Mortal Kombat 9, also known as “Mortal Kombat” or “Mortal Kombat (2011)” is where the modern canon starts. It’s also delisted from sale, so you’ll need to find a used copy for consoles or pirate it for PC. It’s a soft reboot of the story and also establishes the bar for what fighting game story modes should be. It’s campy and leans into it, and that’s the tone that MK always has when it’s at its best.
Mortal Kombat X and Mortal Kombat 11 are sequels to that, and they escalate the ridiculousness. These are direct sequels, so while they make efforts to ensure you can understand what’s happening even if you haven’t played the games before, MKX is best enjoyed after playing MK9, and MK11 is best enjoyed after playing MKX.
Mortal Kombat 1 is another soft reboot, but (slight spoiler) it also does this while preserving the canon of, and sequeling, MK9, MKX, and MK11.
MK9 is a throwback to your favorite characters with modern (at the time) mechanics.
MKX brings back the run button and tries to keep all of the different versions of each character over the years in the same game via its “variation” system.
MK11 tries to do away with some superfluous features of MKX while adding more defensive options.
MK1 introduces “kameos”, which is like a Marvel vs. Capcom 1 style assist system.
MK9 is also the start of the modern game mechanics, in addition to the story. They established the current gameplay formula in MK9, and have been iterating on it since then.
Unless you really want to play the classic games, I think MK9 is the best starting point.
edit: Wait wtf am I talking about you obviously start with the movie from 1995.
I thought Mortal Kombat 1 was a good introduction to the series for me. The cinematic story is a banger in the first 2 thirds, and the final part is weak, but doesn’t break its neck.
And for quite some hours I had a lot of fun just playing it. However the gameplay will not hold up past the 2 week honeymoon phase, with all the bugs, pricing, always online and truly awful invasion mode, which is the core single player experience next to the story.
So it depends what you expect of it, other fighting games are just better in many aspects.
I buy a lot of my telescope equipment from Celestron so I got their kit. It was like $2 more than the knockoff brands but I like my eyeballs so went with a company I trust with relatively inexpensive optics.
You can use a pinhole to project an image of the sun onto a sheet of paper but not directly as glasses. Look up a ‘pinhole projector’ you can make a pretty good one with an Amazon box.
I can’t see it anyway from my part of the world :( I was just curious because it doesn’t seem like it would be safe, but it was literally taught to me in elementary school.
Don’t a crazy amount come out towards the end of the year rather than the beginning? I’ve never really paid a whole lot of attention cuz I’m always playing old games.
I assume you’re talking specifically about upcoming games that haven’t been released yet? Yeah I can’t really think of anything coming up that I’m excited about. Currently the only games I’m looking forward to are Metroid Prime 4 (if it ever comes out) and the indie game Dreamsettler (the sequel to Hypnospace Outlaw)
I have uninstalled and refunded games with frustrating tutorials
At this point in life, if a game is too complex for me to understand by simply playing the game organically, I’m going to watch a YouTube video. Reading pop up menus is okay unless they physically lock you out of the game.
I very much disagree. Games like Dwarf Fortress or Rimworld absolutely benefit from both being left to your own devices AND having a repository of information to resort to.
Games with a steep learning curve shouldn’t necessarily lock you into a tutorial, just give me the option and let me fail a few times until I get the hang of things.
Another commenter mentioned Elite: Dangerous. I have almost 300 hours into this game (rookie numbers for a lot of ED players), and I was still learning brand new mechanics I had no idea were in the game. One of the best experiences I’ve ever had in a game purely because it let me fail and learn on my own, even after I had lots of experience.
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