I saw the title and the first thing that came to mind was DOOM (2016) lol.
I love all the games, but there’s something about the 2016 reboot that feels wonderfully immersive. I just beat the Cyberdemon in a replaythrough and the way it throws you across the room but the Slayer just slides angrily instead of tumbling and smacking into the wall puts a devilish(angelic) smile on my face
As a newbie, I was rushing to figure out all the mechanics fast enough to unlock the greenhouse in year 1. It was a bit of a stressful optimization game trying to max out every single day.
Since I unlocked it, cash is rolling in so fast I don’t even know what to do with it anymore. I just hit Spring in t year 2 and it’s really chill, now. I’m thinking of selling most of my animals since It’s repetitive needing to pet them and make cheese/mayo every day. I might just cheat and get a couple auto-petters to make it even more relaxed…
I’ve happily paid $70 CAD for games significantly shorter and smaller in scope than Shadow of the Erdtree looks. Plus I’m wanting to jump back into Elden Ring anyways and I more than felt like I got my money’s worth the first couple of times. So $56.16 CAD (what my receipt says it cost me) is pretty much fine for that.
This might be a weird take, but I don’t really care whether I’m paying for a new game, a DLC, a microtransaction, or even a gacha pull. If it seems like it’s somehow worthwhile, whether that’s by fun or hours played or novelty or whatever, I don’t really worry that much about what form it takes. This usually means I just buy new games (how often is a microtransaction at all reasonable to pay for?) but I don’t really worry about DLC pricing if it looks good.
I’m in agreement up to this point. The only gambling that feels good, the only gambling you really remember, is the gambling that pays off. And that’s part of what makes it so insidious.
Fixed price transactions, where you know exactly what you’re getting, are all OK in my book from a consumer perspective. Pay to win included even if that kind of thing makes the game itself bad.
So to put this in real terms: I think that Genshin Impact is worse from a consumer perspective than Star Citizen.
Gacha games are one of the few kinds of games I absolutely refuse to play.
According to interviews it’s supposed to be bigger than Limgrave and have it’s own upgrade system in addition to the normal rune level. Something similar to Sekiro. At least 10 new bosses. Multiple new weapon categories. If that’s all true, it’s basically a standalone game built into Elden Ring. I’ve bought smaller games for about the same or even more.
I’m surprised no one has mentioned The Legend of Zelda: Breath of the Wild The new game, legend of Zelda tears of the Kingdom, is good but it doesn’t give me the same happy fuzzies that breath of the wild does. Stardew valley is another happy simple game. If you’re looking for the challenge tingles, dark souls is always fun. XD
The Skull and Bones beta motivated me to start a second playthrough of Assassin’s Creed Black Flag, 10 years after my first one. Having a blast, it’s honestly even better than I remembered and runs great on the Steam Deck.
It’s only $40 in the US which is what I expected it to be.
If that translates to $61 bucks in CAD: How much is the base game? Because I wouldn’t expect it to be the same $60 base price of a AAA game like it is in USD.
Edit: Just looked on SteamDB, the price of the base game in Canada is $80. Which appears to be typical for anything that’s $60 here in the states.
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Aktywne