Contribution is a currency used in Roots of Pacha. When the player donates food or supplies to the clan, contribution points are awarded as acknowledgement of their efforts.
Contribution points must be expended to develop ideas. Certain clan members have items for trade in exchange for points, as well.
Items are donated by placing them in the contribution bin, found just north of the bonfire. Donated items may be viewed and retrieved until the end of the day. The value of the contributions is tallied overnight and the bin is emptied for the next day.
It’s not just a rename of money, it’s more like your social renown in the village, like how much people respect you because of your contributions, and you use it mostly to choose what improvement project you want to build next in the village.
OpenMW counts as a remake of Morrowind, kinda. It only changes the game engine though.
But like, officially? Pretty unlikely. Which is fine, the old games are still good, easily available, and very playable. I’d rather that than Bethesda’s new games get delayed in favor of remaking old ones, and then the remakes completely change what the old games were into something they were not.
Not really, because it is in it’s core the same engine with the same limitations. It has the same worldspace and cell system as the original engine from Morrowind. Yes it has shader (a modern feature that is in the creation engine at least since Fallout 76, most likely even Fallout 4) and a LUA script engine besides the official creation script engine. This could be added to the engine very easily and that the Creation Engine doesn’t has this is a design decision not a engine limitation.
OpenMW is awesome, no arguments there. But it is really “just” an incredibly patched and modernized version of the Morrowind era gamebryo. One could argue it is comparable to if Bethesda ported Morrowind to Skyrim (they would be very much exaggerating but…).
But issues regarding level geometry, animations, world/cell space? All of that is still there.
Anthem kept the servers going longer, it got some updates and EA even promised an entire rework akin to No Man’s Sky, but EA being EA they never delivered it and just cancelled everything lol.
Neither did Hello games when they continued to work on NMS, it didn’t have any monetization beyond buying the game, but they still did it in the end and it paid off.
As far as I know no engine out there is able to do what the creation engine can, and that is having world spaces with tons of persistent dynamic objects. If they would switch to another engine they would loose one of their core elements of the game, the possibility to take all the junk that is laying around in the world or to add things literally wherever the player wants. But this feature comes with the price that the world spaces have to be comparted in cells which are separate by loading screens. This can be minimized with streaming and dynamic data transfers but this has its limits too, even more so on resources constraint systems like consoles.
Best we got is a new Skyrim version. What do you mean you don’t want to buy the game you already own again? We made 20 different versions, all just for you to buy!
Go play Fallout London. It’s a bitch to install and has more bugs than an ant colony but it’s the best Fallout since New Vegas imo. Even in it’s rough around the edges state you can tell it is a love letter to Fallout and is so good its canon for me regardless of what the will of Todd may ultimately decide.
If you have any issues installing the game and getting it stable please reach out to me. There was also a nearly gamebreaking issue with semi auto rifle damage being grossly under calculated that I can help with as well. If Fallout 3 and NV are your favorite games you really should play it and that goes for anyone else who stumbles on this comment. It’s just so good.
I’ve known about this for a while. Sadly, I don’t think it’ll ever be finished. Even if it is, Skyrim is an extremely old engine and looks like crap, runs like crap. I modded the hell out of it with 4k graphics on an RTX 4070… It’s just awful. The engine isn’t great. They need to make something new. Even Starfield had the same old ass dated engine.
Most of the work is done and they are aiming to release next year, at this point I’d be surprised if it doesn’t get done.
In any case, this is a project that a lot of people have been working on, for free, for over a decade, I wouldn’t tell them it will look like crap even if I really thought so.
What does “4k graphics” even mean? Did you just install 4k textures for everything or what? Either way, you can get modded Skyrim to look very beautiful, without being insanely demanding. I guess it depends on your resolution, but a 4070 should be able to manage it just fine, so I’m not sure what you did.
Countless games have had successful remakes, and crazy profits.
The vast majority of remakes, even the bigger budget ones tend to be of smaller games. Games that are easier to recreate or port. Bethesda games are huge, and it’d need to be ported to another engine and redo everything from voice acting to the open world visuals. Even if they’ll bother with all that, I don’t think there’s a demand to remake Bethesda’s older, clunkier games.
Voice acting has been good enough in the past few decades that it’s usually usable without re-recording. Maybe remastering at most.
There’s also plenty of tooling to upscale textures too, even without AI. The biggest hurdle (for assets, at least) is 3D models. You can slap a subdivision modifier on them to make them higher-poly, but you’d still have to make sure the UVs didn’t get messed up (or whatever it is that they’re using these days). And also verify that nothing weird happened like new geometry hiding or showing something in-game. (Collision probably doesn’t need to change if you’re just increasing polycount.)
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