Disco Elysium is the most recent game that was just chock full of humor, though maybe not focused on it specifically… beyond that the only games I can even really think of that had a focus on comedy were the old LucasArts classics. Sam & Max, Full Throttle, Monkey Island… And Borderlands.
I was just thinking about how this doesn’t seem to be a thing anymore. Where are the comedic oriented games? Why is everything so damn dark, and serious and brooding nowadays?
But I haven’t played that Not-Really-Rick-and-Morty-shooter. I heard that was funny.
Baldur’s Gate has some of the best gaming moments in my recebt memory, but those are more character and story moments. On the other Hand, FFXVI has the most epic boss fights I’ve ever played, basically Kaiju beating the shit out of each others.
Got Gotham Knights on sale. After all the patches, it seems to be pretty stable and so far I’m enjoying it. It’s certainly not amazing, but for $15aud it’s pretty good. Also trying out SYNCED and I like the aesthetic so far, but gameplay/controls are a bit mushy. It also runs like a dog with pretty inconsistent FPS.
Have a hard time dedicating consistent time with a single game because of other things like work. So any long story-driven game is gonna be a pass for me. If I need to remember a town name, map, or a character name and its more than a couple hours, its a nope. I simply have a hard time with dedicating the time to something like that, even if I enjoy it. MMORPGs or anything with dailies have similar issues.
I mostly tend to play games where I can spend a short period of time in a session and it doesn't matter if I come back to it in months. Over the past year or so, beatsaber and Terraria are the games that have fit that bill for me the most. Have over 1500 hours in Terraria and expect that number to probably grow over in bursts over the next decade.
I love Hades, one of my favorites in recent years.
The gameplay is tight and action packed, the loop is fun, not too long, yet different enough between each run.
There are still tidbits of story and lore, but nothing that really takes time away from actual action.
I guess the absolute opposite would be a Kojima game with 45 min cutscenes, which I usually bounce off hard.
Might be a weird comparison, but the pacing in Hades kinda reminds me a bit of DOOM2016. (Another game I loved.)
Although a completely different setting and top-down roguelike instead of FPS, I get the same action packed vibe out of it.
Mmm i dont think its at all a static number. What matters is trimming it down to whats important. If you can keep bringing in new game mechanics, or exploring existing ones in new and interesting contexts, or keeping me engrossed in the story, it can go as long as it wants. Like, Chrono Trigger is considered a pretty short jrpg, because its very condensed for how broad of a scope it has, but boy is it a great game. Mario Odyssey got some criticism for how many moons are in the game, but i loved getting each and every one.
I don’t think I could pin down a universal number. I really enjoy when a game understands the staying power of its gameplay loop and finishes up before it gets stale.
I’ve got 180 hours into TotK and I’m not sick of it yet because I discover something new every time I play.
Conversely I 100%-ed Dredge in 20 hours and that felt like the exact right amount of time. Any longer and I’d have been sick of it.
Or we can go even lower with something like Untitled Goose Game, which was under 10 hours and also finished up just as it got old.
So yeah. I’m all about the self awareness of a game with regards to the experience. Whatever amount of time that takes is cool with me.
I’m late to the party, but just wanted to say that your list of purchases and recommended to purchase are just monumental lists of games. So many amazing choices.
I want to add two more if you have room.
Psychonauts and Psychonauts 2. They won’t get you as much in the way of epic set pieces, but they are dripping with charm and very well crafted games with some of the most interesting levels I’ve seen.
If it is “Deckard” I hope they fix the current snares with inside-out tracking. Also hope I don’t have to wait two years between EB Games restocks here in Aus.
Inside out is both excellent and awful. But meta fixed the tracking issues by putting inside out tracking on the controllers. Do that and add a depth sensor to the headset and tracking should be damn near perfect.
bin.pol.social
Ważne