arstechnica.com

mox, do games w iPod fans evade Apple’s DRM to preserve 54 lost clickwheel-era games

Apple offered a Ms. Pac-Man port on these devices for a while, and it was surprisingly good.

celsiustimeline, do games w $250 Analogue 3D will play all your N64 cartridges in 4K early next year

I’m sure there are people out there that will leap at the opportunity to buy one of these, but between emulation with modern controller mapping, and og hardware on a CRT, I’ve never stopped playing N64 games since 1996 and the prospect of buying another $250+ piece of hardware just doesn’t appeal to me. I guess if you totally missed out on the 64 era, this is a great way to bypass the tinkering emulation requires to get to a playable state (N64 peeps already know), while getting the technically best image quality possible, and be a buy. The N64 has a fantastic (albeit sort of small) library of bangers. The issue now is finding carts that aren’t priced to the moon.

Cethin,

Yeah, with the need for the cartridges, I don’t know who this appeals to. I would think it appeals to people who already have a library of games, but they also probably have original hardware, and running on a CRT is probably ideal, not a modern display in 4k. The CRT hides the low detail from the time and has built-in AA, so it (subjectively) looks better.

So, if it’s not for those people, is it for new people? In which case they better be loaded because getting the games isn’t easy. In which case, getting an original console probably isn’t an issue.

million,
@million@lemmy.world avatar

All the analogue systems have official unofficial jailbreaks. I’ve never used cartridges on any of them.

pory, (edited )
@pory@lemmy.world avatar

Native 4k output instead of a crappy upscaler or a RetroTink which costs more alone than this Analogue product. N64’s native composite is laggy and hideous on a flatscreen TV, you need something like this or a retrotink or a CRT to make the games look good. Even if the Analogue couldn’t play ROMs off an SD card (it can, if Analogue’s previous products are any indication), you could just stick a Summercart in it.

I personally am a ride-or-die CRT player for my retro consoles, but big CRTs are getting rarer and living rooms less accommodating. And N64’s library has a ton of absolutely killer party games that are best experienced on a big TV with your friends, not a dark retro cave on a 20" CRT the way SNES RPGs are. If someone I knew wanted to go a “step past” emulation, I’d absolutely recommended this thing as the second shopping list priority. In order (imo):

Real N64, Real CRT, Summercart/ED64X7 (most authentic, and also cheapest if and only if you can source a CRT that fits your needs)

Analogue 3D, HDTV they already have

Real N64, RetroTink, Summercart/ED64X7 (more expensive than option 2 even if they already have the console and summercart lol)

Real N64, RetroTink or CRT, buying real copies of games at jacked-up collector prices

Dkarma, do games w $250 Analogue 3D will play all your N64 cartridges in 4K early next year

16 bit in 4k?

Lmfao get fucked.

saltesc, do games w $250 Analogue 3D will play all your N64 cartridges in 4K early next year

I hear the Nintendo war drums…

RedditWanderer, (edited )

That’s why these things are always “so close” to being done. You hear the milestone is near, and then it disappears. I have a theory Nintendo waits for as long as they can so people invest a lot, then they send the papers. In a way it discourages people from even starting imo.

Edit: why is this being downvoted. Nintendo slowrolling developers is just like, my opinion man. It’s not controversial

fluxion,

They’re selling their Gameboy one at least :

store.analogue.co/products/analogue-pocket-white

4am,

I own several Analogue products. They’re solid AF.

RedditWanderer,

I was just saying I find Nintendo are slowrolling devs by waiting till the last minute to sue them. I guess it’s to make sure it’s a slam dunk

SomethingBurger,

They can’t do anything about this. Analogue already made similar products for the NES, SNES and Game Boy.

Prunebutt,

Has Nintendo sued Analogue before? I assume that Analogue makes sure they’ve got their legal bases covered.

PunchingWood,
suburban_hillbilly,

Yeah, just because they haven’t, doesn’t mean they can’t.

Prunebutt,

I doen’t think they have an angle, though. Reverse engineering is legal.

suburban_hillbilly,

If there is any type of authentication between the cartridge and console that gets bypassed, that would technically be a violation of the circumvention portion DMCA. They have used this exact tactic before and that kind of authentication has been used as long ago as the og NES.

Dasnap,
@Dasnap@lemmy.world avatar

I believe the FPGA modules are written with 100% unique, non-Nintendo code. Maybe the only issue could be the cartilage connector? I’ve had an Analogue Pocket for a while and that project hasn’t been taken down.

dual_sport_dork,
@dual_sport_dork@lemmy.world avatar

The cartridge connector is not proprietary. It’s just a commodity off the shelf card edge socket.

Dasnap,
@Dasnap@lemmy.world avatar

Fab, they’re probably fine then.

trustnoone,

Apparently Ryujinx the switch emulator has been removed even though it used unique code and the speculation is the owner got paid off to delete it. Makes me wonder if they get you either one way or another

ocassionallyaduck,

The speculation is wrong.

If your hobby is making Paper Maché Owls, and one day Hobby Lobby calls you and threatens to sue you in criminal court for millions, or you can silently stop your hobby?

Unless you have millions to burn, you give up your hobby, because it’s not worth ruining your life over.

JusticeForPorygon,
@JusticeForPorygon@lemmy.world avatar

I don’t say this often, because big companies usually get what they want, but I think analogue is safe.

It would be the same as all of those cheap SNES/NES/Genesis 3inones you used to see everywhere, Analogue just provides something more “premium”

ch00f,

The console doesn’t officially support ROMs. It must run games off the original hardware carts.

However, there’s a fairly simple hack to get ROMs to play on the SD card slot of the Analogue Pocket that many suspect was unofficially developed by Analogue themselves.

osprior,

OpenFPGA on the Analogue Pocket is official.

ch00f,

Yes, but you still need to install the cores developed by the community in order to play ROMs.

The necessary core for ROMs was released barely a day after OpenFPGA support was, but it wasn’t released by Analogue.

mesamunefire, do games w $250 Analogue 3D will play all your N64 cartridges in 4K early next year

The biggest issue with Analogue is they only make a small amount of these devices then they are gone.

FilthyShrooms, do games w $250 Analogue 3D will play all your N64 cartridges in 4K early next year
@FilthyShrooms@lemmy.world avatar

I know it’s more expensive, but I’d rather get a steam deck and just emulate the games

barnaclebutt, do games w $250 Analogue 3D will play all your N64 cartridges in 4K early next year

Meh, get a mister. It’s much more fun.

Lightsong, do games w $250 Analogue 3D will play all your N64 cartridges in 4K early next year

I just want component to 720 or 1080 for cheap. Don’t want to do soldering or anything xd.

GeneralEmergency, do gaming w Steam doesn’t want to pay arbitration fees, tells gamers to sue instead | Ars Technica

I hate that gamers have been so Stockholmed by Steams monopoly that they think this is a good thing.

Imagine if it was Ubisoft forcing customers to go through the courts.

huginn, do gaming w Steam doesn’t want to pay arbitration fees, tells gamers to sue instead | Ars Technica

This is a good thing why you trying to spin it as bad?

Arbitration has always favored companies.

Chozo,
@Chozo@fedia.io avatar

Because it's not quite the good-faith gesture people are making it out to be; it's a cost-saving measure for Valve. From the consumer standpoint, very little actually changes, as the average user isn't taking Valve to court in the first place. It's not as if Valve is suddenly lowering their legal funding in conjunction with this move; they'll still defend themselves harder than most consumers would be able to, and will win their cases in court instead of in arbitration, which is even more costly for the consumer when they lose.

While arbitration favors companies, so do the courts. If anything, this just makes it more cost-prohibitive on the consumer side to make Valve face the law.

all-knight-party,
@all-knight-party@fedia.io avatar

So if it's worse for the consumer for valve to allow class action lawsuits, then should the consumer see all the other companies who force arbitration as the better outcome?

Chozo,
@Chozo@fedia.io avatar

Nah, not really. Technically, this is better. But only marginally so, and unless Valve does something catastrophically, egregiously abusive with the Steam platform, then the people who will actually benefit from this are few and far between. Valve wouldn't just say "come sue us" if they weren't wholly confident that they weren't about to be losing any cases any time soon.

This isn't some huge "win" for the people; gamers aren't gonna rise up over this. For 99.999% of Steam's userbase, this is an entirely lateral move. Valve are the only ones who will see any tangible benefit from this.

gedaliyah,
@gedaliyah@lemmy.world avatar

I think this still eliminates class action suits. According to the article quotes, they still define the court and terms under which you can sue.

Grimy,

Other companies didn’t pay the arbitration fee so valves system was a bit better than the rest. Realistically, the consumer always gets fucked.

The point is more that Steam is getting praised for this, while it’s just to make class action lawsuits, like the one they were just served with for their anti-competitive and monopolistic behaviors, much costlier for the other party.

conciselyverbose,

Except it doesn’t make class actions more expensive, because it removes the step of invalidating the arbitration clause.

Footing the bill for arbitration was pro-consumer. They abandoned the whole thing because of bad faith frivolous lawsuit spam trying to extort settlements, not for any other reason.

njm1314, do gaming w Steam doesn’t want to pay arbitration fees, tells gamers to sue instead | Ars Technica

Man anyone saying this is a bad thing has never been through arbitration before. It’s basically a room full of lawyers getting paid to waste your time and money just to fuck you over later. Course as I type that it kind of sounds like all lawyers…

gedaliyah,
@gedaliyah@lemmy.world avatar

I think more ironic than bad.

TheGiantKorean, do gaming w Steam doesn’t want to pay arbitration fees, tells gamers to sue instead | Ars Technica
@TheGiantKorean@lemmy.world avatar

Good guy Valve.

Quail4789, do gaming w Steam doesn’t want to pay arbitration fees, tells gamers to sue instead | Ars Technica

Imagine defending forced arbitration just to try to score on Valve…

DudeImMacGyver, do gaming w Steam doesn’t want to pay arbitration fees, tells gamers to sue instead | Ars Technica
@DudeImMacGyver@sh.itjust.works avatar

Don’t give me a reason to papa Gaben

away2thestars, do gaming w Steam doesn’t want to pay arbitration fees, tells gamers to sue instead
@away2thestars@programming.dev avatar

Anyone can ELI5 this thing? I’m pretty lost

Stern,
@Stern@lemmy.world avatar

Twofold: One, they lost a case in arbitration that basically said arbitration isn’t usable.

Two: Lot of companies do arbitration to avoid court, which works fine and is cheaper if you’re not getting taken to court much. If 75,000 people that could do a class action suit all go to arbitration though, the benefit is lost. Lawyers threatened that. 3 grand a arbitration case x 75,000 people == 225 million dollars on fees alone.

away2thestars,
@away2thestars@programming.dev avatar

Thank you, when does steam need to do arbitration?

Stern,
@Stern@lemmy.world avatar

Previously, any time they’d normally go to court, which was fairly rare, per the article.

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