Book of Hours. It’s a strange game, set in the Secret Histories, the same setting that Cultist Simulator had. Unlike Cultist Simulator, which was rather gruesome, Book of Hours is a relaxed game, about cleaning out and restoring an abandoned library, reading the occult books left in it, and drinking tea with your guests.
Potionomics. While it’s primarily a puzzle game about brewing potions, it has a lot of heartwarming dialogue.
Settlers 2 (the original DOS game, not the remake). The Settlers series was what brought up the term “Wuselfaktor” (No clue how to translate this. There is an English explanation of the term in this article.), and imho Settlers 2 is (by far) the best part of that series.
Kerbal Space Program. I can’t say why this game makes me happy, but it does. There’s something strangely relaxing about drifting through space in free-fall, seeing the planetary surface pass by at high speed below.
I was playing Sanibi yesterday, my heart was warmed by the introduction with his daughter playing with the main character. Now I’m just crying all tears, but the game is amazing
I was a bit surprised about the high price tag. Did the DLCs for previous From Software games cost that much too? Anyway, hard to judge now. But if it has a lot of content and feels like a real extension of the game, then it could be worth the price.
Subnautica and Raft are my go-to relaxed-fuzzy-happy games. Being able to do things at my own pace and just noodle around with whatever I feel like is nice.
Depends, what did you think about the base game? For myself, I wouldn’t play it even if it was free. I platinumed Elden Ring and by the end of it, I was so fatigued from the FromSoft formula that the next and last game I’ll play from them will be the Bloodborne remake.
I bought Helldivers 2 for less than the ER DLC. And I’m having way more fun.
Ship of Harkinian is not technically emulation, but a full port of Ocarina of Time. And is totally awesome. It has tons of quality of life improvements and enhancements. It also has a built in randomizer so it has infinite replayability.
Is there somewhere to read what those changes are? Their home page just says some general stuff. I play a lot of alttp randomizer but oot always spooked me because it’s such a bigger game.
Tried looking for a full feature list, couldn’t find any. Makes sense, tho, because it would probably be massive.
I’ve tried SoH before, and my favourite features are 60 FPS gameplay and gyro aiming. It also has a bunch of enhancements like time savers (faster test speed, “Better Owl”, time travel using the Song of Time, etc.), alternate assets (= mod support!), bunch of fixes and cut gameplay restoration. If you stream, it also has Crowd Control support. It even has a co-op mode now lol. As for the randomizer stuff, it has an item and check tracker, and a lot of settings for it.
I recommend you just check it out yourself or, alternatively, watch some video on YT that goes more in-depth on the features
Haven. You can play alone or with 2 people, it’s very relaxing and I don’t know any other game like it. It has a story and 2 endings.
It Takes Two is a 2 player game where you really have to attune to each other, though it’s not really difficult. It’s a good fun game to play together.
I love emulation. Been using it since NESticle in the late 90s. By far the best thing about it is save states. Being able to stop playing whenever you want and resume your progress was a revelation!
I'm going through some more of The Outer Worlds. Still really enjoying it. It's got a good pace to it.
Palworld is still my second screen game for podcasts and such. It needs some tweaking in the progression, but I'm at the point now where I can expand to additional bases.
I picked up Penny's Big Breakaway. It feels great to play. The boss fights are really interesting. This could and should have been one of the best platformers I've ever played, and maybe it still is, but some bugs and jank occasionally get in the way. If you're swinging from your yo-yo and hit a wall, you're supposed to do a small climbing animation, but it doesn't always work. Sometimes when riding your yo-yo, you'll kind of just skip and jump off with poor feedback for why. Sometimes you get stuck in a wall. The design for air dashing by pressing the button twice can often get eaten by other inputs, and that doesn't feel great. The bugs and jank are not the most prevalent part of the experience, but they happen enough to bring down my opinion of the game a peg or two. I'd highly recommend this game, but maybe wait a few months for a couple of patches.
My friends and I beat the main campaign of Quake II in co-op. It's much faster in co-op and with the compass feature than they intended, but I wouldn't have it any other way. Next we'll move on to the expansions.
Still labbing some stuff in Skullgirls for my Combo Breaker grind. It's painful going through replays for my losses, but it's necessary, and I took good notes.
I had been dipping my toes into the waters of loot games with Titan Quest, and I think I'm at the point now where I can say I see the appeal with the genre and I'll stick with it. For this game in particular, I do wish the bosses were more involved, because they don't really hit a crescendo that a boss fight should have. Due to what defensive options the game gives you and doesn't give you, they often just end up being running away from the guy in a circle until you can land some hits. Still, it's fun. After this game, I might check out the sequel, Grim Dawn, or V Rising.
I did finish it. Liked it, really enjoyed the presentation. There was a bit of abstract in the ending, which isn't really my bag, but I'm on board for the sequel.
Did you end up playing around anything further with the combat and the combos? I ended up really enjoying fighting in the game, I just wish the bosses were a little more refined maybe. The feeling of being in sync with the voices and dodging instinctively when they yell a warning is really cool, and unlike any other game I’ve played.
The ending didn’t click for me immediately either, but I ended up replaying it and giving it some more thought and I think I get what they’re going for. Really looking forward to the sequel.
And sorry again that I spoiled that trial! I hope you enjoyed it anyway, it’s still my favourite part I think.
No worries. I was not really able to deduce any more depth out of the combat, really. There were some defensive options that seem to always cancel into offense options to feel snappier, but I think it was really a matter of what the game bothered to teach me and what I needed to do in order to make it through the game. If they want to make it a priority on the sequel, I trust them to know how to do that.
Yeah, the combat has some depth to it but it’s never really explained nor needed. I guess the only truly useful one is the melee button pommel smash after a parry which stuns the enemy for like 15 seconds, very useful against the horde fights. I liked playing around with it and the animations and combos are satisfying, but that’s about it.
They had enough of a foundation there though that I’m hopeful for the sequel.
I'm playing Golden Sun for the first time and it's been a lot of fun so far. It feels very weird that an RPG was made using what I recognize as the Mario Golf engine.
Nobody really knows how big it’ll be. They said the new area would be aroumd the size of Limgrave but a lot more dense, I’d wait until reviews if you’re worried about price.
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