The whole game was broadcasted through satellite, the only copies would either be in Japanese satellaviews (If those had storage), or at Nintendo themselves (If they kept a copy), so it’s not surprising that a vhs was the only way
Nintendo had a stake in the company doing the broadcasts but is extremely unlikely to have retained copies of the levels.
The only way to have retained the levels is by having received them by satellaview and then disconnecting the device, for 25 years, and hoping the memory isn’t too volatile to recover.
It’s extremely fortunate that some people recorded levels on VHs and that those VHS weren’t damaged or lost.
I understand the statement is about in-game stuff, but I’m guessing a lot of game developers have been using GitHub Copilot and this kind of “AI tools” for months.
[Very sarcasm] It's nice that copyright just means a copyright holder gets to do literally anything they want as long as a relevant work is involved. Wouldn't want anyone to get away with any kind of local modification, tinkering, tweaking an old piece of software to work in a modern environment, some forms of modding... All obviously reprehensible violations of a wank gesture, eyeroll Copyright Holder's right to control distribution of their work!
IP law is so fucking vile, and yet proves it can continually get even worse :|
Edit to preempt, just in case: Also, no I don't need another bullshit lecture on how "IP law isn't a real thing, it refers to separate segments of law blah-blah-blah" but somehow can't be used as a term because some wankstain feels like being condescending.
Like… I don’t disagree with the sentiment here when it comes to most things that have to do with copyright and modifications; but if you’re using the modifications to get an unfair advantage in a multiplayer game, you’re a piece of shit and deserve punishment.
So, I love Daggerfall. Daggerfall is one of my favorite games, I still haven't finished the main story mostly because I keep getting distracted doing side quests and personal goals. Daggerfall is also ridiculously big, I believe it's one of the largest games ever. It's also got some very bland towns outside of the major cities. I'm ok with that, because it kinda makes sense that this random town I wandered into is 6 houses and a tavern. That works for a medieval fantasy game, especially because Daggerfall is so damn charming with everything it does. Thing is, Daggerfall is pretty far removed from today's Bethesda. And if Bethesda promised what Daggerfall is, today. I wouldn't believe them. I see Star Field as a sci fi Daggerfall, but I just don't believe they'll nail it in the way necessary for that largely empty space to be charming like Daggerfall is. I say this mostly because of how bland I felt their recent games characteristics are. I'd be happy to be proven wrong tho, and maybe I'll try it out some time in the future.
Now if Nintendo released something like this I might actually enjoy the Animal Crossing series again. The dialogue in the newer games is so soulless and repetitive.
My first Nintendo console was an NES that I got for Christmas the year it was released in the US. You can say thay I have been a Nintendo fan for a bit. Nowadays I repeat the same thing over and over again.
I think oblivion was the best RPG of the series. And the remaster just made it more enjoyable to play. The original had some…interesting ideas that ultimately flopped (that god awful levelling system they bastardized from morrowind).
The quests are peak, quirky, and actually have rewards at the end since you can’t make god tier equipment right out the (oblivion) gate. Levelling feels good again, and you don’t have to cry into a pillow because you ran too much and leveled your athletics and now you HAVE to take a speed point as an attribute on level up even though you wanted strength.
Tbh, I actually think this ends up being a win for Skyblivion. I think a lot of first-time Oblivion tryers were hoping for more dramatic changes, as opposed to basically unchanged Oblivion with a weird facelift running on top.
Site descriptionIt’s some cute fan art of Chell and her companion cube basking in the rain in the wheat field at the end of Portal 2 while Exile Vilify plays
I mean, they could introduce a new character who takes shelter in a mysterious, dilapidated research facility during the 7 hour war and finds themselves in a hellish labyrinth of puzzles. Maybe said character finds Chell in the field and helps release her (there’s some speculation Chell never made it out, but was actually in some kind of biosphere based on some in-game hints).
Honestly, because I had a great time playing both of them and have faith that the particular type of puzzles present in the game could still be expanded upon in an interesting, entertaining and wonderful way.
The portal gun doesn’t really fit in a Half-Life game. The mechanics of the gun almost demand an enclosed space, with flat surfaces and puzzles that require the player to understand that they’re solving a puzzle. The portal gun would break the outside world too easily, as players figure out how to just zoom past everything, and not follow the linear path that FPSs like Half-Life guide towards. Testing surfaces for game breaks and boundary checks would be a QA nightmare. It doesn’t kill enemies in any useful way, which is the primary function of a FPS weapon.
It is a puzzle gun, in a puzzle game. And that’s okay.
i disagree and think it would have been really neat if they explored that idea. they use the portal gun all the time in Garry’s mod maps and plenty of them have great gameplay. they would not have been able to make another boomer shooter, that’s for sure. but valve is great at innovating when they need to, I don’t think encouraging them to keep doing the same thing benefits anyone but their own wallets.
Story-wise I’m not sure there’s much more that needs to be said for GlaDOS, but I think tech-wise they could advance it some. Currently players can build testing chambers. It’d be cool if you could build entire complexes consisting of several chambers, with your own (optionally voiced) personality core running the tests. Then the base game could pick up between facilities and whisk you away to new testing places. Basically, make it easier for players to make their own full mods. Especially if you allowed custom hooks for your ins and outs between facilities.
arstechnica.com
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