Gothic was one of the games of my youth. I am realy looking forward to the remake, thanka for bringing it up.
Recently I have been playing Valheim with my wife again. After a year of more or less non stop caring for the twins we have finally arrived at the point were we can game again together and it makes for even shorter nights but is such a treat to have that back. We used to game and hike a lot together before the children were there. Looking forward to go on long hikes again too, but for now a shared boat ride into the mistlands will do just fine.
oni sami o sobie tak mówią (np. można znaleźć wypowiedź Hołowni o “kandydatach demokratycznych [do wyborów prezydenckich]”) i wydaje mi się że dziennikarze z tvnu to podłapali, ostatnio od swojej mamy usłyszałem to określenie a ona tvn ogląda prawie religijnie
I have to stop reading these. I finally just got Death Stranding installed to play this weekend, but now I’m eyeing expedition 33 because it looks beautiful. I feel like a week from now you’ll have me pulled another direction!
I am so constantly amazed with the world he built for that game. It is so beautiful, and expansive and lovely. Please check in with me and let me know how you enjoy it!
I played and had the most fun with controller, on my desktop PC and…obviously my subsequent play-throughs on my Steam Deck. But I’d say that one in particular is personal preference!
After Thailand I went to visit Malaysia (just Langkawi then K.L.)!!!
Played the first demo of Gothic they released, an that felt very different from the original. Will have to check out the new one. But, for anyone interested, the original games are still great to play.
I finally finished the Witcher 3 after 10 weeks and 160 hours, and have since moved to my computer for System Shock 2. Still early in the game, but it’s really different from Nightdives remake of SS1.
Not my doing, must be something to do with your instance? Perhaps? Has it stopped now? I hope it has, because my posts as you pointed out…they’re not short ones!
When you ask for something without ‘grind’ I have to ask if you know what you are asking. Grind is entirely subjective. It’s not a mechanism of a game but rather what happens when you personally don’t find a game mechanism fun/rewarding.
Take classic examples, like mining in… most games, really. It’s smacking a rock. It doesn’t have much variety. For some people, they love their own little game of ‘hit the rocks in the most efficient way,’ or they like to relax with music and bust rocks, or they feel like every rock is a loot box. Other people hate it for being too complex to automate and too simple to feel engaged.
The difference between ‘grind’ and an ‘endlessly replayable part of the game’ is how the player looks at it. You are asking for ‘the drug to which you will never build a tolerance.’
Github is a platform to upload your code to using git (a source code versioning system that allows you to store different versions of your program code, history of all changes to it, etc., and to collaborate with other people to work on the same project with each person working on their own part and then merging the changes together). You can check other people’s projects, upload yours, leave comments, create issue reports, copy others’ work and make a “fork” of the software, and much more. Among other things you can download the latest releases of the software provided by the developers, usually installation instructions are provided on the project page, and the latest releases can be found under the Releases tab.
GitHub was really intimidating for me the first few times I used it. Overly simple answer is that it’s a place to store and share code, and oftentimes versions that are compiled and ready to install. If you want to keep things simple just look for a “Releases” section
@PerfectDark The content you have produced the last 2 months has been incredible honestly. Fun fact, I’ve subscribed to your weekly lemmy rss feed on Calibre so that I can read your gaming news on my Kobo, which works very well. Your posts look nice on “paper”. Thank you for posting these to the open web and for the great content. Is there any way to support your work by chance?
I never would have connected those ‘dots’ of using Calibre to send them to the ereader. I LOVE Calibre, I’ve used it forever and I can’t even imagine anyone owning any ereader device without using it. I just loved reading this!
And I’m so glad to hear you enjoyed this Q&A and my posts. That makes me happy! While I appreciate your offer, I just do these to make me happy. I love writing them up, I love trawling through gaming bits and pieces to find interesting things to share, so I’m just endlessly lucky people actually want to read them!
The only thing you could do is share the posts with others, if you’ve the inclination! I think the more who end up on Lemmy, Mastodon or otherwise - the better we’ll all be :)
I played a bit of Phantasy Star Portable, but my PSP’s battery is half dead and I’m waiting for a replacement so I didn’t play long. Seems like a fun game tho.
I finished Xenoblade Chronicles 2 and I have a few thoughts about it.
The gameplay starts slow, too slow to be interesting, but after around 20 hours you unlock all the main systems and it gets really fun. It is however dragged down a bit by how bad the blade gacha and how grindy other secondary mechanics are (affinity charts and region development/mercenary missions).
The story was fine, it was pretty standard for a JRPG. I felt like the main characters were more interesting than the ones in the first game, but the overall plot and themes were a bit weak.
Various (minor) XC2 story spoilersI did find the theme of death and remembrance interesting in this setting, but I didn’t feel like it was explored deeply enough. Same for the ethical issues of using blades, which the story acknowledges, but never really deals with it. The blade gacha system also goes against what the story is trying to say, as it forces you to treat common blades as expendable or just workforce for mercenary missions.
The story feels overall a bit rushed towards the end (especially the ending comes abruptly, I was expecting it to be a fakeout) and weirdly unfocused before that, but still engaging enough.
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