bin.pol.social

crawancon, do gaming w Can't relate. *Kills Arabella*

oppositesies

AreaKode,

I do love my quicksaves.

BenLeMan, do gaming w Some slight regret

Fortunately, ours is a world in which virustotal.com exists.

Kolanaki, do gaming w Some slight regret
@Kolanaki@pawb.social avatar

I have many non pirated games that do that, too.

Chronographs, do games w Blue Prince - Have you played it? How blown is your mind?

I got to room 46 then looked stuff up for the later more arcane puzzles. I still have some stuff to unlock but waiting until someone finds the last envelope

Katana314, do games w Blue Prince - Have you played it? How blown is your mind?

I abandoned it.

I found some cool stuff. I even coincidentally solved a puzzle involving an ice box on my first go. But it was taking waaaaayyyy too long to find anything interesting, and I had multiple runs where it felt like there was no chance to build anything other than a straight path of rooms leading to a dead end, either from lack of doors, or lack of keys.

I actually like the dice roll of getting different encounters and adapting to what comes up; but only when the goal is generally to do well, eg dealing lots of damage or exploring new directions. But often there’s very particular objectives in BP and the UI doesn’t do a lot to help you track them.

Elevator7009, do games w Blue Prince - Have you played it? How blown is your mind?

I helped a friend with exactly one puzzle, and thought the artstyle was cool. Am browsing this thread because I’ve heard about the hype and want to see if I ought to check it out myself.

Coelacanth,
@Coelacanth@feddit.nu avatar

It’s not a perfect game as I’m sure you’ve gleaned from this thread. It varies from individual to individual how much the RNG affects your enjoyment but I can understand some people’s frustrations.

That being said: it’s not a full price game, it’s an incredibly interesting and unique concept and it’s put together with an incredible amount of detail and care. It’s also made by a small indie studio, and I love supporting those. If the puzzle you helped solve seemed interesting and you like puzzles and escape rooms and piecing things together then you should absolutely buy it, in my opinion.

jacksilver,

I’m not sure if I agree on the “full price” comment, it’s not much different in quality than Myst or Outer Wilds.

Outside of that I agree, the real deciding factor is how much RNG annoys you. I loved the puzzles and gameplay, but gave up after the “first” ending because there were a ton of puzzles I knew how to solve, but couldn’t get back to or get the right resources for them. Some might argue the RNG is part of the puzzle, but for me it felt more punishing than it should be.

Coelacanth,
@Coelacanth@feddit.nu avatar

I meant it’s a $30 indie game as opposed to a full price $60 game, so even if you don’t end up liking it it’s not as big of a loss.

jacksilver,

Ah my bad, that’s definitely a good point.

homicidalrobot, do games w Blue Prince - Have you played it? How blown is your mind?

Fair warning: the rest of this post has mild player character capability spoilers and a judgemental tone. No mention of puzzles or solutions, just observations about how people are playing the game and some talk about my own experience with it.

spoilerUncle Herbie must be posthumously disappointed in so many parallel universes. Looking through this thread, many people are quitting before finding out there’s multiple methods of not just mitigating, but almost entirely removing the randomness of runs. It’s understandable to some degree, but it baffles me to see so many people not knowing about nigh infinite drafting rerolls, room rarity manipulation, items that literally do a function they’re implying isn’t in the game like automatic collection of common objects, and more.

spoilerI had ready access to all this at 30~40 hours invested and some of the further puzzles really require them; unless you’re literally just looking up solutions to each puzzle as you encounter it I don’t see how you’d be wanting these things without encountering them outside of maybe not knowing what to do to get a magnifying glass to spawn. Patience with investigative process and understanding of the drafting pool seem to be lacking among people who heard the game was good and tried it on a whim.

Like Outer Wilds, this game involves a lot of reading and connecting the dots on one’s own. Unlike Outer Wilds, a lot of the puzzling happens outside the game entirely, providing you no in-game method of remembering things or solving some puzzles. Very early on, the game tells you to keep a notepad for it, and it quickly becomes more than a suggestion. In my hubris, I didn’t take any notes until a fair way into the game, and had to basically repeat some of my earlier forays to get information I had thought to be extraneous.

Anyway I’m approaching 120 hours spent and having a blast with it still. I feel like I’m approaching or in the late game, as some of the things I need to do involve having already solved and re-used info from previous puzzles, sometimes more than once.

makeshiftreaper,

spoilerI’m aware of the electromagnet. I think it’s ridiculous you need to find a compass, a battery, and a workshop in order to make it work. By the time you have all those are you really going to run around the house to hoover up items? If you want it on another run is that what you’re waste a coat check slot on? Also, it doesn’t collect gems or dice, which is stupid. That’s something you should just get permanently at a certain point

30p87, do games w Counter-Strike: Global Offensive
@30p87@feddit.org avatar

Visited my mom and her bf for the second time or so, and as the bf had to work sometimes (iirc), I was home alone a few times. I don’t know why he thought that giving a 12 y/o access to South Park, H1Z1/PUBG and CS:GO was a good idea but - it kinda was. (Also, Might & Magic Heroes VII and Sid Meier’s Pirates.)

victorz, do games w Counter-Strike: Global Offensive

Can you still play it? Where and how? I thought CS2 replaced it.

30p87,
@30p87@feddit.org avatar

In the games settings in steam, select Beta, and choose something called legacy or CS:GO. It has no official servers, but still third party servers.

Baggie, do games w Blue Prince - Have you played it? How blown is your mind?

I loved it, but I had frustrations. I think there are two almost perfect games in here, the tile based mansion builder and the myst like mansion explorer. Somehow I found that putting them both together resulted in a slightly lesser experience than either of them functioning alone. It’s a very minor blemish on a fantastic experience though.

ivanovsky,

Hadn’t thought about it that way. I would had enjoyed it more if the rogue like aspect was gone and you could just rearrange the mansion at will, unlocking and storing rooms whenever to try things out to solve the puzzles.

Kovukono, do games w Blue Prince - Have you played it? How blown is your mind?

I played a ton of it, and it basically consumed everything I did, but after a while I just dropped it. I technically beat the game, but I think it’s probably the worst-kept spoiler that finding the 46th room isn’t finding more than a fraction of the puzzles the game has to offer.

At this point, it’s less of a fun payoff and more of just a feeling of “finally” for the puzzles. There’s a room that allows multiples of another room whose puzzle I never managed to figure out after multiple tries, even with heavy RNG manipulation. I have another puzzle that I have to have specific rooms to place as well, which means more RNG. When it’s giving good puzzles, the game is a wonderful onion. When you’re stuck on a bad one, you’re either cursing the RNG required for it, or wondering how the hell the devs could ever have expected that to be solved (looking at you, Room 8’s predecessor).

I’ve got what feels like a ton left to find, but it kind of feels like I’m at the point where the satisfaction is outweighed by the tedium or the sheer confusion the puzzles have. All that to say that this game has totally been worth it, even if I couldn’t find myself finishing it.

pastel_de_airfryer,

I had the same experience.

Up to room 46, it felt like every failed run built up to your eventual success, like any good roguelite. You failed, but at least gained a bit of knowledge, a permanent upgrade or improvement to the state.

Then you get to a point where each run is less and less rewarding and eventually give up. There’s nothing left to learn or upgrade, it’s now a fight with the RNG.

jacksilver,

My opinion is that in the game you should have collected rooms over time, but be able to build the house with whatever tiles you have.

This would still require multiple playthroughs, as you need to rebuild the house for different puzzles, but also removes some of the RNG by tying it to finding new rooms rather than at every door.

toynbee, do games w Blue Prince - Have you played it? How blown is your mind?

I think the limited number of room transitions would stress me out, but I like the concept and love the punny name.

makeshiftreaper, (edited ) do games w Blue Prince - Have you played it? How blown is your mind?

I found it to be a beautifully frustrating experience. There clearly are a ton of layers and puzzles can help you solve other puzzles. I appreciate the effort it took to make it, but it doesn’t feel like it respects the effort it takes to play it. Here’s some of my frustrations:

  • At a certain point you should get a magic vacuum upgrade to pick up all common items in rooms. Hunting for gems and coins in rooms on my 25th day sucks and adds nothing
  • I should be able to move at least three times faster. Fuck, navigating the house is slow
  • It really sucks that the first time you “solve” the primary puzzle you actually can’t progress until you solve a separate other puzzle that is dependent on finding one room and then another, and that is not clearly indicated at all
  • While footsteps eventually become trivial it’s an annoying resource when you don’t have full control over the layout of the house. So you can build a maze through no fault of your own and then you don’t get the steps to explore them
  • Eventually there’s a special room you can pick every run. Why do you make me actually traverse to that room? It burns useless steps and again, is slow as fuck
  • Additionally, the only “permanent” room you can place (to my knowledge) you can get way too early. So if you put that in a crappy spot you just kinda fuck yourself for the rest of the game
  • Sometimes you will think you have solved a puzzle but need to assemble the rooms to implement the solution. So you can: spam runs and rooms to get lucky and find it, do normal runs and just hope you find it, try to manipulate RNG to maximize the chance of solving that puzzle. None of those are fun when you have a couple of solutions to try and you spend multiple in game days manufacturing that opportunity
  • The items are kind of crazy. There is a puzzle that requires you to assemble three items in a specific room, then discover a separate other room, then get to that room to use that item. There’s like 15+ items in the game, how are you ever supposed to organically put that together? Also finding a metal detector in my first 5 days made me paranoid that every room was hiding keys and coins on the floor even when I didn’t have it
  • Some of the puzzles are so obtuse and have so many layers that if you ever happen to solve one that you suddenly think all puzzles could be that crazy. I solved the chess puzzle before the periodic table puzzle and was building this wildly complicated solution to that puzzle when it was actually really simple

Despite my gripes I do think it’s a good game with incredible puzzles and a very unique design. I just think it doesn’t account for people actually playing it. I would bet there’s a really intriguing story under this but eventually I got so hung up on performing solutions I had already discovered I couldn’t be bothered to also discover the plot. I did read a summary after that helped contextualize things. Honestly what I’m looking forward to is when someone else takes these mechanics and refines it into a really cool rogue-like

WhippetBowie,

Just here to agree with your thesis. It feels like Blue Prince doesn’t respect my time. So much of the game relies on luck but each round is 30+minutes long.

I got credits and uninstalled. I respect this game, but I’m not sure I enjoyed it.

Thassodar,

Yeah I’m on day 45ish with no credits yet, a general idea of the story, most rooms unlocked and… feeling very meh about starting it up again.

I was trying to outlast my willingness to look up the puzzle answers, but I’m getting to the end of that.

WhippetBowie,

Prior to playing Blue Prince I finished Lorelei and the Laser Eyes

I enjoyed that one so much more.

AlternatePersonMan,

You have me intrigued. I’ll check this one out.

WhippetBowie,

It’s great.

Played it with my partner, she is not a gamer but we had such a great time puzzle solving together.

1 part professor Layton, 1 Myst, 1 part avant garde Italian cinema

LifeCoffeeGaming,

If you got credits, thats you completed the tutorial. The game has ridiculous depth and story to discover. I can totally see how not every one gets that

WhippetBowie,

Oh I get it. I choose not to participate.

LifeCoffeeGaming,

That’s fair. Not every game is for everyone :)

AlternatePersonMan,

You’re not wrong. I’ve had most of these thoughts. I would appreciate more permanent upgrades to save time.

I won’t say it’s a flawless game. The depth is just so unexpected.

I played through the credits run solo. Now that I’m passed that, I’m bouncing ideas off a friend because it might take either of us ages to discover things like how to create certain items, etc.

JcbAzPx, do games w Blue Prince - Have you played it? How blown is your mind?

The idea of a puzzle rougelike is intriguing.

Yermaw, do games w Blue Prince - Have you played it? How blown is your mind?

Im going to need to go back and try it again, I don’t think i gave it enough time. I failed (because of course I did) about 5 times before giving up. Its a neat concept but it didnt get its hooks in me like everyone else says.

Without fullt spoiling it, does it have some kind of twist in it that I didnt give it a chance to do?

theit8514,

The rng mechanics are definitely frustrating for some but the game is way deeper. Getting to 46 rolls the credits but you are left with so many unanswered questions. Some people stop there and feel satisfied, but others are curious about the world.

My thoughts are to try to push through the initial frustration with rng on the drafting side. You’ll eventually find that there are Roguelite mechanics to help you along, and it will feel less rng-dependent.

rockerface,

Failing early is normal - your runs will get more consistent as you progress in the game across multiple days. And when they do, that’s when it really hooks you.

ImplyingImplications,

I don’t think there’s any moment that truly blows your mind. It’s a very slow burn. I found every run I learned something new that made me want to revisit old rooms and search out new ones. It definitely helps to take notes which is also fun in its own way.

Sometimes solving a puzzle just gives you some lore but that was also neat too. There’s one note I found that stuck with me regarding following traditions. It doesn’t have anything to do with the game but it was great writing!

Coelacanth,
@Coelacanth@feddit.nu avatar

There were a couple of moments for me that made me go “wait, how fucking big is this game actually?”, but otherwise yeah it’s more of a game where you gradually scratch at the surface and peel at the corners and bit by bit it keeps opening up and opening up and opening up beneath you.

AlternatePersonMan,

That’s what I kept asking myself. “How fucking big is this game?”

pheonixdown,

If you only did a handful of runs, you likely didn’t experience many, if any, of the various ways that persistently impact your run. It is also a game that have layers to it, the draft some rooms first layer ends up giving way to the puzzle second layer as you progress. It does a great job of giving you different ways to look at something that’s old that suddenly makes it relevant again.

Honestly, the devoted community is pretty sure the whole game isn’t even solved yet.

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