Hate to see any digital stores go but there isn’t much left that can’t be found on other consoles or the One/SeriesSX Microsoft store. Had a lot of fun panic buying when the Wii U eShop closed- enjoyed the community discussion and the thrill of finding all the hidden gems. It just seems most of the good stuff on the 360 store has been delisted for years. :/
Yeah, at least Microsoft is invested heavily in backwards compatibility, is still allowing people to download purchases they’ve made, and are continuing to offer backwards compatible Xbox games for Series X.
I mentioned this in another thread, but this is less Nintendo closing down a store full of games that cannot be found anywhere else, and more like Steam dropping support for Windows 7.
Well put! I also wonder if backwards compatible purchases made after the shutdown will retroactively work on 360. I bought stuff for 360 through the new Microsoft store often and it showed up fine.
Dishonored is one of the few games that I’ve turned right around and played through again after I beat it. The gameplay is just so free. It’s not really the biggest map ever, but it is so dense and easy to navigate. I also haven’t experienced a lot of titles that just ooze atmosphere the way that Dishonored does. The art direction is off the charts, and I think it’s aged pretty impeccably. It’s always a good idea to do stylized over realistic, at least if you want your game to stand the test of time.
It absolutely was, but thats in spite of choosing to launch it on an immature architecture with no developer tooling, not because of it. Imagine what it could have been if it wasn’t so hard to use!
We don’t even need to imagine, necessarily! The quality of games released towards the tail-end of its life cycle speaks volumes: Uncharted 2&3, The Last of Us, God of War 3, Metal Gear Solid 4 etc.
I don’t think there was anything actually wrong with the architecture per se, but rather just the lack of proper documentation and tools set potential developers back significantly.
It was definitely hubris on Sony’s part, thinking that they could do whatever they wanted given the prior success of both the PlayStation and PS2 consoles prior.
Those PS3 launch stumbles definitely were a wake-up call, however I do believe that because it was largely the US/Western arm of SCEI that lead the ‘rescue’ - they ended up wrestling control away from the JP arm, ultimately causing the PS4/5 to end up so risk adverse and largely unremarkable as a result.
I remember spending hours configuring the controls to something I would like. Mouse aiming? Never heard of it!
All I remember from my scheme was that A and Z were for up and down. Orientation probably with the cursor keys. I know I had something on capslock and shift. Maybe forwards and backwards.
Don’t expect a 2025 game in terms of mechanics and level design. For it’s time Oblivion was a very good game. This is a polished version of the original with updated graphics and somewhat modernised combat and movement. They ironed out a lot of clunky mechanics and bugs too.
As far as remasters go the GTA ones were absolute dogwater just like warcraft 3 remastered. This one is very good and imo comparable with the command and conquer remasters.
I dont think they could have done much more without making the game completely different.
I remember a similar story some time ago, of another map that was just a big arena filled to the brim with all the enemies. Part of the strategy was circle strafing the whole place while enemies killed one another, then using the ammo to deal with whatever was left. Can’t remember the map name
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