It’s not big enough to fix anything. If it hits, it won’t hit America or Europe
It’s in the big nuke scale of energy, enough to do a lot of damage to a small area. Were it to hit a city, the city would need a lot of rebuilding. Were it to hit, few people would be in danger as we will have years of warning. The only people in the impact area would be “storm chasers” travelling to see the impact
Can anyone recommend one? I honestly haven’t played one since slay the spire, and loved it. My wife didn’t enjoy the music after a few hundred hours so I stopped playing a few years ago.
Everyone and their mother is playing Balatro, and for good reason. Super fun deck builder based on a normal playing card deck and poker hands. Great music and visuals, too.
Also, check out Inscryption. Truth be told, it’s not really a true roguelike deckbuilder, rather it uses the genre as a storytelling medium. Still, really fun game with solid core gameplay and an engaging story. There’s also DLC that lets you play more of the deckbuilder part indefinitely.
I’ve played Wildfrost, but I don’t feel confident in recommending it, because it’s quite hard and very RNG-based. But, maybe that’s your thing. Honestly, I played it just for the art style lol
The music in slay the spire is perfectly fine but it gets repetitive after a while. But it’s also a great game to play while listening to podcasts so it’s a non issue
Dreamquest was the original roguelike deck builder, and it had a lot of depth that you wouldn’t expect from its shitty art, I think it’s still worth playing. One of those games that seems extremely difficult until you learn the strategy, it is amazingly well balanced, small mistakes are the difference between win and loss
SpellRogue was fun for a bit but not sure it has staying power the way StS does.
Y’all, the article is obviously written for people in the path of totality. You’re not being clever complaining about the cost and hassle of traveling.
My wife works for the NPS and her old coworker invited us to help out with their eclipse event in Ohio. Apparently they’re already prepping to close all the parking lots and are real worried they won’t have enough rangers.
Reading the entire article, it seems that they still want to tread very carefully with this whole AI ordeal. Valve isn’t just opening the floodgates, as the title would make it seem.
While yes, a healthy dose of skepticism is good to have, I think if I had to trust someone to navigate AI in gaming in the gamers’ favour, I would pick Valve. Or maybe I’m overestimating Gabe’s involvement in the happenings of the legal department’s section that is currently responsible for AI stuff.
EDIT: Shame on me, @princessnorah , I think I had already seen the PMG video about the Steam Marketplace and its lootboxes and the gambling sites. But because I neither play these titles nor participate in the marketplace, I forgot that these serious issues exist. And the documentary concerning actually working at Valve rocked my stance back and forth. On one hand, I love the concept, but there are big problems here as well.
Once more, a genuine thank you for pointing me at these two video documentaries, even if I had already seen one of them.
Oh, People Make Games have not one but two vids on Valve? I never noticed that, thanks. I’ll watch them after work and possibly (because PMG really are good at the whole journalising stuff) change my stance on it.
Well, you know, holders of virtual monopolies are well known for being benficient paragons of prosocial goodness. At least, whenever their owners are known by their screen names and they produced a beloved product once, a quarter century ago.
That last half-sentence really isn’t in good faith. Just in the past couple years Valve made three “beloved products” that come to my mind immediately. Valve Index (the VR set), SteamDeck (the handheld PC) and the Steam Controller (although that one could be a bit older than “just in the past couple years”).
GSG_Jacob on Reddit stated “I’m definitely on Team End Season 4, myself. We’re still discussing how to approach this internally.” This statement was in response to a redditor expressing hope season 4 could be ended early or that rock pox could be confined to a single area.
Seems like the rock pox issue should be solved earlier than 8 more months.
So if you've published a game, just keep on keeping on. You can sell that game, maintain an older copy of Unity to update it for bugs, even develop new content for that game with the older version of Unity.
I figured this must have been in here. No professional organization would allow a TOS to pass into publishing that allowed a company to unilaterally change fees.
Yes, the fee applies to eligible games currently in market that continue to distribute the runtime. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
So if you've published a game, just keep on keeping on. You can sell that game, maintain an older copy of Unity to update it for bugs, even develop new content for that game with the older version of Unity.
According to the article, probably no.
Many devs may have updated unity and used it for minor updates, but also the clause in question probably doesn't protect anyone anyway. There's a broader ToS that supercedes it with much more restrictive language.
According to the article, it's not that simple. This is from the ToS for the Unity Editor, which is subservient to a broader Unity ToS that has much stricter legal language about changing anything without warning and the customer being able to go fuck themselves.
So, yes, technically this bullshit may be completely legal. Devs who were sold Unity on "no royalties" may be forced to pay royalties. Which is definitely healthy for our society and not obviously a problem.
arstechnica.com
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