Gigastructural Engineering for Stellaris… the megastructures included in the game and DLC are great, but they lack a certain insanity. Plus the mod allows you to terraform any planet (even gas giants).
I’ve never been one to mod games, I’m pretty vanilla when it comes to gaming. Play the base game and thats it. Rarely do i even try any dlc. With that said, I thoroughly enjoyed Frelancer discovery back in the day. It is a freelancer multilayer mod that brought a lot more content and enabled multi player once the official servers were gone.
Ori and the Blind Forest! The story, the gameplay, the progression, the level design. Everything just fits together perfectly and then there’s the soundtrack. God, I love that game!
Fusion has always been my favorite. I “want” to not like how linear it is compared to the rest of the series, but when I get started playing it again that never seems to matter to me anymore. And because of that game structure, the game is very well broken up into chunks of 20-30 minutes of gameplay at a time which makes it excellent for playing on a portable console. I played it on a borrowed GBA-SP for the first time back in the day, a few more times after that emulated, and most recently I’ve been playing it again on my Steam Deck within the past week, I’m like 2/3 of the way back through it again, just took down Yakuza for the Space Jump last night before bed.
Fusion is also a huge story point for the series as a whole. It introduces the X and by doing so gives context to the existence of the metroids. And seeing that referenced again later in Dread was maybe one of the coolest moments I’ve experienced in the Metroid series.
Speaking of Dread, that one is a very close follow up though. I was super hype for Dread when it released and it is one of few games in recent memory that completely lived up to that hype. I was a big fan.
Chill game. Named my cat Pumpkin. I’m interested in seeing where the story takes me in April.
Really like the idea of using the camcorder to record collectibles and make memoirs, though I did have an issue with some scenes I filmed not saving properly. I’d shoot something, then in a future chapter the scene in the edit menu would be replaced with a white square and the footage would be gone. Didn’t prevent me from progressing the story or unlocking any achievements, but not being able to watch some of my completed memoirs was disappointing.
I really want to check that out, but it is incompatible with my favorite mod: Save Our Ship 2. I refuse to give up SOS2 just to play with another human.
Its pretty smooth but I’ve had a lot of desync issues because I have a long list of mods I try to play with.
They do PvP on the mod. Its pretty cool you have 4 teams and each player controls 1 pawn and the fight for objectives and capture and craft their way to victory.
I couldn’t pick a single one, but I got endless joy from all the Quake mods back in the day. Not just level designs and sprite replacement, but complete weapon changes that made everything different, Quake Kart, Cujo, etc. It seemed the sky was the limit.
I’ve played, almost daily, since the mod was released in January 1999. Over a quarter century. I’ve got admin in a number of servers, so a lot of days I’m just hopping on briefly to make sure the servers are running smoothly and no one is trolling. New maps are still being regularly released, many by people who have been mapping for it for a solid 15-20 years.
No idea of total hours. It wasn’t added to Steam until 2016, but I have multiple thousands of hours logged since then. I’ve got to be over 10-12k hours since the beginning. Easily.
Everything else in my life has shifted. Sven-Coop is my rock.
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