I really liked the first one. For those who haven’t heard of it, it’s a weird platformer/collect-a-thon where you play as a spaceman (or a spacedog, funnily enough) scouting potentially livable planets for a ruthless company.
The first one was a bit undercooked, but the whole game was better than the sum of its parts. I’m curious to see if the sequel improved on the original.
For some reason, the game is still pending on GoG despite having released yesterday on Steam. I wish developers stopped the second-class citizen of their GoG users. I can understand small dev teams doing a staggered release for multiplatform games, but the game’s already on Steam, and GoG is just another PC storefront… I don’t understand.
FYI, the “O” in “GOG” is capitalized; it stands for “Good Old Games” as they originally made their claim to fame by modernizing access to literally old DOS, etc. games that are hard to run onodern PCs. It doesn’t stand for “of.”
With that said, yes, GOG should absolutely be prioritized, as well as itch.io.
You know the people that screamed not to buy the PS5 pro and games like the last of us part 1, a completely rebuilt game compared to the original…
Those are the same people that will buy a switch 2 and defend a $90 pride tag on a Mario kart game. I won’t buy a switch 2 for $450. That’s fucking insane. But the console will get scalped and people will still buy it for $800-$1200 for fomo reasons.
The console for $ 450 is not that insane (although it is somewhere PS4 power equal), the game prices and some other anti consumer practices are. I am playing in PC, and the only console i had the past 15 years was Switch. I did not know many games where dropped to $20 before Switch only to resale them at $60 after.
Many gamers had no problem with a $70 some years ago, buying the games and now its going up. Until they realize it, they will ask themselves why $120 games is the new norm in a few years.
Also charging $10 for playing the games you own in a new console that you bought, without almost no content, man consumers suck hard for accepting that.
Second video posted from this creator today . The presentation is very off-putting. I’d suggest they take a different approach if they want to be taken seriously and to garner more credibility. I couldn’t make it through either video.
Yep, this video is highly antagonistic like the rest of theirs. On the whole, they’re talking about the right thing, but the video tends towards generalization and ragebaiting.
Also months and months later there’s yet to be any news or progress on their “alternative” Unreal Engine fork that fixes TAA or whatever, despite the host talking very quickly over technical rendering jargon. You’d think with the ability to do that, they could manage to … disable TAA in Unreal. Vibes feel like a scam.
There is no world in which anyone ever designed a game for anything more powerful than a Gameboy where they expected people to see it as a seemless grid of squares so big you can see them from across the room. That’s just not a real thing outside of badly designed modern “retro” graphics. There’s a reason for that. Seemless square grid is ugly. Like, disgustingly hideous. I do not understand why anyone would ever want to subject their eyeballs to the atrocity that is giant square pixels. If you want to do that to yourself then I can’t stop you. There’s no accounting for taste and all that, but just know that I think less of you for it.
Real. Ever since I spent some time setting up good CRT shaders, playing retro games feels a lot cooler. They just give the best feeling and look pretty nice with them on. Sometimes for fun, I leave the shader on for regular Windows usage.
This is probably one of the best game series ever made. Probably the best Batman game series ever, too.
Each sequel adds new things without changing the core formula too much, each sequel is a bit bigger than the last game, and each sequel is just “more of what you love” about the Arkham games. Imo it’s everything a game and its sequels should be.
As long as the .modern AAA game development scene is still incapable of making GOOD new games that at least match their old beloved titles, I’ll take the remakes of the old games instead.
As long as the .modern AAA game development scene is still incapable of making GOOD new games that at least match their old beloved titles, I’ll take the remakes of the old games instead.
What makes you think. They can do good remakes, if they can’t make good new games?
Valve does provide a better ecosystem for the players compared to other platforms, and it has a bigger reach. Its %30 is fair. Itch, Epic and GOG all offer less features for less cost to developers.
I like the idea of the digital museum. Would be nice if remakes of games would include stuff like that about the original. If the remake isnt faithful to the original (faithful like the Resident Evil remake from 2002 was faithful, or something like Metroid Prime Remastered but an actual remake), then at the very least remakes should include a copy of the original game playable on the same device, either as a port or via emulation.
As much as I like this idea I don’t think many publishers would look at it and said anything other than “yeah, not worth the money”. We probably have a higher chance for the classic versions landing on GoG than being added as a freebie to a remake - they want you to play the new shiny thing, not the old one after all (that and no need to provide support to the old version).
Yes, but emulation is a very easy work around. There are even some open source emulators that allow commercial use without credit required and only require source code to stay open and post any changes made to the source code online. For most games, the default emulator will run like 90% of games perfectly fine and if proprietary code for porting to consoles is an issue, a compatibility layer can be written that isn’t open source can work around that.
Whats I am saying is, its such a low effort thing to do that shows the company honors and values their legacy content.
I totally agree. I just don’t have much expectations towards big publishers anymore, I guess. Not many approach the topic of remakes/remasters from the point of view of celebrating their history unfortunately. Heck, we had multiple instances of publishers removing the old versions from sale just to push people to the new one.
Low effort or not, companies (and many players to be honest) rarely care about their legacy.
at the very least remakes should include a copy of the original game playable on the same device, either as a port or via emulation.
I’d love to see developers and publishers start to do this. Though I am interested in Tomb Raider and how they handle the graphic toggling, which seems like a half-way point to what you’re describing.
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