Freespace 2 with a force feedback joystick. When you got a bit too close to a capital ship’s beam weapon and the whole joystick started to shake. One of my most immersive experiences in a game.
I can’t understand why crunch time has become so normalised. There’s no other software development project where constantly failing to plan for the needed time requirement would be accepted. Crunch is a sign of bad project management, it isn’t normal.
This post was inspired by two things I saw recently: The connection between these two items is not obvious, but it is interesting. The lemon problem WeFunder, for the uninitiated, is a crowdfunding platform for (primarily) technology companies. It allows community-oriented startups to sell a small % of ownership to their users...
Volition (Saints Row developer) shuts down (arstechnica.com) angielski
There goes my dream of an Agents of Mayhem sequel.
Noooooo you can't make a microtransactions free game and finished too 😭😭😭 (lemmy.world) angielski
Larian's unfair advantage (credistick.com) angielski
This post was inspired by two things I saw recently: The connection between these two items is not obvious, but it is interesting. The lemon problem WeFunder, for the uninitiated, is a crowdfunding platform for (primarily) technology companies. It allows community-oriented startups to sell a small % of ownership to their users...