way, but it’s kinda crazy how hard they go in visuals on parts of the game that very few players can reach. I’m not opposed to this in principle, mind you.
But yeah the raids and dungeons didn’t really grip me in the end. Pretty as they are, there’s a lot of arbitrary systems at play which kill my engagement.
I’ve always enjoyed the identity of the three classes, and the abilities they have, plus gunplay has historically been pretty fun. That said, ever since i’ve started playing, the three things i’ve enjoyed were 1. the raids, 2. the story, and 3. my friends.
Unfortunately, Bungie make it overwhelmingly difficult to have fun in this game, by both making moronic decisions at times, and drip-feeding paying customers content, as if it’s a f2p game on life support. The latter alone has practically made me stop playing recently. You have to pay money to each each season, and all you get is a 30 second cutscene for the weekly story, plus a 10 minute adventure in a zone you’ve already been to a thousand times? Come on
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