bin.pol.social

tourist, do games w Begun the kernel wars have
@tourist@lemmy.world avatar

Does anti-cheat even work?

kernel or no

dogs0n,

Proof is in cheaters existing on day one of battlefield 6 open beta. Client side anti-cheat will never work. It’s good to have some basic preventative measures client-side, but server-side anti cheat is the only way to properly prevent cheaters.

Unfortunately companies keep investing in garbage client side anticheat that just pokes security holes into our machines.

Only Valve to my knowledge is investing money into their server side anti cheat, no other big player is to my knowledge.

sugar_in_your_tea, (edited )

It needs to be a mix. Have your clientside anti-cheat look for obvious attack vectors, have your serverside anti-cheat look for suspicious play, and let users report others. Then have humans review suspected cheaters and make the final call.

But that’s expensive, and off-the-shelf anti-cheat gives them someone else to blame.

dogs0n,

I agree, there’s definitely some checks you can only do on the client and only some that work server-side. Ideally everything that can be checked on either, are checked.

Currently it’s just all wrong, the client-side can’t be relied upon as heavily as it is.

The benefit factor to the rootkits they install on our machines is nil. Just bloats our systems with garbage that is just waiting to be exploited by hackers.

Goodeye8,

You're viewing from the perspective of what would be best for the playerbase. These decisions are made based on what's the cheapest possible solution to have the playerbase shut up about cheaters so they wouldn't drive away potential customers.

dogs0n,

Good eye.

I would think there’s money to gain by keeping your players engaged longer by having less cheaters, but I guess theres also an incentive to keep just enough cheaters that you can steadily ban them for more game sales (not that I think that’s happening, i hope not).

Anyways they take our money, we expect whats best for us, within reason of course.

sugar_in_your_tea,

I doubt the revenue from sales to cheaters is that significant compared to the risk of losing players. I think the simplest explanation is that catching cheaters is hard (read: expensive), so they’re happy with catching the most obvious cheaters with off the shelf solutions (i.e. the Pareto principle).

dogs0n,

Yeah as I mention I don’t really believe it either, just brought it up because it’s a thought.

And yup the simplest explanation is usually the right one.

I do wish they would stop invading our systems with their current anti-cheats (invasive ones) though, that’s the main thing I am worried about.

sugar_in_your_tea,

I refuse to play them. If they want kernel level anticheat, they can submit the source under the GPL to the Linux kernel devs for consideration, because that’s the only way I’d consider using it. No game is worth compromising my system’s security.

CptBread,

That’s only proof that it will never be enough to stop all cheating. But if the metric is if it reduces cheating then that proves nothing. Not saying I have proof that it does reduce cheating but I would personally bet on it reducing it somewhat at least.

dogs0n,

It definitely reduces cheating, but mostly just by raising the bar of entry (not by that much as evident in day 1 cheats being present). I doubt it’s effectiveness though, since most games you can do some quick research and find $5 cheats that will go undetected (hell even free cheats can work if you do a little more research on doing the injection part manually yourself).

You can also never stop cheating, but the anti-cheat they install on your computer is just an extra attack vector for hackers, etc at this point, since it obviously doesnt work as intended.

echodot,

Web developers work this out years ago. If you want to put content behind a paywall don’t do it client side because it will get bypassed.

This was me working out of a tiny office. Yet apparently I was more advanced than AAA game developers.

dogs0n,

Hopefully they start to learn from this at some point… they should realise that their current anti-cheat systems are not working as intended at some point right?

Battlefield will lose sales, every game definitely loses players because of cheater infestations. Lots of money lost in my eyes, is it enough to make them see straight?

cannon_annon88,

Valves anti-cheat doesn’t really do anything though, at least not in CS2. It does like to boot me from the game from time to time because I’m playing on Linux though.

dogs0n,

True VAC alone is not great (nothing really is), but CS2 (in my opinion) has one of the best systems against abuse, even though legit players like myself can get stuck in low trust factor sometimes.

VAC, trust factor, overwatch (player report reviewing, not sure if this was discontinued) all work together.

Hopefully a big improvement is to come soon with the VAC Live agents that monitor games using AI to predict likely cheaters.

Valve obviously has a big interest in keeping cheaters out, because their skin economy makes them boatloads (literally hehe) of money. I think they are the only company going down this road right now of AI agents, which is unobtrusive to users and should hopefully keep up VACs high accurate ban rate (which is at least a good thing about VAC, when you are banned, in almost all cases, you were indeed cheating (low fase positives)).

I do recognize though that AI agents likely comes with a high cost and may only be implemented in other highly competitive games that make lots of money.

There probably exist other methods, but it’ll take more investment in designing adaptable systems that can work on many games.

cannon_annon88,

I do report a lot of cheaters, but I never know if it even does anything. I pretty much only play casual anyways. The worst is when someone is obviously cheating, and no one votes to kick them, or some special types actually vote against kicking the cheater so they can win …

ETA: the AI agents sounds cool, as long as legit players don’t get mistakenly banned. I didn’t realize cheating was such a huge problem these days until I started playing CS2 again. I used to scrim 1.6 Back in the day and never really had that problem that I can remember.

black0ut,
@black0ut@pawb.social avatar

Client side anti-cheat (the one installed on your PC) will never work, it’s just fundamentally impossible. They can restrict user freedom as much as they want, but the hardware still isn’t under their control.

The only reason they push for those kinds of anti-cheats is because they don’t have to pay for the extra processing of server side anti-cheat, and they also get the benefit of a backdoor into your computer that you may never fully uninstall without buying a new computer.

Dremor,
@Dremor@lemmy.world avatar

… Or installing Linux.

flyes away

defaultusername,

Linux isn’t necessarilly immune. A game could easilly ask the user to install a DKMS module or use their kernel image.

They don’t, but that would be the equivilant.

glog78,
@glog78@digitalcourage.social avatar

@defaultusername @Dremor

That statement is to easy. It all depends on how much permissions you give the game and in what kind of environment you execute your game. From sandboxing to inmutable root file systems there is a lot possible to exactly prevent this to happen.

zorro,

eBPF is probably the way with Linux IMO

Katana314,

I mean, it’s like saying Pentagon security can’t work because some skilled hackers can someday find a way to spoof / steal credentials. Security always happens on a sliding scale based on the value of the contents.

I think at the very least, they can take steps that inconvenience hackers sufficiently each update without harming players - they can’t make it impossible to hack on the client side, but they can’t make it feel not worth it for them.

The reason I sort of insist on it is that even with serverside checks for game logic like teleportation and instant kills, game engines still load the data for player positions which allow for wallhacks and aimhacks. Those checks can only happen clientside; you can’t even send mouse positions often enough to look for “snaps”.

At the least, I agree that modern coders have gotten very lazy about having the server verify basic actions. “Okay, player 22 deals 8000 damage to every other player in the server simultaneously? Okay.”

HK65,

Some of it does, some of it doesn’t, the critique is that kernel level stuff is way more than needed against most cheaters but not enough against the most dedicated ones, and it is invasive as hell.

The best anticheat is good netcode and server side checks. You can’t wallhack if your client doesn’t see behind the walls.

CptBread,

It only works in so far that it makes making cheats harder to create and easier to detect. But it will never fully eliminate or catch all cheats.

dvlsg,
@dvlsg@lemmy.world avatar

Anecdotally, there seem to be fewer valorant cheaters than in counter strike.

Idk if that can be chalked up to “valorant uses kernel and cs doesn’t”, though. Probably not. And it’s still nonzero for valorant.

bilb, do games w Begun the kernel wars have
@bilb@lemmy.ml avatar

I feel I would rather just opt out of playing these games. It ain’t worth it.

I feel like they should just host the entire game and stream it to players if they want to eliminate cheating, but that’s probably the most anti-SKG way to publish a game possible. Oh well.

addie,
@addie@feddit.uk avatar

Actually makes it easier to write aimbots and triggerbots, since you’ll have the video feed and can respond with the right inputs. Skips the step where you’ve got to film the monitor on the machine that’s ‘playing’ the game, which is protected by the HDCP between the PC and the screen.

bilb,
@bilb@lemmy.ml avatar

Good point. Guess it’s hopeless?

To be honest I haven’t thought about this much because playing online games with strangers is not something I enjoy in the first place. I’m sure others have good ideas, though.

addie,
@addie@feddit.uk avatar

Seeking a technical solution to a non-technical problem. Rather than having one set of company-hosted servers that they then struggle to police, just let everyone host their own, and they can be responsible for banning anyone that doesn’t follow the community rules.

ulterno,

But then that lets people socialize using the game without the company being able to harvest their data.

borari,

Yeah I wish we could go back to a model like that, the way PC gaming used to be. The sticking point would be battle pass progression, as mush as I hate it and an FPS is pretty much doa without it, although Hell Let Loose allows for rank progression while playing on clan-rented servers so it should work in theory.

borari,

The types of cheats that anti cheat in kernel space are trying to detect don’t view the video feed as such. They hook the process directly to read the memory, and the chest developer has reverse engineered the game binary to find out what variables correspond to things like opposing players, then using that information they draw stuff like wall hacks on the screen.

But yeah I guess an fps developer could move to a GeForce now type of model to eliminate cheats like that, but then no one would play that fps because of the input lag issues.

yesman, do games w Games Where Nothing Happens (SPOILERS for various game plots)

Every Zelda game is a sisyphean adventure where you never really defeat the evil or restore Hyrule, you just reset the board for the next evil apocalypse.

JackbyDev,

Except there are consequences for failure. See the timeline split stuff.

UltraMagnus,

The newer zelda games are interesting since you can see how the world has changed between botw and totk, but on the macro scale you’re definitely right. Most zelda games have formula of “all is well, bad guy appears to threaten realm, link saves the day, back to normal”. BOTW was an interesting way to change that formula - hyrule isn’t restored after you beat ganon, but things change with new settlements being formed and so on in totk

FalseTautology, do games w Begun the kernel wars have

It boggles my mind so many people give a shit about these awful franchises. Surely there is something else to play

Kellenved,

I think these franchises have people hooked on a FOMO drip somehow, maybe I’m wrong. I’ve never seen the appeal myself.

mhague,

Are you guys talking about Battlefield? A AAA fps with 128 players? With absolute bangers like 1942, Vietnam, 2142, 2, 4, and 1?

No idea why people like it. Dead franchise imo

Ricaz,

Bad Company 2 and BF3 were great too :(

Haven’t played any since, and definitely won’t defile my kernel with these new rootkit requirements.

NoodlePoint,

There is an audience for such games. Mainly for them to blow off steam and try to see if they’re a better crack shot than anyone, and sometimes to acquire a degree of fame. They have spent enormous amounts of money hoping to land more shots at a higher framerate.

I’m now more content quietly playing an offline sandbox game, no rush at all.

cannon_annon88,

Project Zomboid is fun as hell.

Electricd,

Suggesting project zomboid to battlefield players is a really bad idea

Jax,

It barely gets a passing grade, and that’s only if you’ve installed all the QoL mods.

I_Has_A_Hat,

Sure. And when your entire friend group starts playing one of them, you can either join in, or see if you can wait out their interest.

Or did you think everyone games in a bubble?

brucethemoose,

Yeah, I remember this with CoD.

Everyone I knew was on console through. Are people cross playing these days? Or using PC more?

HalfSalesman, do games w Begun the kernel wars have

Them insisting on having match making for the main modes was my red line. While this nonsense is not a deal breaker for me, as I almost always tryhard a single multiplayer game at a time anyway if I’m playing multiplayer at all. This sounds like I’m dodging another future headache whenever the next game insists on kernel level anti-cheat though.

Electricd, do games w Begun the kernel wars have

It’s a shame, they won’t get my money

darkreader2636, do games w At the end of Portal 2...
dreadbeef, do games w Begun the kernel wars have

Soon you will only be able to play on certified monitors with anticheat tampering built in. They 100% guarunteed will not be backdoored or phone home, pinky promise, it is certain.

ganoo_slash_linux, do games w High Score on DoDonPachi DaiFukkatsu
@ganoo_slash_linux@lemmy.world avatar

1 billion means you only earned the first score extend right? I’m very impressed you survived to stage 5 yet didn’t score even close to the 2nd score extend. I think if you figure out how to do a little scoring in the first 2 stages the game will really come alive and you might also pocket the extend at 10billion sometime in stage 4 or so. You clearly have the skills to dodge/bomb/hyper when necessary.

I only played black label (steam version and also an arcade near me has a DFKBL pcb) but the second score extend is basically mandatory for me to get to the end of stage 4 or have a chance of going to stage 5. And before that, getting the first score extend would get me to the hidden extra life in stage 3 etc. Scoring is good for survival and I think it’s fun to play for score even at the level where we can’t currently 1cc. Gives a goal/benchmark for how I’m playing

audaxdreik,
@audaxdreik@pawb.social avatar

Thanks! Yeah, only the first score extend. I’ve been trying to figure out the game on my own since I kinda treat these things as puzzles, but I think I’ve really maxed out what I can understand and it’s time I watch a video or two of a pro playing. I have a general concept of how things work, but I often forget where the hidden bees are. I’ve memorized a bunch of patterns but I still don’t really approach things with a “plan”, mostly just survive and pick up bees when/where I remember them. I also probably hold onto my hypers too long to use on the midboss and endboss, I could be more efficient with them.

Had no idea I was so far off on the scoring, though, oops. I can get the hidden extra on Stage 3 before getting the extend pretty easily, but I’ve only ever been able to get into Stage 5 twice as it is. I thought my barrier was skill, but maybe it’s scoring (AND skill). I appreciate the advice!

grrgyle, do games w High Score on DoDonPachi DaiFukkatsu

We used to have design!

simple, do games w Drag x Drive | Review Thread
@simple@piefed.social avatar

Exactly what everyone was expecting. IDK how Nintendo released this game with a straight face

marighost,
@marighost@piefed.social avatar

I remember being so confused seeing the first trailer for this game in the S2 direct. The main mode just looked so fucking boring.

Poopfeast420,
@Poopfeast420@discuss.tchncs.de avatar

IDK how Nintendo released this game with a straight face

They charge 10€ for Welcome Tour and tried to spin it as a good value. They don’t care what the peasants think.

ms_lane,

If it had been ‘free’ as part of NSO, I don’t the reception would be as bad.

Suavevillain, do games w Begun the kernel wars have
@Suavevillain@lemmy.world avatar

This is pretty crazy it has gotten to this point.

REDACTED, (edited )

What’s even crazier is that I saw methods on bypassing kernel level anticheats 5 years ago. The BF6 kernel level anticheat was bypassed in the first hours of beta.

It seems wildly dangerous for the almost no effect it brings to the table when it comes to cheat sellers.

EDIT: IMO the future are AI anticheats, something to similar in what we sas in Battlefield 4. It doesn’t stand on your PC, it analyzes your playing behaviour on server side and bans you if you’re sus. I’m not talking about LLMs, but deep learning anti-cheat.

Ricaz,

You can always use hardware cheats. You can use a second device to read memory and video feed, then pass back ESP information directly onto the monitor, or even control inputs.

I wouldn’t be surprised if such devices are already available for mainstream consumers. Kernel-level anticheat is a joke.

Korhaka, do games w Any good Android games that aren't roguelikes?

Mindustry has a version that runs on android. You can also play CDDA and Dwarf Fortress over SSH. I would suggest using screen so that you can easily reconnect to your session if you are disconnected. Played both over the covid lockdowns as I was staying with my partner and I would SSH to my PC to play. Used an external keyboard as my phone screen was pretty small, better on a tablet.

Aielman15, do games w Begun the kernel wars have
@Aielman15@lemmy.world avatar

Hello, fellow Rainmeter user with Mond skin.

sirico,
@sirico@feddit.uk avatar

Not my screenshot but rainmeter is awesome

Allero,

This clock is available in Linux with KDE as a simple widget, without any external software

(Sorry I had to bring it up)

Szyler,

What’s the name? I just started my Linux journey.

Allero, (edited )

Modern Clock, available to download through Edit mode widget menu

Nebula, do games w At the end of Portal 2...
@Nebula@fedia.io avatar

also portal 2 spoilerAlso Caroline is still in glados, if you listen to the credits song.

MrScottyTay, (edited )

Co-Op SpoilersBy the end of the coop story and it’s DLC you also realise that she’s still a lot softer like she is when accompanying Chell in the main game. She tries to pretend to still be ruthless and unfeeling but that mask falls off a few times.

Edit: specified spoiler is for co-op

Nebula,
@Nebula@fedia.io avatar

Never closed a spoiler again so fast. 😅 haven't played coop yet.

MrScottyTay,

Sorry, i should’ve specified it was co-op. I highly recommend finding a friend to play it though, it’s a great experience.

Nebula,
@Nebula@fedia.io avatar

Thankfully I only read until coop. Didn't spoil me, it's all good.

IceSoup,

The coop is genuinely incredible

MidsizedSedan,

Man, now I want to play co-op more…

I haven’t read the spoiler, but the fact that there is something that requires a spoiler tag makes it should a lot more interesting

FuyuhikoDate, (edited )

It took me Yeats to finish coop (because too much other games and being an adult sucks) but daaamn when we finished it, we had a blast.

Hope ya get an Chance. It was very good :)

SlartyBartFast,

I needed William Butler Yeats to get thru the coop as well

FuyuhikoDate,

I hate my phone and lemmy for always pointing out that i didnt double check autocorrect… 🤣

dukemirage,

That’s also heavily implied during the game.

PunnyName, (edited )

During the game, yes.

spoilerBut at the end of the game, when she replaced Wheatley, she indicates that she deleted Caroline because it made her soft. Chapter 9: The Part Where He Kills You
“Ending Lines” section: theportalwiki.com/…/GLaDOS_voice_lines_(Portal_2)

samus12345,
@samus12345@sh.itjust.works avatar

Sorry, fellas, she’s married…to science!

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