You’re making my point for me though. Each of the other things you’ve suggested is more work than requires more expertise. Popping up an emulator on an existing box and dumping a ROM in there is something an intern can do.
All of these other things can be done, but they’re not as quick and simple, and that’s why we’re seeing this in the first case - Nintendo went with a quick and simple solution, and someone found a bug (it still plays Windows noises).
Absolutely bizarre that a 1st party title doesn’t seem optimized for the console they’re developing for. This makes me skeptical the PC version will be optimized too.
It really depends what one’s doing, also. For many things, including many games, 30fps is fine for me. But I need at least 60fps for mousing. Beyond that though I don’t notice the mouse getting smoother above 60fps, but some games I do have a better experience at 120fps. And I’m absolutely sold on 500+ fps for simulating paper.
Obviously piracy would be terrible and nobody would do it, but imagine how great GBC games would be on the Steam Deck if such a thing were possible! I’d probably play those pretty regularly!
The official Nintendo Museum appears to be emulating SNES games on a Windows PC, which is slightly embarrassing (www.pcgamer.com) angielski
NES (lemmy.world) angielski
Avowed Runs at 30fps on Xbox Series X and S, Obsidian Confirms (nordic.ign.com) angielski
Absolutely bizarre that a 1st party title doesn’t seem optimized for the console they’re developing for. This makes me skeptical the PC version will be optimized too.
Steam Is Run By Fewer Than 80 Staff, Lawsuit Docs Reveal (insider-gaming.com) angielski
$500 aluminum version of the Analogue Pocket looks like the Game Boy’s final form (arstechnica.com) angielski
And yet I still find myself choosing the Switch version anyway (lemmy.world) angielski
(although it’s also been the Steam Deck a lot lately)
They're often much older if I'm emulating (lemmy.world) angielski