I think Diablo 2 even came with an extra disc specifically so you could give it to your friend to play via LAN. Then these fuckers removed the option in Resurrected even though they promised they wouldn’t.
StarCraft and the old Warcraft games work via LAN as well.
Well I hit the right era, didn’t expect it to be that old! The game you describe does sound very familar, I’msure I’ve played it…now you’ve got my aging memory working away!
I was playing on Sinclair spectrum and BBC b computers in the 80s but this kinda rings a vague bell. I’ll ask my brother and get back to you if he remembers anything
Oh, I’ll add on to this one that Rainbow Six 1 and 3 have been some of the best co-op games I’ve ever played, and both have LAN. The second game isn’t readily available for sale anymore. Even that first game involved editing a lot of level config files in order to circumvent bugs, but it was a great time.
To some degree, it may make the player choice seem broader, as you can go full hero or full villain. In some sense, you can also go into the middle by kicking a puppy at one point and then helping an elderly lady at another.
But then, it’s also just hard to portray nuance. If the options are “pet kitty” and “punch kitty”, you know what’s what. But if it says “pet kitty” and “ignore kitty”, it becomes a lot less clear. Maybe the kitty does not want to get pet by a random stranger. You probably won’t be able to gauge its reaction from the character model to know what’s the right choice.
But you also won’t know what “pet kitty” really means. Will your character be gentle and back off, if the kitty does not appreciate the gesture? Or will they stroke that kitty until it bites them?
A self-perpetuating meme where the objective is to forget you're playing it. By remembering it, you have lost the game, and by custom, must announce it aloud.
This list is the way to go. My last Lan party was about 17 years back but there is one golden rule, which is still more important than anything else: pick a game no one has played or one that everybody is familiar with! The biggest fun killers are unbalanced teams and matches. Despite that, we liked the first flat out game which now should be wreckfest and strangely enough a soccer mod for CS:S back then.
Agreed. The sweet spot was ten man raids. You know everyone is pulling their weight. With 40 half the raid was slacking since those bosses didn’t need a lot of coordination.
Fair, but I think the analogy is closer to saying like “a car can go 120mph.” But also my reply was a bit tongue-in-cheek as evidenced by the fact that I pulled the 90% number out of nothing more than my anecdotal feeling.
But if we are going to take this post seriously, I find it highly suspect as WoW never even had any serious content where more than 40 players are acting simultaneously. And if the limit is 50, they would have had to have data even higher than that. Im not sure how they could collect such data when you would only have 40 players you put in a raid. Maybe for things where multiple raids try to work together? But then youre putting two groups that dont normally play together and comparing them to one that has been hand selected to be cohesive. Doesnt really make sense.
FFXIV added 24 player hard raids called “chaotic raids” that’s absolutely a nightmare. They have a few 48 player raids that are more midcore content that works well, but 24 is super common and works well for other casual content. But most midcore/hardcore raids are 8 player, and that feels like a good spot.
Planetary Annihilation, Warcraft 3 (at least pre-reforged if you can get a hold of an old copy), Unreal Tournament, Killing Floor, Battle for Middle Earth (1 & 2), OpenTTD, Simutrans, Settlers: Heritage of Kings, some of the older Wolfenstien games, Battle for Wesnoth, Warzone 2100, Teeworlds, Widelands
bin.pol.social
Aktywne