Outer Wilds has a very elegant diagetic tutorial in the form of a museum and, well, a training ground, whole game is really a multi layered tutorial with scaling level of complexity.
Nie masz śrubokręta/bitów odpowiedniej wielkości i tylko narażasz na uszkodzenie śruby, kiedyś miałem tak samo przy rozkręcaniu laptopa huawei i tak samo nie chciały puścić.
Przypominam, że wdółgłosowanie wpisów z powodu „nie podoba mi się“ działa ujemnie na możliwość dyskusji. Jeśli coś łamie regulamin to zgłaszajmy to modom, ale jeśli nie, to nie zakopujmy możliwości rozmowy. Nie róbmy bańki informacyjnej.
Nie wdółgłosuję Twojego posta, choć się z nim nie zgadzam. Ale wobec trolli i wrogów politycznych (KJ jest takim wrogiem, zmyślnym i niebezpiecznym) będę używał wszystkich możliwych środków, aby ich zdeplatformować.
I did an evil playthrough of KOTOR where I did all the normal stuff but kept choosing the dialogue options for “give me money” to rack up the dark side points.
Technically I don’t think there’s a tutorial level per say as much as there is a tutorial set of levels, but Baba Is You.
The game starts off with only the controls on how to move and teaches you about how you can change the rules of the level to beat it if it isn’t possible normally, without explaining anything. Just from you exploring and testing different things. The only other time you’ll ever see any other form of level hint is maybe in the level names or if you end up in a position where you have to undo or restart the level from breaking the " [ object ] is you " rule in some way.
Amazing game. I remember hearing folks describe it, before I ever played. I couldn’t get my head around the concept. Then you play, and all the rules just make sense.
I don’t even know why. I have no interest in spending money on it so I’m locked out of most decent cards and I don’t even like card games/deckbuilders that much.
Maybe it’s just because it’s quick rounds and with characters I love and am relatively familiar with.
According to KnowYourMeme it’s from a photoshoot. Maybe an acting toddler, or a photographer who made a toddler cry.
When making movies or TV shows that require a crying baby, they’re supposed to wait for the baby (or it’s twin) to cry, and not to actually make it cry.
The first level of MegaMan x and good springs in fallout: New Vegas are really good examples of how to convey info to the player about how the game works and what you can do without pulling you out of the game itself into a separate tutorial
I had the reverse issue in Undertale. I went through it the first time and was mad at Undyne. I believe at the end of the normal route, I heard that Undyne still wanted to fight the humans or what have you. And I was like, “you think I’m monster? After I gave you water? I’LL SHOW YOU A MONSTER.” I felt super bad killing Papyrus, but I was like, “I’m sorry, it’s for the greater good.”
At the end, I was warned that the game wouldn’t forget that play through, and I was like, “Good.”
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