apparently this is in response to a few threads on Reddit flaming Starfield—in general, it’s been rather interesting to see Bethesda take what i can only describe as a “try to debate Starfield to popularity” approach with the game’s skeptics in the past month or two. not entirely sure it’s a winning strategy,...
Yeah the developers are themselves just workers that don’t profit no matter how well the game sells. Some might incidentally hold some shares in the company they work for but it’s not big money. They aren’t the board and they aren’t the primary shareholders.
People like being known for having a hand in the Big Game of the Decade. People who worked on Skyrim have that as part of their resume and can point at it and gloat about this crazy thing that is beloved by many.
Conversely an attack on a game they had a hand in developing feels like an attack on their own capabilities — whether or not that has anything to do with it directly.
I wish studios like Bethesda would adopt a more stylistic art style and games that were smaller in scope. I don’t need to explore 10 000 planets with realistic graphics. I just want a tight RPG with good world building.
This guys videos are like crack to me, but this one was kind of boring compared to his other stuff. I don’t know why though. Fear of the cold was so much better and it’s essentially the same kind of storytelling.
You will defiantly love his other videos then. They’re all very in depth and entertaining
Then if you haven’t yet check out supereyepatchwolf - who takes similar deep dives into media but does it on a more personal level with really good storytelling. Like, really good.
Nacon exec says industry's problem is "too many games" (www.gamesindustry.biz) angielski
Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is" (www.gamesradar.com) angielski
apparently this is in response to a few threads on Reddit flaming Starfield—in general, it’s been rather interesting to see Bethesda take what i can only describe as a “try to debate Starfield to popularity” approach with the game’s skeptics in the past month or two. not entirely sure it’s a winning strategy,...
Volition (Saints Row developer) shuts down (arstechnica.com) angielski
There goes my dream of an Agents of Mayhem sequel.
Games that Don't Fake the Space (youtu.be) angielski
This video is an incredible look into the idea of size and space in video games. Highly recommend a watch.