The first level of MegaMan x and good springs in fallout: New Vegas are really good examples of how to convey info to the player about how the game works and what you can do without pulling you out of the game itself into a separate tutorial
I had the reverse issue in Undertale. I went through it the first time and was mad at Undyne. I believe at the end of the normal route, I heard that Undyne still wanted to fight the humans or what have you. And I was like, “you think I’m monster? After I gave you water? I’LL SHOW YOU A MONSTER.” I felt super bad killing Papyrus, but I was like, “I’m sorry, it’s for the greater good.”
At the end, I was warned that the game wouldn’t forget that play through, and I was like, “Good.”
cyberpunk was nice. It had both an optional that really specifically laid things out and then in addition the first gig more casually does it. I seem to recall harry potter being so integrated that I can't remember it. I find a lot of games just sorta give popups that you can say stop to and then it basically just starts simple so you can learn the stuff without it seeming much like a tutorial. skyrim is sorta annoying in that its unskippable and you can't do a save before locking in a race that is after it like you could with oblivioun. So they went a bit backwards. Elden rings was completely skippable but it was also just pants. The tutorial is crazy easy compared to most games and does not prepare you at all for the brutal real game. Baldurs gate was unskippable but its pretty fast and did not really feel aweful to redo as its much like any quest in the game.
A Dance of Fire and Ice is the best one. You get how the game works within the main menu itself, songs can have their own tutorials for specific patterns later on the song but are fully skippable.
Rhythm Doctor also has really good tutorials, a fully skippable tutorial that tells you anything newly introduced in the upcoming track
Them's Fightin' Herds has one of the best tutorials in the fighting game genre, but on top of that it also has a story mode cleverly designed to act as a second tutorial. Enemies and bosses are designed you on specific concepts like anti-airing or getting past zoning. It even has platforming segments to get you used to fighting game movement.
Sadly, the published pulled the plug so chapter 1 is all we'll ever get. But that chapter 1 is still better than any other fighting game singleplayer.
If memory serves me right (as I played the game a while back), Shantae and the Pirate's Curse's intro stage acts as a tutorial, but it's so seamless to gameplay and story that it barely feels like so. Iirc, also same for Valkyria Chronicles 4's first mission.
And that I remember better due to playing relatively recently, Final Fantasy VI and Catherine's tutorials are well integrated to their games' specific flows, the former being a series of NPCs you talk to, something you already do a lot in the game, and the latter being quick, straight to the point and given like it is a normal part of the narration and the increasingly frenetic (for a puzzler) gameplay.
And also if memory serves me right, Dirge of Cerberus and Outlive both have optional missions in their main menus that act as tutorials, that don't feel like a chore, and that if you ignore them, the game is still sufficiently manageable.
Is this where we bring up the old Mega Man X Sequelitis video again? Chances are the best tutorial is the one you don’t even realize is a tutorial. There was also a trend that I first noticed around the time of Gears of War where the tutorial would not only be built into the story so that you wouldn’t feel like it was chore, but they’d also give you the opportunity to just skip it.
I find this post interesting. Are you asking because you’re curious about statistical information like “you played this game 28 hours more than that game” or just so you remember if you liked a game or not?
I understand the first one, but I can’t even comprehend the second. As soon as I see a screenshot from a game, my brain goes back to playing it and the general emotions it triggers. I might not remember the details about the game, but I’ll remember if it was fun, frustrating, boring etc. So I think it’s really strange that someone could completely forget playing a game.
I don’t mean any offense or anything. I know I’m some kind of neurodivergent, and I find the differences in how we each think very interesting.
All good dude! I was mostly wanting to keep an overview for myself so that I could:
Rate the games I played
Add notes/thoughts about the game
See when I played the game and how long it took me to finish it.
Those are the three main statistics im interested in. Of course, I generally remember if I have played a game or not, I just like keeping track of things in more detail :)
bin.pol.social
Aktywne