Same reason Skyblivion is allowed to exist; they’re making all the assets from scratch. Usually, the issue developers have with in-engine remakes has little to do with the modification of the engine, but everything to do with the mod team basically stealing assets from a different game. In truth, there’s no difference between Skywind and your favorite Skyrim overhaul mod besides the scope and scale of what they’re trying to do.
Clarification: Skyblivion is making most of the assets from scratch, but requires users to own Oblivion in order to import some additional assets and the full voicework which is still coming from Oblivion. There’s an installer which checks for both.
BGS have shown us nothing but good will, we’re following their guidelines strictly on assets - i.e. nothing ported, everything remade from scratch - and we’re requiring both Morrowind and Skywind to be installed… but there’s no guarantee. We’re not stressed about it.
I honestly have no idea who greenlit this or why; but given just how obscure the source is - I have hopes that it’s a passion project, and will be made with love and care.
Didn’t know about the NES game, thanks for the heads-up! It looks like it was only released in Japan and based on the original Kyatto Ninden Teyandee version, and not the deranged English dub.
Even calling the original series notionally relevant is probably a stretch, it wasn’t even renewed for a second season! 🤣 But I guess we have its general failure to thank for setting in the Rube Goldberg series of events which led to the absurd English dub?
The video itself is as you say, surprisingly interesting. But to be honest, I expected that. This channel has often interesting content like this. BTW Masahiro Sakurai, the creator of Kirby and game designer of Smash Bros., had posted a video about this system too. Its very interesting watch as well: Family BASIC [Programming & Tech] by Masahiro Sakurai on Creating Games
In EVE everything within 1000km is on the same “grid”. within a solar system you can only warp to known locations. That includes locations that were manually saved or celestial objects like moons and planets.
That means when someone warps to a moon, they can see anyone who warped to that moon, since they are on the same grid.
A safe spot is a location that isn’t on the same grid as a known location. You can still be scanned down by someone, but there are ways to know about it.
Edit: Its been a while and I’m no expert, so anyone feel free to correct me.
Yup that’s it, someone has to actively scan you down to reach you in a safe spot making you safe from anyone who don’t have a scanner, also you can see if someone is scanning you inside your safe spot
While you’re not wrong about the grid, safe spots like the ones discussed in the video are generally more about being not off-grid but also outside the range of the Directional Scanner (14.3 AU). These safe spots can only be found via Combat Scanner Probes.
That being said, closer off-grid bookmarks also have their uses, but wouldn’t generally be labeled “safe spots”. At least that’s how I went about it years ago, I am also on a very extended break.
EvE expert here, in addition to this, safe spots are created by warping between two points and using the “save bookmark” feature to drop a pin mid-warp. You then turn the ship around to warp to the empty location you saved. Making multiple safe spots and warping between them will drag you away from common warp vectors and celestial object allowing for some truly remote locations. This is important for being able to run and hide until your aggression or log-off timers expire (without a cloaking device).
Back in the day there were exploits that would allow people to throw themselves more than ~14 AU away from objects you could warp to and make safe spots. Most of these have been removed from the game but the ones that remain are golden tactical tools for Fleet Commanders and are worth a ton to keep secret.
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