I’m assuming you already know AVGN, who pretty much invented it, but on the off-chance you don’t - his oldest videos are worth trying. I haven’t watched too much of his newer stuff, but I hear it devolved into pointlessness. Still, the backlog of good ones is massive.
AVGN is Angry Video Game Nerd, in case there’s any doubt.
I got no beef with the three prongs like you see so many fuss about but those analog sticks were extremely fragile and would inevitably go completely limp over time and wind up 99% deadzone.
Super Mario 64 - a launch title, iirc? - murdered my control stick. Spinning that around to swing Bowser was a great game design idea, but yeah they didn’t build those controllers to withstand it for long.
People always give shit to MadCatz but they had the sturdiest 64 controllers. All the first party ones would last maybe 2 or 3 games of Mario Party or WWF Smackdown. The MadCatz we had was the GOAT for games that required spinning the stick a lot. But I hated how extra THICC they were. Made them a bitch to hold.
A Dance of Fire and Ice is an incredible rhythm game that you buy once and that’s it. I think there’s an expansion pack but it’s a single purchase. Whether that’s your idea of “casual” really depends on what you like. You can always play chill low difficulty levels when you need to zone out, and high difficulty levels when you want a challenge. It can get stupidly hard.
You can try a demo online at that link. It told me webgl wasn’t supported on mobile, but it worked pretty well for me just now on firefox, even if it was a bit laggy. It should work fine on PC.
I pirated it on PC after my kids told me about it and ended up buying it three times on Steam and twice on mobile. It’s just that good. I’ve built a custom digital drum to play it and I’m now making a custom MIDI controller, so we’ll see if that does better when connected to the game.
The game works as well on mobile, if not better because the touchscreen is so responsive.
Plants vs Zombies Battle for the Neighborville. You might think I'm kidding, but in terms of how it feels to play it's my favorite shooter on the switch. The people who made that knew what the fuck they were doing.
Not sure if it fits your criteria but the only mobile game I play is pinball deluxe. If you like real pinball, then you’ll love it, it tries to stay as true to real pinball as possible on some/most tables, it does have small transaction stuff you can buy but I still haven’t bought any including all the additional tables etc after playing it 6 months + and if you did, then it’s just an 8€ one time buy to get all the content and remove the ads, I’m gonna get that once I actually get bored of the “free” tables.
Yass, this was a daily driver for six months straight. The missions are actually fun and help you get access to free tables. Nice surprise, graphics are gorgeous.
I played Superhot first on the Deck. Since time only moves (much) when you’re moving, you have lots of time to practice aiming and getting used to track pads/stick + gyro controls. It requires precise aiming, and there are occasional times where speed helps, so it was a good “training” game for me.
It’s still not as natural as KB+mouse, but I’ve been enjoying Ziggurat 2 a lot (on normal difficulty). I won’t push into hard modes, like I would on PC, but it’s working well for me.
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