bin.pol.social

Leshoyadut, do gaming w Weekly “What are you playing” Thread || Week of November 19th
@Leshoyadut@kbin.social avatar

Weekly raiding in FFXIV with friends, M+ in WoW by myself, also started back up in EVE Online again, just grinding a bit of isk to get back into the feel of things again.

For non-MMO stuff, I’ve been slowly getting through Cyberpunk 2077 and working on my all-numbered-FFs playthrough. Still playing Guilty Gear Strive, as well. God, there are too many video games to play.

Getting a little bored in 2077, the DLC patch hasn’t changed anything I had real criticisms of and the gameplay isn’t significantly better to make up for it, but I’ll try to power through and see if the DLC itself is any good.

Also a bit into FF2, and the leveling system is…strange. Definitely not a huge fan of leveling individual weapons/spells, especially on a per-action basis. But while the story seems basic so far, I’m interested enough to keep going with it.

As for Guilty Gear, I’m trying to get more consistent with my buttons, and trying to push myself to actually remember combos in matches. I’m good at neutral, I just don’t get enough from winning it to actually win enough games to progress where I’m at rank-wise (floor 8-9). So, getting more reward from winning neutral seems like the next big step on the path to improvement right now.

ampersandrew,
@ampersandrew@kbin.social avatar

Who's your Guilty Gear character?

Leshoyadut,
@Leshoyadut@kbin.social avatar

I main Testament. Bottom 3 character, but I love their playstyle and aesthetic, so I’m in it for the long haul with them.

Big things for me right now are learning to do an RC or WA off of hit confirms.

ampersandrew,
@ampersandrew@kbin.social avatar

Bottom 3 character

Nah, in most modern fighting games, the tier lists just don't matter. Whatever tiers exist in Strive are pretty tight these days, and they mostly always have been. You're good with whoever you like. I play a character with a white WA (Goldlewis), so I'm using it more as a neutral tool than a combo tool, but yeah, the general flow is just hit 1, hit 2, special move, red RC, then whatever's good for your character to juggle with. So since you're blessed with one of the game's best 6Ps, stain state confirms, and enormous buttons that win neutral against almost everyone, you're usually doing Slash, Heavy Slash, reaper, RC, and you can just about make up the rest and it won't matter much. You'll get that in no time. Go into training mode, practice it against a bot set to block after the first hit. Then when you've got that down, set them to block randomly so you can practice confirms.

Leshoyadut,
@Leshoyadut@kbin.social avatar

Heh, appreciate the positivity. I don’t mean to say that, because they’re bottom 3, that means Testament can’t win. I mostly use tier lists to help recognize where I may have trouble and need to work to learn the particulars, such as for matchups. The game is very well balanced overall, despite a few small hiccups.

But yeah, my f.S is definitely my main tool for getting hits to confirm off of at range. HS is decent, but very slow and can be punished hard by any sort of disconnected hitbox, so I tend to use it predictively and as a followup more than a poke; great for juggling, though, since it hard bounces. Fireball is a staple, as well, and Arbiter is nice for checking movement (catches dashs if they start out of range).

But yeah. Mostly just need to practice actually using RCs and WAs in real matches. Practiced combos in the lab enough that more isn’t helping a ton.

Thanks for the advice!

comicallycluttered, do gaming w How are you all playing these insanely complex games?

Lol, some of these replies…

I think you know what it is you enjoy, so you’ve just got to remember not to fall into that trap of “well, everyone says it’s good, so I must try it”.

The great reviews come from the people who already enjoy that kind of game. Like, reviewers on a site usually favor specific genres. If something gets a good review, you’ve got to put it into the context of whether or not it’s something the reviewer usually plays.

You’re not often going to see an RPG review by someone who mostly plays platformers.

So if an RPG is good to an RPG-enjoyer reviewer, and most of the people picking it up are already RPG fans, then good reviews are always going to be biased in favor of people who enjoy that gaming experience.

My advice?

Take a look at the tags on Steam. I know they’re user-submitted and “RPG” is on like every fucking game now, but things like “turn-based”, “tactical”, “simulation”, “crafting”, and a few others I’m forgetting will most likely be the things you’ll want to avoid (maybe there will be some exceptions here and there).

Also, wait a bit. No need to play games immediately. Play some stuff you enjoy for a year and then see if you still want to play it.

As for how and why people play these games… Just preference really. It comes down to the energy and time someone’s willing to commit. Neither a good thing or bad thing. Some find that thrilling, others find it chore. Both perspectives are perfectly valid.

Sometimes, people just enjoy them as is without getting too deep and never bother with “the meta” or whatever. Usually one of two things happens here: either they really enjoy it because they don’t have people backseat gaming them and telling them how to play and they’re finding creative ways to do things, or they find it a miserable experience because it’s just not fun if they don’t like the core mechanics.

I personally don’t have the energy for “deep complex games”, despite enjoying RPGs and immersive sims. I don’t ever bother with crafting or strategy games (although I did get into Civ V for a while, which was nice).

Over the years, I’ve learned what I like, what I don’t like, and just wait things out. Game Pass and deep sales help a lot here, actually. (Also other options, but not strictly ones people necessarily approve of for various reasons.)

bermuda, do gaming w Anyone knows about calm Windows games with 1-finger touch screen support?

Dorfromantik

rozwud,

Not OP, but I’ve never heard of this and it seems right up my alley. Thanks for the recommendation!

EvaUnit02, do gaming w How are you all playing these insanely complex games?
@EvaUnit02@kbin.social avatar

I think Larian Games do very little to explain their rules to the player. I, too, found it incredibly frustrating when I played Divinity: Original Sin and later, DOS 2. So while I didn't carve out time from my day to learn the ins and outs of Baldur's Gate III, I did have experience with the other two games that helped me navigate it.

I adore these games but it took many hours of training for me to understand what it was I was even supposed to be doing.

mrnotoriousman,

DOS: 2 was fuckin hard. I'm glad Larian made BG3 more forgiving. While I enjoyed DOS it was too much effort for most of my friends to get into.

LegionEris, do gaming w How are you all playing these insanely complex games?

There are tons of games that don’t require that sort of knowledge base or study investment. It’s a minority that do. But you’re on Lemmy. This is a self selected community of extra thoughtful nerds. This community is more likely to be excited about games with homework than your average gaming community. I do genuinely love the research part of complex games. I like crafting builds and planning battles. I loved both Divinity Original Sin games and will love BG3 when I get there.

But sometimes I do just want a game for my hands to play while by brain takes a break. That’s why I spent most of the summer with Earth Defense Force 5, a 9/10 space insect exploding experience. Highly recommend it if you don’t want to fuck with the details.

helenslunch,
@helenslunch@feddit.nl avatar

There are tons of games that don’t require that sort of knowledge base or study investment

Oh yeah I know that, it just seems like these type of games are super popular. My brother, who gifted me the game, loves it.

I think it may be something about my personality that just gets FOMO if I don’t know everything.

phonoodles,

You really need to put away the idea of having to min/max everything, especially in a single player game. Just make the choices as they come and if they aren’t perfectly optimal, who cares. Games are meant to be fun so if you are having fun then mission accomplished. If you still can’t shake the FOMO then yeah maybe the more complex games aren’t for you and that is okay too.

LegionEris,

Oh yeah I know that, it just seems like these type of games are super popular.

I honestly think that’s just your circle. That does not describe the majority of the gamers I know or have known. I have always been in a minority for wanting to do math in my free time and have to find places online to discuss these games because usually nobody else in my life is playing them. Most of the people I know who played BG3 did so because it is popular, and they avoided as much of the math and homework as possible. And most of them are done with it.

helenslunch,
@helenslunch@feddit.nl avatar

I mean it’s all over headlines in the gaming community, and front page all the time in the Steam store, and all these gamers glowing about how great it is. So not necessarily “my circle” but just the gaming community as a whole.

LegionEris,

BG3 is a huge exception. It’s more popular by far than most games of the sort. And still only two of the dozen gamers I work with has played any of it, and they are both done with it.

all these gamers glowing about how great it is

Where? If you mean online, yeah, online discussion and gaming publications focus on more complex games that more serious gamers are playing. There’s just more to say about them. And news sites are gonna pay more attention to exceptions to the norm like BG3. None of the many gamers in my life are talking about it. If you’re hearing about BG3 and other huge, complex games regularly, it’s because you are spending time in spaces where and with people who care about them. Because it’s not just everywhere.

RandoCalrandian,
@RandoCalrandian@kbin.social avatar

Aren’t most gamers technically mobile gamers? Pokémon Go has a user base most PC games only dream of

LegionEris,

Tbh I play the hell out of some Kairosoft games on mobile <_< I love watching my little guys thrive.

sim_,

I’m with you, the research is half the fun for me with complex games. But like others have said, BG3 is a great example of “choose your own” depth. You can absolutely stumble your way through the game and do just fine!

bionicjoey, do gaming w How are you all playing these insanely complex games?

The Baldur’s Gate character creator is a lot less daunting if you’ve played D&D before. Honestly I’ve seen far scarier character creation screens

Rottcodd, do gaming w How are you all playing these insanely complex games?

Yeah - I just jump in and wing it.

At the risk of inviting the internet’s wrath, when people talk about the difference between serious gamers and casuals, this is the sort of thing they’re talking about.

“Serious” gaming involves a particular set of skills and interests, such that the person is willing and able to just jump into some complicated new game and figure it out. And it’s not just that “serious” gamers can do that - the point is that they want to. They enjoy it. They enjoy being lost, then slowly putting the pieces together and figuring out how things work and getting better because they’ve figured it out. And they enjoy the details - learning which skills do what and which items do what, and how it all interrelates. All that stuff isn’t some chore to be avoided - it’s a lot of the point - a lot of the reason that they (we) play games.

You talk about your inventory filling up and then just selling everything, and I can’t even imagine doing that. To me, that’s not just obviously bad strategy, but entirely missing the point - like buying ingredients to make delicious food, then bringing them home and throwing them in the garbage.

helenslunch,
@helenslunch@feddit.nl avatar

You talk about your inventory filling up and then just selling everything

Uh, no, that’s not what I said at all.

My inventory is finite and at some point I have to choose what stays and what goes. Not only that but I have to sell enough things that I can continue picking up more items without leaving items on the ground in the middle of the map.

Then having to regularly stop and weigh the weapons in my inventory against the weapons on the ground and making choices I don’t even fully understand that come back to bite me in the ass later.

RandoCalrandian,
@RandoCalrandian@kbin.social avatar

And what they're saying is that those elements are fun to the people who play these games.
Weighing different priorities to choose the best or preferred option for the future is flexing some very serious psychological muscles. Developing strategies to do it well is these types of people's version of practicing 3 point shots.

Reading you complain about it (which is fine, it doesn't have to be your sort of game!) is like listening to someone complain about how many times they have to throw the ball in basketball. "I just wanted to dribble and dunk, what are all of these other silly elements for? They're just getting in the way!"

If you want a really good comparison between these types of gamers and others, look at Path of Exile versus Diablo 4. Diablo took the mass-market appeal route, and de-prioritized many of the elements that more serious gamers enjoyed.

Now Path of Exile is a free to play money printing machine, and Diablo gets headlines for how poorly it's doing. There are many detailed analysis' online about why, and most of the reasons come down to removing the 'complicated' parts you're talking about.

helenslunch,
@helenslunch@feddit.nl avatar

And what they’re saying is that those elements are fun to the people who play these games.

In no way did I respond to that.

Weighing different priorities to choose the best or preferred option for the future is flexing some very serious psychological muscles. Developing strategies to do it well is these types of people’s version of practicing 3 point shots.

That’s all well and good but the game often doesn’t give you the knowledge required to make those choices thoughtfully. It feels like I’m expected to spend my days on internet forums and search engines just to figure out how to play the game.

If that’s the case, that’s fine, I will just avoid the game. But I feel like there should be some sort of disclaimer in the store.

Reading you complain about it

I haven’t complained about anything. I just asked a question.

RandoCalrandian,
@RandoCalrandian@kbin.social avatar

That’s all well and good but the game often doesn’t give you the knowledge required to make those choices thoughtfully

This is a complaint. One that other commenters have addressed.

It’s often an intentional and critical part of the vision of the game and why people play

Elden Ring, specifically, hides information from the player on purpose, intending for them to discover things through experience.

It doesn’t hold your hand at all and is arguably one of the better games in the last decade, in no small part due to features you are referencing.

helenslunch,
@helenslunch@feddit.nl avatar

This is a complaint.

You are interpreting is as a complaint. But it is not. It is a relevant observation to the topic at hand.

intending for them to discover things through experience.

…through what experience? The experience of trawling wiki docs? Are they in the game or are they not in the game?

RandoCalrandian,
@RandoCalrandian@kbin.social avatar

That particular decision was to keep them immersed in the game, and exploring.

But back to your warning label topic, what do you expect that to look like?

“E for e=mc^2”? Or “S for Seseme Street approved”?

We already have shenanigans in the rating system, this would be monumentally worse.

I am really curious what a metric for game complexity would even look like

Rottcodd,

My point though is that you talk about all of that as if it’s some sort of chore.

To me, it’s a lot of the fun.

I rarely even get to the point of having to stop and weigh choices in my inventory, since every time I come across something new, I have to stop and check it out and try to figure out what it is and what it does and what sort of advantages or disadvantages it might have. I enjoy that. So all along the way, I’m figuring out what I want to or think I should keep and what I want to or think I can get rid of, and not because a finite inventory demands it, but because that’s part of the point of playing in the first place.

Broadly, you’re asking if other people actually invest the time and energy to sort out how to play complex games. I’m saying that we not only can and do, but that that’s a lot of the point. That whole process of sorting things out is a lot of the reason that we play in the first place.

helenslunch,
@helenslunch@feddit.nl avatar

My point though is that you talk about all of that as if it’s some sort of chore.

Repetitive gameplay is not fun for me, personally but more power to you. I’m just trying to figure out what exactly I’m missing before I invest time into this game.

I rarely even get to the point of having to stop and weigh choices in my inventory

Those are not the types of games I’m talking about. Borderlands is the worst example I can think of where you have to stop every 3 minutes because the ground is constantly just littered with weapons, each with a dozen traits that is, at no time, explained to you while playing the game.

Horizon Zero Dawn is another one.

Now obviously those games are very popular, which is precisely what I’m trying to understand.

Broadly, you’re asking if other people actually invest the time and energy to sort out how to play complex games.

No it’s not. Obviously you do, or you wouldn’t play them. What I’m asking is how you sort it out.

RandoCalrandian,
@RandoCalrandian@kbin.social avatar

Perhaps this conversation would be more constructive if you told us some of the games you do like, instead of the ones you don’t.

Because I’ll tell you right now, unless you prefer interactive novels which are only arguably games, every game is based on repetitive gameplay.

Specifically, building repetitive gameplay on top of repetitive gameplay is what makes games, games.

Like with chess. You have a repetitive “chess game” loop which has many “your turn” loops inside.

What I’m asking is how you sort it out

To address this specifically, this is what the community of the game is about. It’s why wikis are created and maintained. And so the answer would change based on which game you’re talking about and your goals in that game

For borderlands specifically, a few quick heuristics you can use is to ignore all weapons of not legendary color while in lower level areas, or to stop picking up lower tier items when you don’t need the cash, or to skip everything that isn’t a shotgun because that’s the only piece you need to update

helenslunch,
@helenslunch@feddit.nl avatar

every game is based on repetitive gameplay.

I was speaking broadly but “repetitive” isn’t a binary quality, there is a spectrum.

this conversation would be more constructive if you told us some of the games you do like

Well, that would be a long list but my absolute favorite games are of a very specific nature. I don’t know if there’s a name for them. All the Devil May Crys (but especially DMC), God of War, Control, Jed: Fallen Order, etc. Basically third-person fighter games with combo attacks, a relatively clear direction (even when there are multiple available), and an easy-to-understand progressive skill tree. Anything with characteristics like “strength, charisma, durability” etc. tends to lose me very quickly because while those words have very clear and obvious meanings in the real world, it never explains what those things actually mean in the game and I find myself just upgrading them almost totally randomly.

It’s why wikis are created and maintained.

When I’m relaxing I don’t want to spend my time reading documents, personally. I never see any mention of “pick up and play-ability” in reviews and no one ever seems to complain about the complexity so I inevitably end up buying these games because gamers rave about them, playing for a few hours, and then getting bored/confused and dropping them, which ends up being a giant waste of time and money because I got zero enjoyment out of them.

RandoCalrandian,
@RandoCalrandian@kbin.social avatar

Ok, then don’t play them. No one is forcing you.

You said BG3 was a gift, so it’s not costing you anything to not play something you don’t like.

Given what you’ve said, I would suggest avoiding anything with an RPG label anywhere.

For BG3, if you want to keep playing, you can skip the character creator. They have a dozen prebuilt options you can play without doing the detail work.

For inventory, you can ask your brother to handle it and send everything to camp.

But even with those, you’ll likely not enjoy BG3 because even the fighting mechanics are based around that type of complex decision making, making you pause all the time so that you can make those decisions.

It’s ok to tell your brother you don’t enjoy the gameplay. You don’t have to like it just because other people do.

ag_roberston_author,
!deleted4201 avatar

My inventory is finite and at some point I have to choose what stays and what goes.

It’s not, actually. You can send anything and everything to camp and decide about it later on. This includes camp supplies/food.

helenslunch,
@helenslunch@feddit.nl avatar

I was not speaking about any specific game.

muhyb, do gaming w How are you all playing these insanely complex games?

For BG3, don’t search something about it, just start and play. You don’t need to know anything prior, however it’s a role-playing game so play accordingly what kind of character you created. You can save-scumming if you want if some desicion you made leads to something bad, though they all the part of the game. Just play and experience.

For games like Overwatch, it isn’t complicated at all. It just requires you to play it constantly and learn counter measures just by playing. Learning them is the fun part, overthinking about them not so much.

To be fair when I see “complex game” part, I was kinda expexting some advanced building games, something like Factorio, maybe RimWorld.

Anyway, also you don’t have to like any games even if they are overwhelmingly positive titles. Just find what you like and dig in.

Moonguide,

I don’t know I’d qualify Rimworld as complicated, honestly. It has more moving parts than The Sims, sure, but it is nowhere near how complicated EU4 seems (I haven’t played it, it scares me, but CK is another good example).

GrayBackgroundMusic,

Counterpoint. Rimworld is complicated. EU4 is super complicated.

key,
@key@lemmy.keychat.org avatar

Hey now factorio isn’t complex, just play it a lot and you’ll pick it up… I’m 2000 hours in and managed to finish a game in only 70 hours! I’m thiiiiis close to making train lines without constant crashes. Pretty soon I’ll feel ready to add in Bob’s mods to the mix. It’s… Simple…

KSPAtlas,
@KSPAtlas@sopuli.xyz avatar

You should jump right into PyAE, very great easy mod idea just trust me

/s

Rolder, do gaming w How are you all playing these insanely complex games?

When you have a lot of experience with games, you find that most things follow common trends and tropes. Like if I open a new shooter it’s a safe bet that shift is gonna make me sprint and things like that.

In Baldurs Gate specifically, it’s basically Dungeons and Dragons in a video game format, so if you know Dungeons and Dragons already that is a huge head start.

Sharpiemarker, do gaming w How are you all playing these insanely complex games?

I used to be into brainy games. When life gets busy, I tend to enjoy simpler games that are easy to put down.

MMOs require a lot of time and effort.

I think some games require you to be a bit ADHD.

sculd, do gaming w How are you all playing these insanely complex games?

I got you. Nowadays I would look at the UI of a game first before jumping in. If it looks too complicated I just pass. My job is already complicated enough, I don’t need to make myself more stressed when I just want to have fun.

bermuda, do gaming w How are you all playing these insanely complex games?

It’s just lots of experimentation. Lots of complex games are games that are not designed for you to make it through successfully on your first go. They’re designed to be complete game overs that you learn from and make it further the next time. Lots of games also have a lot of moving parts that you have to master each one individually before you can tackle the whole thing. There’s a reason Hitman speedruns are like 1 minute each level when most regular players can take well above an hour.

ono, do gaming w How are you all playing these insanely complex games?

IMHO, some of the beauty of Baldur’s Gate 3 lies in the ability to start playing immediately, and discover the mechanics little by little as you go. Instead of an impenetrable wall of complexity, it gives you a world to explore while learning something new every time you play.

However, if you want to study the mechanics, you can also consult the D&D 5th edition rules. BG3 follows most of them. media.wizards.com/2018/…/DnD_BasicRules_2018.pdf

ag_roberston_author, do gaming w How are you all playing these insanely complex games?
!deleted4201 avatar

First of all, BG3 is built on the DnD 5th Edition system, (with some slight changes) so a lot of people who have played DnD are going to be very aware of the system and how it works. But to be honest, on the easier settings, it’s almost impossible to fail the game, you can do what ever you want.

A big tip for BG3 inventory management is to use the “Send to camp” option for items. Grab them whenever, they don’t take up inventory space.

frog, do gaming w How are you all playing these insanely complex games?

For me, it’s a combination of “just jump in and wing it” and building on top of working knowledge from previous similar games. But I’m very much a “learning while doing” person, so if I tried to research how to play a game first, it’s not like the knowledge would sink in. I build up a working knowledge by jumping in and trying stuff out, and a lot of knowledge has at least some cross-compatibility between games of the same genre, even if the game mechanics are a bit different. As I play a lot of games with my partner, we’re often both learning a new game at the same time, and you’d be amazed how often we’ll have a conversation that can be summarised as “I’ve discovered how to do X. It’s like Y from game Z, except you do A instead of B.”

When the game allows for it, I always play on the easiest difficulty setting while I’m learning, as that makes the game more forgiving of mistakes. There’s no shame in playing on easy mode, even for serious gamers. :)

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