I think my favorite aspect(s) about DOOM is that all of the games are good, they are all worth playing, and they are all representative of the peak of 3D technology from their respective release eras.
Aside from that, every DOOM short of DOOM 3 satisfies my primal need to violently, quickly, adeptly slaughter demons (which has needed far more satisfaction in recent years for some odd reason). I recently finished a nightmare DOOM 2016 playthrough and loved every minute beginning to end, yet again. I’m now in the depths of a nightmare DOOM Eternal playthrough and I can’t get over how addicting the game is. You CANNOT beat the game without engaging with every single one of the combat mechanics, but it’s up to you, your skills, and your digital (read: finger) dexterity to determine when and how you do that. It’s nothing but flawless game design, gorgeous visuals, technical mastery, and some of the best instrumental heavy metal there is.
Doom 2 is my most favourite game, being Doom Eternal my second most favourite one. I’ve never played Doom 3, I’ve barely touched Doom 2016, and Doom is meh without the super shotgun or the pain elementals.
Gzdoom is the source port I use to play Doom games. It has lots of configurations, you can use tons of mods, and freelook & no autoaim are a delight.
By the way, I upload regularly Doom 2 videos on my HardLimit (Peertube) channel.
The original DOOM is very special to me as it helped me get out of a very dark time. I went to therapy and got a lot of support on various fronts, but still needed something to take my mind of the pain. Something about the pure and basic gameplay just clicked: the only thing I had to do was run and shoot. The maps were complex enough to keep my mind busy and I still remember it very fondly and am grateful to this day.
Also loved DOOM 2, quite liked 3, and am currently adoring 2016.
1 and 2 are some of my favorite games ever. They’re sort of like Pac-Man or Tetris, they just nailed such a basic, fun gameplay experience that you can always go back to it and get sucked in.
Also props for GZDoom and Brutal Doom updating them for modern hardware.
Doom II remains my favorite in the series, and I still play the original pair regularly. I never really ever quit playing them. They remain comfort games from my childhood.
The mod scene has become absolutely crazy. The things modders put out these days blow my mind.
I never really got into the new games. 2016 was fun, but it didn’t really stick for me. Once I played it for a few days, I had my fill and returned to the originals.
Outlier in that my favorite was doom 1. Probably its second episode was my favorite, but they’re all good.
The graphics at the time were amazing. The skyboxes for some reason really made an impression on me. There’s like green mountains in the background of episode 1 I think. As a kid I used to think about exploring them.
The first time I beat the third episode without cheats, I finished off the spider mastermind with exactly 1% health left. Memorable as shit. (I think the game might do the thing where the last few percents of health count more, so it feels exciting when you just barely hang on. If so, it worked.)
I remember thinking my older cousin was so cool because he could clear all the levels without cheats.
Playing it now with mouse look and wasd it’s a much easier game, but back then as a child with keyboard only it was daunting.
Doom2’s level design had more confusing and frustrating parts for me. Also I didn’t get a copy of it until several years later, so it didn’t have the full magic of youth.
Doom 3 I don’t remember very well. I liked it but it didn’t have staying power.
I didn’t finish the new dooms. They’re fine but I never really clicked with them.
The sound design is half the reason why Doom was so good, and why Doom II is better - going up point blank to a tanky enemy with the super shotgun and making every shot count is borderline orgasmic - second only to beserk-punching an Imp into gibs while still moving forward, beautiful.
I have a huge collection of Doom games and merch - I’m a big id fan and bigger Romero fan.
First thing people should do with an interest of the series is get a copy of Masters of Doom by David Kushner, absolutely brilliant read.
Next, subscribe to some awesome Doomtubers like Zero Master, Civvie11, decino, and Coincident. Zero Master’s stuff is generally commentary free but absolutely unbelievable, CV11’s stuff is hilarious, decino explains the mechanics very well, and Coincident puts it all together in one facerocketing package.
My only real claim to fame was writing the first FAQ for a Doom expansion, but it’s nice to have contributed back to the community.
I bought an Xbox 360 when I found out Doom was being re-released for it - I was already thinking about it when Alan Wake came out, but took a day off work and hooned Doom when it came out on the then-XBLA. I never really bothered with the Xbox One or Series S in the house either… until the Unity port came out. It’s a system seller for me.
It’s the game I’d take on a desert island with me - partly because the feel of the game is just perfect to me, but you’d never get bored with the endless WADS for them - particularly when you use limit-removing ports.
After their initial boss fights in the original games, taking them on becomes more or less difficult depending on terrain. With smaller corridors the cyberdemon is more difficult due to his rocket splash damage, whereas out in the open the mastermind is harder bc you can’t avoid her hitscan chaingun.
It’s perhaps why Sigil 2’s M8 was so weird - these “rules” of Cyber or Mastermind usage have been known for a long time, and E6M8’s implementation just pisses over the rulebook and burns it in the corner.
It’s like Doom II’s Gotcha… but for primary school.
Honestly friend, I would give Sigil 2 a bash first. I’m sorry if I’ve spoiled it, but deffo give it the 90mins it takes to rattle through the episode before you YouTube it. It’s good fun all told!
The original DOOM game was the first game I played with a friend where our PCs were connected together. It was a riot, especially when wearing headphones and hearing growls from behind you. I know modern tech has improved exponentially and graphics are unbelievable. But at the end of the day, it’s the experience that counts. And experiencing a multiplayer game for the first time like that, hasn’t been beaten yet, for me.
Same here. My folks caved and bought a second phone line for computing, however it didn’t help. My friend & I would use the first phone line for voice communication :)
The phone pressed to my ear with my shoulder, yelling to my buddy while fighting off cacademons, such good times.
I’ve played the classics, 3, 2016, and Eternal, and honestly 2016 is my favorite. Eternal was good, but I felt that 2016 was a lot more straightforward with it’s combat loop. I found it easier to loose myself in the shooter trance. I never felt like that in Eternal.
DooM 2 is my nostalgic fave. My area code had multiple free 20+ line BBSes, so I was constantly playing 4 player doom matches(more on heretic/hexen/descent etc).
Honorable mention for the new Doom and Doom eternal.
My current favorite doom though is doom seeker and zandronum. Keeping the dream alive with crazy mods. Megaman deathmatch and shotgun frenzy are a delight.
My brother and I replayed a demo from a floppy over and over as kids,Doom 2016 is my favorite entry! If it had some of the combat changes from Eternal it would be a perfect game imo
I enjoy the flow of the new Doom Eternal, once you get the hang of it you can keep an infinite supply of health and ammo that only runs out when everything’s dead - and you end up taking on much more than you thought possible.
However the jaw-dropping, frightening game that Doom was in 1993 will never be recaptured. Yes, scary games existed. Yes, 3D FPS existed. But nothing came close to Doom, it was a graphical marvel. I’d show it to friends, grandparents, anyone who’d look and they’d all either be amazed or reach for the bible. Their idea of video games was mario, Doom broke brains.
Doom 2 is what I played most. At the time, playing over a local BBS with my 28k modem (the fastest available!), I could see that network play was the future of gaming.
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