Depends on your lifestyle and game choices. I have both (and a desktop PC). I would say 97% of my gaming is on the gaming laptop, and the remainder is split evenly.
Handheld is cool but often lacks good ergonomics for longer sessions, as well as limited GPU power. Desktop is obviously “the best” but for my games, my gaming laptop is good enough for 100+ fps so why bother going to my office and booting up the desktop?
The only time my laptop is not good enough is VR simracing, but that’s not a power problem, it’s just a matter of having all my simracing stuff hooked up to the desktop already.
Laptop beats handheld in screen size, power, compatibility, and controls for me.
I have hear not great things about the ROG Ally and its support from Asus. From my experience, the Steam Deck truly is the most pick up and play solution for PC gaming. Add in the best input options of any console (people complain about the trackpads making the Deck too big, but those people clearly haven’t used them) and I think it beats out a gaming laptop as a gaming device. If you’re proficient at minor disassembly and formatting an internal drive, you can pick up the base Steam Deck for $399 and then buy a 1TB-2TB drive for less than what the 512GB model would cost. Alternatively you can buy a 1TB if you don’t want to open the device up.
You can also just add a 512 or 1tb microsd card. Surprisingly the performance of the card hasn’t made a huge difference for me when playing games off of it
The SD card speeds are great. The only thing you need to keep in mind is when you’re doing something that requires managing file paths and isn’t designed specifically for the Steam Deck. I ran into some headaches figuring out how to install the Vortex Mod Manager and get it fully functional for modding Skyrim on my Steam Deck’s SD card. I’m sure things have improved since then, but for people new to Linux it can be a slight hurdle if they choose to go outside the scope of typical Deck stuff.
Steam deck, which gives access to a large subset of PC games and also just about every console up to the PS2/Gamecube/Xbox era plus the Wii via emulation (no jailbreaking required).
Switch, which gives access to a lot of the best WiiU games as expanded ports plus some spruced up versions of Nintendo’s back catalogue.
PS5, which gives access to most of the best PS3 and PS4 games via PS+.
Xbox Series S/X, which has backwards compatibility with the Xbox One and Xbox 360 for some (most?) games.
There will be some slight gaps in backwards compatibility/emulator compatibility for some games, but I suspect the biggest remaining gap will be PC games not capable of running on the Steam deck.
I do currently have a Switch hooked up, but I’m thinking of removing the dock since my partner exclusively plays it handheld and since getting my Steam Deck, I haven’t touched the Switch except to dump games I pick up to emulate elsewhere. I played all of Tears of the Kingdom emulated, though that had to be played on my main rig since the Steam Deck would dip under 30fps too much for my taste.
Since the Steam Deck is a PC and a console, I think there’s definitely an argument to call a PC is a console, so long as it’s designed like one. If not the Steam Deck, then a small form factor PC running something like ChimeraOS. Windows is just too cumbersome to use anywhere other than sitting at a desk, and even then I hate it so much.
Modded PS Vita, since upon modding, its scope of playable games becomes ridiculously high. Native games, PSP and PS1 games supported natively which can be expanded upon modding with homebrews and back ups of official releases you paid for, plenty of emulators for both the Vita and the PSP, wrappers for Android and PC games, as well as ports of game engines, getting released pretty much every week, and OS extensions for forwarding the Vita's screen to another device, making certain bluetooth controllers compatible, fixing/improving the system, and so on and so forth. It's a nice console. :3
Did you know you could make a dock to hook up the Vita to a TV? I tried it and it’s pretty impressive. Really shows you what life would be like in an alternate timeline where Sony actually knew how to market the Vita.
I’m happy to see Sony bring PS3 games to PS5, though it’s not how I would’ve wanted. You’ll have some of Sony’s best PS3 games for sure, but for those games like Folklore you’ll need a PS3 (or Steam Deck, I haven’t tried emulating my copy yet). I also don’t like paying a subscription service to play the games that are already sitting on my shelf, but I’m the minority here as a lot of people I talk to like NSO and PS+.
Wii (which naturally includes Gamecube) Switch (with its N64, SNES, and NES emulation) XBox 360 Steam Deck (Steam and all other Pc games, including emulators)
Me personally, my go-to console at this point is the Steam Deck for its sheer versatility. I’ve got a dock with an 8Bitdo Ultimate Pro connected so it’s more or less plug and play. Since building my first PC in high school, I have a huge Steam library. EmuDeck is also amazing so with the exception of a Series X somehow running emulators, the Steam Deck is the best console for emulation.
I’ve had an Xbox One S as my 4K blu-ray player and have been digging the backwards compatibility, though there’s not enough OG Xbox support. I’m more than likely going to mod an OG Xbox with the Stellar chip/HD mod. I’ve considered a Series X, but unless it can replace my Nvidia Shield TV as an entertainment box, I’ll probably stick to my Onse S. I’ve also considered a PS5, but their games are coming to PC, albeit delayed, so I don’t really feel the need to pick one up.
The PS3 is a special beast as those games are seemingly trapped on the console unless ported (RIP Beenox Spider-Man games). When modded you have the ability to software emulate PS2 games (not as good at the launch PS3 but those things won’t last), but for me my TV still has a component connection so my cheat is having a PS2.
Nintendo has one of the most beloved library of games, but the Switch does not support much of said library unfortunately. The Wii U on the other hand had better compatibility especially if you modded in GameCube support which runs natively on the console.
What I think is weird about folks hatin on the Genshin Community is it’s essentially a single player game. There is no community really outside of social media. I would say social media is the problem.
This! I've always had super friendly interactions with Genshin co-op, even when searching through the co-op tab rather than looking online (aside from one kid I had to kick because I was not going to buy them a welkin lol). The only time I've come across problematic behavior is through social media. It's also very popular so of course on twitter and reddit there is going to be a large loud volume of immature people, but that's most games. In game people are usually good.
even around the game people are good provided you aren’t broadly exposed to it via tiktok/twitter/reddit/twitch. Some of the smaller genshin discords have been really helpful and sweet and full of good people. But honestly I think there’s just a critical mass where communities like that kinda blow up so that’s not a genshin problem so much as that’s a “so many people in one place at one time” kind of problem lol
It tells me they are used to cuddly friendly fandoms. They've definitely never played real toxic games like Mordhau or anything Paradox has made. There are games that are legit >50% neonazis and avowed racists.
Man FFXIV is no ray of sunshine but I can’t imagine it’s anyway near as bad as literally any competitive game. I’ve never been called a slur in FFXIV before and it feels like it happens once a session for things like Dota, LoL, Overwatch, Siege, etc.
Second this, you'll get a couple sweatlords every now and then especially if you're running end game content but the first 100 or more hours of gameplay are absolutely pleasant. I only interacted with the reddit group outside of game but those guys were also nice.
Because it’s easier to programm a single thread that executes a sequence of commands like [ update-gamelogic, update-graphics, etc. ] instead of at least 2 threads (for gamelogic and graphics) that you have to synchronize somehow. Synchronization can be pretty difficult!
Tying game logic to the framerate doesn’t really have anything to do with single- vs multi-threading. You can properly calculate the time since the last update in a single-threaded engine.
If the game loop doesn’t run at the same speed as the render loop you’ll get ‘tearing’ - some game objects are at the latest state, some are not. That can cause some funky bugs.
From my understanding, tearing can occur even if the game logic and render command submission happen on a single thread, since it’s a consequence of the OS compositor sending buffers to the monitor in the middle of rendering.
correct, but now you’ve just identified two separate types of tearing, both happening at different times. put them together and the perceived frequency will be significantly worse than it was prior.
being able to zero one of those out and only worry about the other means you can hopefully optimize a better solution - as much as one can when you can’t realistically atomically update the entire display from top to bottom.
E-Shop is very feature poor compared to Steam. I use Deku Deals to get notified when something I want goes on sale. They offer a pricing history as well to gauge how often a title has price cuts.
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Aktywne