80 Days - it’s not free but I think it’s worth it. It’s a sort of steampunk version of Around the World in 80 Days where you have to plan your routes, and buy and sell things in different cities to make money. The main gameplay is sort of choose-your-own-adventure events that happen during travel and in different cities.
Card Thief - I just started playing this recently. It does technically have a microtransaction but it’s more like, they let you play for free if you don’t mind waiting for chests to unlock, or you can buy the game to bypass this. The main gameplay is sneaking through dungeons represented by a 3x3 grid of cards randomly drawn from the deck; collecting treasures and avoiding getting caught.
Ghostrunner 2 is 80% off for $17CAD and runs great on the deck. It looks like some of the best speed swordplay vibes from Cyberpunk and I’m stoked to play it.
I believe you don’t get Shadowplay without it, so if you need game recording / replay without impacting performance it’s worth installing. But I would recommend the nvidia app beta instead of geforce experience as it doesn’t require a login.
Other than that you don’t get any optimizations by installing geforce experience, other than its game settings tuner thing which doesn’t work at all.
These days most apps vaguely related to gaming have a DVR function, so that might not be a pressing thing to keep it for. Xbox game bar and soon Steam get that function.
OBS offers practically the same experience with its replay buffer and only uses single digit percent overhead for CPU. Shadow play is maybe slightly more convenient that’s all I can really say about it as it’s been a while.
So many people just open a game and play it, ignoring the settings.
The default controls in StarCraft 2 set you up for failure in custom games. Turning off simple command card and allowing the selection of enemy units helps a ton.
When playing interactive story games like until dawn, try to pick up everything in each room before continuing. Be nice to the animals!
Breath of the wild is more fun if you do the major dungeons in reverse order.
When playing with emulators let the game go through its idle intro card and listen carefully to the sound if it distorts or pops then your game is likely to be unstable try changing more options. Such as enabling interpreter mode for the audio.
When playing Super Mario World, don’t be afraid to explore the stages esp the boo mansions.
When a game offers Vulkan/dx12 mode, try it.
The Nintendo switch allows you to control the MTU of the wifi connection, adjusting this can help in poor connectivity situations.
Changing your DNS to a public provider such as Quad9 can help.
Investigating if you can enable ipv6 on your network can offer you some boons.
Confirming port forwarding is working for your games will help immensely in games that rely on that. (Also resolve any double NAT issues)
Do not attempt to game on a wifi repeater, only sadness follows.
Unless you are playing fallout 3 or New Vegas on era correct hardware there are mods to make it more stable.
The Talos Principle 2 dropped an expansion out of nowhere. It hasn’t even been a year since the game released! The puzzles so far are really creative and cool, and of course it wouldn’t be The Talos Principle without a healthy dose of philosophizing about the human condition!
I’m still on the first chapter but it’s awesome. But I got stuck on 2 of the bonus puzzles and age of wonders 4 and Elden Ring both dropped dlc as well so I’m currently playing way too much Elden Ring. I have to say that the philosophising in the first chapter didn’t land with me but maybe that’s because love for me isn’t something to thoroughly analyze.
well kind of. I’m actually playing Caves of Qud a bit, now that I understand it more (I did end up installing the tutorial mod, thank you for that! and I did watch a small non-spoilery tutorial series as well) and I’m having a really good time. I started out with a character the tutorial recommended and have been fighting fish to level up. planning on taking on the first big quest tho!
sadly I’m stuck on an old gaming laptop that doesn’t really like to play games, so I can’t jump into all the games I want to. even my gacha game I play is pushing it, although I still login every day and do my required stuff. the laptop just gets extraordinarily hot. it handles Caves of Qud, because ascii, but I was wanting to jump in to Elden Ring at some point (I don’t have the DLC, does it make new runs more exciting at the beginning or is it a later thing?) and realized it’s not an option I think due to my laptop’s specs and general grumpiness.
so I’ve been wrestling with Borderlands 3 to get it to work, and my partner and I have been playing that for a bit. I love the BL series, although 2 was imho the best for writing. the humor still annoys me sometimes but I started playing the series with the first one when it came out, as a kid, so it has a special place in my heart. my partner hasn’t really ever played first person shooter games, so Destiny 2 (when we played) and Borderlands was their introduction.
yep! here it is on the steam workshop and I hope it helps you out! if you want the video series too, I can shoot that your way, it doesn’t really spoil anything and I didn’t know 95% of the mechanics even existed.
Make or find yourself a cart to drag around (g or G to drag it). It it doesn’t have wheels it’ll be quite loud. Sound = attraction = death in most cases.
Don’t bother with cars for a long while, even one that actually runs. They take a lot to maintain and cause a lot of noise (see above). You’re better off starting with a bike for midrange transportation (or if using mods a foldable bike).
When you start building or find a nice base area, make a crafting nook and drop all your items nearby to it. When crafting you can pull ingredients from 1-2 tiles adjacent.
Linux PC. Almost entirely on a desktop, though I’ve got a few games (Cataclysm: Dark Days Ahead, Caves of Qud) that I’ll play on a laptop.
Very limited use of Android, if I’m away from a computer, for the mobility.
I’ve owned a few consoles, but the experience has consistently disappointed me.
Loading times are worse (well, maybe this has improved, but historically was a pain)
I can’t as trivially flip over to a wiki in a web browser. I smack a button, I’m on another workspace on my PC.
For some reason, a lot of “deep” games that one spends a lot of time learning, like strategy and milsims, don’t have much of a presence on consoles. I like a lot of entrants in those genres.
Games cost more than the PC. I mean, sure, the console vendor loses money on the hardware, has to make their money back on the games, but that especially makes consoles a bad buy if you’re going to get a lot of games.
The PC has more potential to be upgraded (though I’ll concede that consoles have generally improved here).
I’m not constrained by what the game developer wanted me to do; I can drop in with a memory editor and cheat in a game, can add mods to the game, have control over save state, etc.
The drawbacks of a PC are things that don’t really bother me:
You’ve got setup and configuration, which I’m gonna do anyway.
You’re more-likely to hit driver or hardware compatibility issues than on a console.
As for mobile…
I would be potentially willing to pay a lot more for mobile games than I do, but the entire commercial game infrastructure on Android is tied to getting a Google account, and I refuse to do that; I don’t want Google logging and data-mining what I do. So I almost-exclusively use open-source software on Android. And most good mobile games have made it to the PC.
Honestly, I was kind of unexpectedly disappointed with Android gaming (and this is even based on what I see in the Google Play Store).
Okay, the touchscreen isn’t a fantastic input medium for a lot of game genres, but I thought that stuff like multiple-choice choose-your-own-adventure games and gamebook-type games would see a huge renaissance, but some of the main games in that line have been…not that great; Choice of Games has a lot of titles, and some of the writing is good, but the gameplay mechanics are kinda disappointing.
Turn-based strategy games seemed like a good fit for the touchscreen, but as with the console, deep strategy games also haven’t been hugely in evidence. As best I can tell, there’s a strong focus on games that you can drop into for a few minutes while waiting in a line or something and then drop out of…which is fine, but really constrains the experience. I guess deckbuilders are okay, but the PC does fine there too.
A lot of Android games aren’t super-considerate of the battery. Some games that I like on the PC, like real time sim games (Oxygen Not Included or Dwarf Fortress) require constant load and just wouldn’t be a great match for a phone running on battery, even if they were present.
I’m not really into games that leverage location, which is one thing that a phone can do that other platforms can’t. I could maybe believe that there could be games that could leverage multi-touch support to do things that PCs can’t and really get a lot of good out of it, but I haven’t seen that.
The screen has major limitations in that few Android devices have a large screen (so they can’t expect to control a large portion of your visual arc) and on a touchscreen, your hands are going to be obscuring part of the screen, making things even more difficult for the developer.
Touchscreens have gotten better, but they just don’t have reliable, rapid response to input the way that the mouse-and-keyboard (which a PC is guaranteed to have) or a gamepad (which a console is guaranteed to have) have.
Android phones can take external peripherals, but it’s hard for a game to expect that they be present, especially since not everyone wants to haul a lot of hardware around with their phone. So you can get game controllers, earphones, a keyboard, or even an external projector, but it’s hard for a game to expect that you have them available.
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