I wish I could love super metroid. I really do. The game holds up. The graphics are great, the sound design is bafflingly superb for a 16 bit game. Controls are tight. Map size is big but not daunting.
And then you get to the part where you fall down a pitt. And the game teaches you to wall jump.
…everytime I play the game, thats where the game ends. It’s been 30+ years, and I still can’t wall jump in that game.
FWIW, that room is completely optional, only reward is a Power Bomb Tank. If you fall down there you do gotta get out, but if you can at least make your way up to the first platform you can bomb it to reveal a tunnel that lets you bail.
You want to press jump a little bit after you press the D-pad in the direction away from the wall. The time you have to do varies but you have between two and ten frames to do this. Don’t try and press them at the same time or it will always fail.
Are you a visual person? This image might help. You want to press jump when Samus is in this position, almost sitting against the wall.
Here’s a video of someone wall jumping with a controller overlay so you can see their inputs and compare it to what’s on screen.
It might take a bit to get the timing down but once it’s in your muscle memory it is very consistent. If I can do this then anyone can do this.
For me, it'd be Prime. The game just oozes atmosphere from start to finish, and has one of my favorite game soundtracks of all time. I still sometimes listen to the Phendrana Drifts tracks because they're just so damn chill.
My favorite Metroid is a knockoff. Environmental Station Alpha. I can’t help but recommend it in any thread that’s even remotely on topic. It’s not “better” than the official titles but I end up replaying ESA way more. The astmosphere and music just really hit me, and the gameplay is tight with lots of secrets.
My favorite official title is Fusion though. It was so awesome being able to play that on the train to school and lunch breaks.
I’m going to have to go with either the Create mod or Apotheosis, both for Minecraft. Both of them feel like they could just be part of the vanilla game, and at this point it feels wrong and weird for me to play the game without them installed.
Going to use this thread to recommend AM2R which is so high quality Nintendo could have made it themselves. It also has a great Prime-style OST in a 2d game which none of the other games have done
There’s a Sonic fan game I like to play called Sonic Robo Blast 2, built on an extremely heavily modified OG Doom engine with a pretty good modding community, and there’s a level pack for it called Sol Sestancia that’s just crazy fun to run through with the Neo Sonic character mod. Getting up to top speed to activate boost mode and trying your best not to slow down or stop so you don’t lose it. So satisfying.
Both games absolutely blasted it out of the water. Perfect masterpieces that no other game managed to live up to.
Metroid Prime Pinball is an untouchable god-tier masterpiece of a spin-off.
I think Zero Mission was a pretty good remake of NEStroid, and Samus Returns was an okay remake of Return of Samus. Prime Hunters, Prime 2, and Prime 3 were just okay, nothing bad but nothing special either. Hunters online was fun until the Action Replay users took over. IMO Fusion, Dread, and Other M were too linear. Federation Force was not great either, probably the weakest game to have Metroid in the title.
I appreciated Fusion’s story, it was interesting. I also appreciate the vision of Other M, it was certainly a game that, when it worked, the gameplay was pretty fun to look at. Finisher moves and quick dodging was cool to see, even if it made the game pretty easy. The first person switching was a really cool idea that I think should have borrowed a little from Metroid Prime’s Scan Visor, where the suit automatically highlights objects of importance, to lower frustration of “pixel hunts.” Its certainly got very good graphics for a Wii game, even if the environments are bland. But IMO Dread had some equally bland level design, and was too linear for my liking. I also did not really like the ending that much. Dread’s soundtrack is equally as forgettable as Other M’s soundtrack, except there are some songs I actually remember from Other M that were unique to the game and not a remix from an older Metroid title (for example, the piano theme from Other M, great song). I completed Metroid Dread in about 9 hours the week it launched and I haven’t played it since.
Screw Gothic 3 and 4, this is the real sequel us Gothic fans have been waiting for! A genuine delight to play through, and the Polish voice acting was just as incredible as it was in Gothic 1 and 2, despite being a fan project! Waiting patiently for the Mod of the Decade edition to re-play it again and try out all the new things they add (very excited for the teased mage path!)
Ah yes, the era of US box art so ugly the mind reeled wondering how it ever got approved. Look at the US and JP cover art for Mega Man for one of the most iconic examples in a target-rich environment.
The Super Nintendo Metroid game was/is my favorite, but I’ll admit I haven’t play most of the Metroid games, so I’m not a good judge.
The NES game was a ton of fun, but I felt and feel like the SNES game was just all of that and then some, if that makes sense to others.
I played one of the 3D Metroid games (the one on the Wii). It was fun, I enjoyed what I played. But it did not scratch the same itch, if that makes sense. In fact, I don’t think I even played that game to completion.
It’s hard to think of any one mod that got remotely close to changing a game the way GMod did for HL2/CS:S/source engine titles. I spent thousands of hours in GMod as a kid, it added infinite teplaya ility to the HL2 campaign, forums like Facepunch and PHWOnline became my second home. There was a ton of content to be loaded from there and FPSBanana, the thriving webcomic scene was truly special.
Better Than Wolves it’s a minecraft overhaul that was started by the veteran game designer FlowerChild who was pissed at Mojang that they are adding useless features that don’t improve gameplay loop (wolves being the breaking point). So he spent many years making Minecraft challenging survival and interesting tech game.
While I haven’t beaten the dragon once in that game (not many people have) it still gave me hundreds of hours of entertainment.
The mod that got me into modding still has a special place in my heart. It was the Shockwave mod for C&C Generals. Shockwave absolutely could have been vanilla if EA deigned to finish the Zero Hour expansion. It was just pure polished perfection for that game.
Dread. The movement feels incredible and I feel like its map naturally leads players to the next relevant area the best without as much backtracking and getting lost. Brilliant game.
I would agree with Dread. It is such a a nice clean game and that last boss was an actual challenge. Many games are awesome but fumble the last boss.
Before Dread, I would say the Super Metroid on SNES, that game introduced (at least me) the wall jumps and the sprint to down boost jump thing. I always tired to saved the animals when leaving the planet, but it’s not like they were able to get off the planet, so I’m not sure if it really helped.
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