Screwed over? What promised stuff didn’t 76 deliver on?
For me it seemed like Bethesda wasn’t entirely sure what they wanted from 76, except that they wanted to create a multiplayer version of Fallout, and make money on micro-transactions. Todd tried to drag it in the PvP direction, which was ridiculous when its their first multiplayer and fallout haven’t exactly been known for being balanced. Someone internally dragged it in the coop PvE direction, someone else towards roleplaying and building. And after a backlash, they reacted by focusing on getting NPCs in and on PvE coop. And house building because that sold.
I liked the initial story personally. The changed story with NPCs became too disjointed from the world already built. And had no driving force in it. No reason to care except seeing one faction win.
I would guess that any platform-exclusive game is going to have some level of that, just because you've got fans of Platform A and fans of Platform B. And Starfield was purchased by Microsoft specifically to have an X-Box (well, and PC) exclusive, so...
Go back to the 1980s, and it was "Mario sucks" or "Sonic sucks".
I play games almost entirely on the PC, so the Starfield acquisition (as well as the other recent acquisitions by Microsoft or Sony or whoever that have been driving the antitrust concerns) haven't really been on my radar, but if I had a popular game coming out on my platform and then someone paid to ensure that I didn't get it, I'd be kind of irked.
I did use a Mac, many years back, and I remember being annoyed when Bungie -- then a major game developer for the Macintosh, in an era when the Mac wasn't getting a lot of games -- was purchased by Microsoft in 2000. Halo did come out for the Mac, but Halo 2 didn't, and I imagine that a lot of people who were on the Mac then were probably pretty unhappy about that.
It's apparently coming out shortly (like, this month or next). But, more to the point, the delay apparently wasn't because a platform vendor purchased it to be an exclusive, but because the dev team hit some kind of technical problems with the port. That is, it's not in the group of "Mario and Sonic" exclusives used to sell a platform, and Microsoft's acquisition was to make Starfield one of these.
EDIT: Split-screen on the XBox Series S is apparently where the problem is:
Larian has been struggling to get Baldur's Gate 3's split-screen co-op feature running smoothly on the Xbox Series S. Despite the feature working as intended on Xbox Series X, Microsoft policy demands that Xbox Series X versions of their games cannot have any features that Xbox Series S editions lack. This means that canning the feature on Series S simply isn't an option for Larian.
This looks exactly like the tepid diarrhea I expected for 200 million dollars from 500 developers. It’s a miracle how everything MS touches becomes tainted, if someone told me that Arcane would be offering Redfall, I’d have refused to believe it.
I know that Mugen is just a word, but to me and a lot of other people, Mugen is the build your fighting game engine with a constant twitch stream that has Goku fighting and losing to Tetris brick.
I got this as part of a double buy together with Bionicle. I was a huge Bionicle nerd but ended up playing way more of this game. The combination of RTS and decreased focus on combat worked really well for me.
I am going to play the hell out of this once I get home.
I basically have a spreadsheet to tackle my backlog, I add 10 - 20 games to my list of games that I’ve bought (mostly on discount, some from bundles, and some from PS+, some emulated games, etc), then I’d just stream them.
If I don’t feel like the game is resonating with me, I’d just stop, assign Not Resonating tag and move on.
I do admit that when I see a big backlog, I tend to exhibit these behaviors:
Guilt in buying new games, which is not bad, now I only buy full priced game once or twice a year, and mostly buying discounted stuff
The need to power thru games that I don’t like, until I started using Not Resonating tag, which I give games that don’t click with me two tries, before giving up
I have hard time aiming the stomp, handling the motion control, and by the time I reached the underwater level, I’m exhausted.
It’s a good game, but sadly it’s not for me, at least not for long term session of playing. Maybe one day I will play the game in short bursts, but platformer is sadly not my genre.
Given the nature of how the site generally works and how most peolle appear to use it, shorts would be watched more often than a 20+ minute video. Most people just mindlessly scroll for a minute or two while waiting on something else. Only the losers like me have the time to watch a long video.
so frustrating to see everybody mass downvote posts like this because they dont like its contents. Stop shooting the messenger. The post is relevant to the community
Right? And not only that, how many down vote without participating in the discussion or even watching the video.
I understand holding a person to standard. But to say ‘I didn’t watch, I didn’t read but I don’t like the guy.’ that’s not what online community or discussion are about.
I think you miss the point also that it's been years that people have probably known the guy and his antics, so it's easy for them to write him off. I think it is ignorant of you to pretend that kind of plausibility doesn't exist.
Mind as well say "gee, why don't everybody sit and listen and watch everything Donald Trump does? I don't get it!"
This sounds like a troll comment, but I’ll give you the benefit of the doubt. People should and do listen to everything trump says. Because it is important to know what is being imposed or done in the world. Just like this topic, if you don’t want to participate in discussion that is fine, but you should not be saying ‘I am willingly ignorant and everyone else is the problem’
TL;DW: Mark lays out 3 reasons why a game dev might choose to make a game challenging, discusses why it is difficult to balance difficulty, and then talks about how Silksong balances difficulty by always giving players another path to explore when they hit a boss that seems impossible.
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