I just wall myself up inside with a gate and wait out the sieges. I also place two dogs outside the main entrance to catch kidnappers. Has the same effect without needing to mod the game or alter the settings.
Of course once I can build ballastas or make use of water/lava, I can set up winding paths with Dwarven Shotguns (basically using water pressure and garbage I can fire minecarts full of crap at high speeds) to obliterate trespassers.
O ile dobrze rozumiem, to podobnie jak na reszcie fedi: raport idzie do lokalnych modów. To miałoby najwięcej sensu: modzi na zdalnej instancji mogą mieć to w nosie, instancja może mieć inne zasady, itp. Lokalne mody rozumieją lokalną społeczność i jej potrzeby.
Nie wiem, czy Lemmy ma opcje przesyłania do modów instancji domowej raportowanego konta.
NieR Automata, for basically the same reasons. Hard mode is filled with instakills everywhere and is really just a damage multiplier, so you have to be the right kind of person for that. If you're not, Normal is probably already fairly easy because of all the auto-heals, but the pacing can be a bit slow for something where most enemies aren't dangerous. Might as well play Easy and play for the story.
Does the writing ever get good? I played it for probably six or eight hours, which isn’t a lot in a game like this, but it and the world building felt painfully generic and bland, to the point of being increasingly off-putting the longer I played the game.
It's pretty generic overall, but some parts of the worldbuilding are better than others. It fits together in fun ways, and the later stuff is better, but most of the early-game stuff is bland. Just FYI - I never beat it, but I played about 40 hours in 2015 and right now I'm about 10 hours into a replay.
I don't know if it's just because of the time since I've last played, but Re-Reckoning has felt like a lot more of a chore to play than the original. I don't remember absolutely loving the original, though; it was always pretty mid, I just thought it was charming.
I’ve beaten the original and the rerelease several times. it’s pretty generic but the combat animations are cool enough to give it a go when I’m bored. I usually play it on the hardest difficulty but the bow charged spread attack works like a shotgun so it’s very easy to stunlock enemies.
It’s one of those games where you can overpower enemies quite easily if you prepare, I would not play it on easy though, if the story is bland and the combat is braindead, what’s the point of the game?
I spend the entire game prepping for the boss. Just because I can ohko every other ship the moment I land doesn’t mean I can touch the beast. I’ve done the last sector without taking a hit just to never even get past the shields in phase 1
I think that’s my main complaint with the game. Once you find a way to beat the boss, you just go for that build every time. It’s so punishing and the path to get there is so long, that it’s a massive disincentive to try new things.
That's a good example. You simply can't grasp optimal choices or know possible events and outcomes before going through it a great deal of times, and it's likely that you'll get killed too fast to experience much if you start on normal. You definitely end up switching to normal as you improve, learn, and unlock, but it really benefits and smoothens the learning curve to start easier.
And once the game has become a breeze, with 100% of your runs being a success, install the Captain’s Edition mod and suddenly, it’s a pleasantly challenging title again. The add-on that turns it into an endless game in particular is so good, I spent dozens of hours playing it.
The difficult steps in FTL are no joke. I was having no difficulty clearing on easy and was just trying to unlock all the ships. Once I did I switched to normal and had to restart 3 times before getting out of the first sector.
Maybe it’s a skill issue, but this game was Star Wars Jedi Knight 2 for me. I think I played it on the second easiest difficulty. On higher difficulties, the enemies move much faster and do more damage, and you start to realize how inaccurate the guns are. On top of that, the weapons are projectile weapons, so you’re aiming inaccurate and slow projectiles at stormtroopers shuffling left and right rapidly. I think it’s much more fun to just play on the first or second difficulty.
No ogólnie lemmy[.]ml jest bardzo “czołgistową” instancją i nic z tym nie zrobisz, poza ew blokowaniem czy defederacją swojej instancji od nich jakbyś chciał.
O, to ta instancja, która mnie dwa razy zbanowała, bo śmiałem niebronić rosyjskiego punktu widzenia na inwazję rosyjską na Ukrainę. Blokować, jeńców nie brać :P
Lemmy.ml to bagno, najlepiej zablokowac cala instancje i miec spokoj. To czy dostaniesz tam bana czy nie absolutnie nic nie zmieni - o ile nie chcesz wrzucac dokladnie tego samego co oni. Nie ma po co sie wkurwiac, zdania im nie zmienisz a przez monitor w morde tez nie dasz.
I’m taking this as an opportunity to illuminate issues with particular games, since… well, play on easy if you wanna, naturally. So, for my recommendation: If you don’t use the mod that makes all weapons very dangerous, Mass Effect Andromeda. Without a mod to speed it up a lot, every fight becomes ages of tedium. There’s one weapon that can be made any good and even that doesn’t make fights bearable. You’re basically sitting for like ten minutes at a time hosing down foes with off-brand Super Soakers until they get frustrated and leave. It’s quite bad. Just play it on easy. Not just easy, the easiest easy. Whatever the lowest difficulty is, pick that one. There’s just no point in anything higher unless you’ve got infinite patience. And ammo. Bleeegh.
So, generally I play things on easier difficulties when I feel like anything higher will get tedious rather than interesting. The Mass Effect trilogy, I play on the maximum difficulty because that adds a bunch of mechanics that give me more to work around. Fighting armoured enemies should be done differently from fights against shielded enemies, that sort of thing. Enemies become more dangerous when they’re not shut down so there’s that encouragement to get them figured out before they bring out the scary attacks. Some games just increase health amounts, which… okay, just shoot them more? 😴 Boring.
tl;dr: Games like Mass Effect Andromeda where difficulty settings only increase tedium. Am never gonna want to crank up the tedium setting.
Uncharted on console/with a controller. Unless you really love sitting behind knee-high-cover™ I highly recommend playing them on easy and like an older Tomb Raider game. Much more fun that way.
Let’s be real: I doubt many people are playing the Uncharted games for the gameplay. These titles are doing the bare minimum to meet AAA action-adventure standards with some technical flourishes here and there, but that’s about it. You get by the numbers cover shooting, by the numbers occasional easy stealth, by the numbers climbing, by the numbers (and by that I mean really small numbers) puzzle solving, etc. The appeal lies in the spectacle, the artistry, the technical excellence by the standards of the platforms they are on, experiencing what are essentially slightly interactive Hollywood adventure movies that manage to keep the player hooked with expert pacing and characters that are straddling the line between psychopathy and charm just right.
One might also argue that it’s more fun watching footage of these games than actually playing them. The best example of this is the car chase sequence in Uncharted 4, which looked amazing when I first watched it years before being able to play it, but once I got to actually experience it first hand, this was the moment when I dropped the difficulty down, because it was remarkably (and surprisingly) frustrating and irritating to play. Don’t get me wrong, it’s an astonishing technical achievement, but not one second of playing it was fun, at least in my opinion.
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