Doom Eternal after completing the game and all the DLC. They put you through HELL (literally) and these levels are a BITCH at the end and the sigh of relief to see this arc of the story finally come to a close is so satisfying.
Doom 2016 was an overall better game from an atmospheric perspective, and it had better direction overall, but Eternal was just fun and hard. If you can bare it on at least ultra-violence the sense of completion at the end of it all is quite gratifying.
One that should get way more attention: Little King’s Story. It presents as a cutsie Pikmin-like, but is actually a dark, metaphorical tale about abuse and trauma.
Most recently, the final choice in Clair Obscur: Expedition 33 gutted me.
I mustbe weird, because I see people talking so good about expedition 33, but my experience with it was so terrible, that I had to force myself to finish it, but only because I feel uneasy if I don’t do things until the end.
I had a few speedbumps along the way. Gestral beaches were infuriating until I found out if you limit the frame rate to 30 FPS, they get much easier. Same with the parrying mechanics in combat to some degree, though they are easy enough in 60 FPS. Seems like they designed the game for 30 FPS and things get borked when upped to 60. It might be fixed by now, I haven’t played in some time.
My bad experience was mostly from feeling that things were too repetitive, and that the story started to feel bad written in mid game and got messier and messier as the game advanced further.
In the combat aspects, I felt like character builds and overall strategy were worthless because I could just dodge everything and be invincible.
Also, I didn’t really like the characters. They felt too shallow somehow.
I can’t really disagree with any of that, though I did feel like the plot made a comeback in the latter half of the game after struggling through the middle like you say.
And some of the combat was quite hard for me. Though very late game, there are some utterly broken character builds that can make almost any fight trivial. That’s part of the fun!
Assuming I remember correctly, some ways into the game, you, the player, realizes your character is the one who has been committing all the horrible, tortures and murders. I stopped playing at that point. I never play “evil”. For instance, in FO4, I never took over the Commonwealth with the raiders, raiders are always cannon fodder.
So, it didn’t really change my life, per se, but I have remembered it all these years, and still have no interest in finishing the game.
I love that wild shit, and the story is very touching.
The one before that: Xenoblade Chronicles 3
There’s so much emotion in that game. Of all the games I have played in the last 37 years or so, I cried more in XC3 than I think I have in any other game. So good.
How it affected me: Mr Wobbly Hides His Helmet. Many, many hours of enjoyment. But it also got me into trouble on a few occasions.
The game that changed the way I think: Go. I even got my first great job because I beat someone at Go, so he thought that meant I was smart. He was the hiring manager for a project that required international travel and which gave me high visibility within the company. But what it really meant was just that he wasn’t a particularly strong Go player. I’m still an OK player, though one of my sons now plays at master level (which, he says, means that not all 12-year-old Koreans can beat him).
the game that practically changed your life in terms of how it affected you… and the game that made you change the way you think.
For practicalitys sake, the game that had the most change and influence on my life was, ironically, Second Life. Just through the people I met and experiences I had over the course of the 15-16 years I played it.
I cant really tell you what one had the most profound impact psychologically, I was going to say the Sims or Fallout for the impact they had on like, how I see people vs how I see society. but Im gonna cop-out and go with Mass Effect 2 and 3. since The story is such an “epic” in that it tackles so many philisophical and existential questions, Mainly revolving around what living beings, and in some cases, individual heroes do in the face of death. the whole story is a broad tale of Machines vs Organics, but its done in a very doomsday/armagedon tone. stretched across a sci-fi galaxy instead of just talking about humanity.
Did you know YouTube has games now? They load near instantly, easily accessible on mobile or desktop, and they’re p much all shit. Most of them are basically generic asset flips or imitations of popular mobile games. I really can’t think of anything closer to cheap fast food.
I wonder how many of us will go through our whole lives being able to mentally trace the route between Freeport and Qeynos. Or the perfect knoll-grind route in Blackburrow.
I can give a spontaneous lecture on the lore of EQ np and it’s a distressingly pointless use of brainspace that could go to literally anything else as a better use. That said, I fucking love EQs unhinged post-imperial apocalypse setting with its catguys (who have cat animal buddies) on the moon fighting goth vampires with a fetish for leather while snakepeople chill in their pyramids surrounded by vacuum to keep away a sentient genocidal fart unleashed on them by the god of fear.
Final Fantasy 7, the first two Fallout and Disco Elyisum, Shenmue to an extent, but the Yakuza / Like A Dragon franchise probably tops all of them. I had stopped paying attention to video games after the dreamcast (I considered Shenmue the apex of what I liked in video games and couldn’t find something similar), discovered the Yakuza franchise through Judgment in early 2020 and I was hooked, it was everything I had ever dreamed of in a game. I bought a PS4 specifically to play them, bought 0 to 6 during covid lockdowns and pretty much blasted through the franchise in a year. Rekindled my interest in games and in Japanese stuff, made me take my ass back to martial arts and generally pay more attention to how I behave and look after bad breakups and depression. Disco Elysium came very close to the same impact, I might add.
All of them, really. 0 is the craziest, but all of them are just great. Even 3 which is widely considered the “worst” one is still a masterpiece, especially for its time.
It was 2013 and Zombie hype was peak. All my roommates gathered around the TV to watch me play a level each night. We would discuss what happened and our theories in between each play session. When those credits rolled we kept talking about it for weeks. Unforgettable.
There was something about that summer, and the way this game (especially through Twilight Town) delved into the theme of an “everlasting summer” …it was a magical year. And that year of my life still resonates with me till today.
Kingdom Hearts 1 and 2 were some of the first games I ever beat as a kid. I remember getting through all the credits and immediately starting over lol. I still do a play through if them both every few years. I played the third one once, it’s flashy but doesn’t hold a candle to the first two.
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