Freespace 2 with a force feedback joystick. When you got a bit too close to a capital ship’s beam weapon and the whole joystick started to shake. One of my most immersive experiences in a game.
I can’t understand why crunch time has become so normalised. There’s no other software development project where constantly failing to plan for the needed time requirement would be accepted. Crunch is a sign of bad project management, it isn’t normal.