Disclaimer : I really haven’t been able to play nearly as many games as I should have.
Doki doki literature club.
Inscryption
Thronglets (mobile).
For all pretty much the same reason. I get tingly when games interact with you as the player rather than you the avatar. It has to be done right though. Games are always looking at the camera and addressing the player, but they’re only giving instructions or flavour. These three are the best I can remember at making you feel part of the story simply by being the player.
Yeah I feel you there. Just turned up on gamepass and I thought it might be as good as slay the spire. Which it isn’t. When I finally completed the game only to find out it was only act one and it started doing it’s thing it blew me away.
I can’t say one or the other globally. It is very much game dependent for me. There are open worlds that are just wonderful and it’s joy to play them and there are others whose world is empty and useless and that sucks.
One of the best executed open wolrds is old Gothic IMO (Gothic 2 is great too). Sure it’s probably ugly and bland by today standards, but the world is absolutely amazing. It’s completely open from the start, but player is so weak it is probably good idea to play semi-linear at the beginning. But nothing (except for tough enemies) stops you from exploring whatever and whenever you want. And there are tons and tons of things to explore. Hidden cave with loot? Shortcut connecting two roads? Place with very rare alchemy ingredient at the end of narrow valley? Shadowbeast lair? There is so much love put in there I still have cravings to play it even though it’s like quarter of century old game… Quite the same can be said for e.g. Morrowind which is another absolute gem from early 2000s.
But there are also open world games where open world either simply sucks or serves no purpose. I’d have to think about which games fall in there, because once it’s like this I tend to uninstall and forget the title…
I was debating between Shivering Isles and Mage’s Guild, and ended up going with the Shivering Isles mainly because the beginning of the Mages guild is always something i struggle to get through. I didn’t know much about the Shivering Isles though and was expecting another Knights of the 9 situation, not a whole realm to explore
Yes for good games like stalker with it’s incredible, unmatched alife or arma where the large world serves a purpose or gta and red dead with it’s detail.
No to terrible checklist games where the formula is copy pasted across series and not backed up by good ai or good worlds, only with timewasters and checklists, eg ubisoft.
Personlly ive ended up dropping witcher 3 and elden ring thanks to open worlds but for some reason cyberpunk works for me.
Arma is an interesting example. I’d say that it is only an open world game in some scenarios, and often times is a linear game that happens to have a big map and sandbox.
In any case, I’d agree that it having a large world with many possibilities is important for the gameplay and ability to mod/create content across the maps.
Days Gone is well designed and balanced. The map isn't overly large. If you just follow the quests you pretty much go everywhere anyway. I highly recommend you just give it a go. It's a great game!
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