Windows applications can still access the Linux functionality when running under Wine, though of course that has to have been purposefully coded in.
However you can run wine itself inside something like firejail to properly sandbox the whole thing - I have Lutris in my Linux gaming machine configured to do just that for all games by default (my firejail config even blocks networking).
There is a launch configuration option under each game (under System Options tabs, if I’m not mistaken) called “command prefix” were you can put the firejail stuff (so if you put just “firejail -someoption” there your game gets launched with, for example “firejail -someoption wine …”) or whatever other sandboxing command you want to use (such as bubblewrap).
In the main Lutris options, there’s a section with the default values for all those launch options for games, so if you put it in the “command prefix” there, all games get launched with that command prefix unless you override it in that game’s launch options (so, for example, if you’re blocking networking for all games but want to run a game for multiplayer over the net, you override the sandboxing wrapper options in that game’s launch options specifically, which won’t affect any other game).
Thats why you virtualize. I have a program that I must use from time to time because of legacy issues, and much content in their propietary format. The solution was either pay out the wazoo for accesing my own content a few times a month, or arrr it. A download, and a VM does the trick. And bonus, I can use it in Linux, too.
Blue Prince is an awesome game, but it confirmed for me that I can’t stand roguelikes. Any game that’s based on repetitive loop where you do the same thing over and over for small progress is just not my jam. That includes multiplayer grindathons, MMOs and roguelikes/lites.
I guess as I got older, time became more and more of a previous commodity and feeling like I’m not moving forward in an experience kills it for me.
I love rougelites/likes, but for me the issue was the RNG. When you have the knowledge to solve a puzzle, but can’t get the resources or rooms to line up right it just feels stupid.
The game wouldnt be half the length if I could just define the layout myself each day.
I thought I was the same, but I quite enjoyed hades. Though it’s not a traditional roguelike.
It has a good mix of mindless fun that doesn’t punish you when you lose and don’t make progress. The story does heavy duty in making sure each run, no matter how successful it is, is fun/interesting.
I guess I still don’t like rogue likes that much but I do like hades.
I keep wanting to love Hades but keep bouncing off it. It has all characteristics of what is want - great art, good story, solid voice acting… I think I am not into the combat mechanics though. Diablo, at least I would enjoy until I finished all the story and quests…
There was a moment in my evil playthrough of fallout 3 where I robbed a man’s house, killed him in his sleep, ate him, then slept in his bed. After a moment of clarity, I closed the game and never played that save again.
Probably, yeah, but I have exported snapshots and backups for such cases, and data itself is encrypted. So at worst a few hours lost. They can be easily disconnected i just never actually do it.
Many malicious actors don’t trigger their payload that you would notice until after data has been mined.
I’ve visited businesses to help put together basic infrastructure after their systems were encrypted and ransomed. We would bring up a backup from the night before only to find the system still infected. We would go back a week, 2 weeks, a month.
These things lie in wait and only as the final nuclear option do they get noticed.
Kind of not a problem? If malware in question would try to write itself onto other drives it needs to know my luks pin and support my fs, so at worst it can try and fail. If it’s a windows machine that has it, well I’ll just nuke it after firat reoccurence. Realistically, I’ve had this setup for over a decade and there were 3-5 times when pirated game had malware.
I played at 1080P and Medium Settings with Raytracing on low and it ran at around 60 FPS. I hear there’s a mod to disable Ray Tracing though that makes it run a lot smoother, especially on Steam Deck. I believe the benchmark i heard with the mod was around 60 FPS on low on Steam Deck.
ROFL Yep, I can’t relate either…I often have at least 1 good and evil play through, depends on the game though as rarely the dialogue can make me feel guilty as fuck.
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Aktywne