youtu.be

magic_lobster_party, do games w Black Myth: Wukong – The First Hands-On Preview

I’m a bit concerned about the combat. Looks like they’re going for more spectacle over substance. He’s doing all the cool moves, but the enemies barely react from any of them. It doesn’t feel like every hit matters.

simple, do games w Black Myth: Wukong – The First Hands-On Preview

Huh, I expected Sekiro but the combat system seems very similar to Nioh. The three stances, immobilizing spells, and transformation spells reminds me a lot of that game.

DScratch, do games w Shapez 2 - Official Reveal Trailer

Smacks of Factorio meets Infinifactory

sugar_in_your_tea,

Yup, like the original.

LastYearsPumpkin, do piracy w Adam Savage endorses piracy, sort of.

TL;DW - he needs reference screen grabs to make his screen accurate props, but lately in browser DRM has been making it harder and harder to take screenshots (specifically using a Mac on Amazon streaming service). So if he gets frustrated enough, he’ll just torrent a HQ copy and use that instead.

DRM is making it annoying for everyone, and you never own anything if you don’t have an unrestricted local copy.

TwilightVulpine, do gaming w How Spec Ops the Line Condemns the Player: A Timestamped Excerpt from Games as Literature's Analysis

Considering it again, if the goal was to get the player to reflect critically about the sort of game they are participating of, then maybe laying on so thick on how the player, and solely the player, is at fault for pushing it to the end, is if anything counterproductive to that. Players of war shooters seeking a heroic fantasy don't exist in isolation, they exist in a culture that glorifies war and violence, with many parties that profit over it and/or want to incentive it.

To borrow the metaphor, "Walker" really did follow "Konrad's" orders, every step of the way. The author may be absent but the constraints of the story and gameplay are already set, the player can't truly break free without disengaging, and they can't evaluate critically without being engaged.

But the confrontation with Konrad, considering his and Walker's state, really suggests that they believe the issue is all in the players' agency and mindset, rather than the lack of a broader understanding. It claims that the player is at fault for "wanting to be a hero", no comment as to why they believe this is what a hero ought to be like, and what led them to believe that.

ConstableJelly,

then maybe laying on so thick on how the player, and solely the player, is at fault for pushing it to the end, is if anything counterproductive to that.

This is the argument I’ve seen many other creators make that I’ve never bought into. No one’s going to stop playing a game they purchased just because the game is accusing you of being responsible for the actions of the characters within it.

The argument that this creator is making, I think, is an assumption that if you are playing this game, then it’s intrinsically because you’re entertained by war shooters. Now that only really applies through a certain time period. Eleven years on from it’s original release, the only people playing it for the past few years are likely doing so because of its reputation as a meta-critical narrative. But it was released into an environment saturated with similar games based on real locations and real conflict involving real people. And I don’t think the intent was to target the player exclusively or even specifically for criticism, but rather that environment as a whole. Why was the industry uncritically making games glorifying violence inspired by real events (and Games as Literature does point out that the catalyst for this genre–MW4–was more cynical about its violence than the later games it inspired), and why were we enjoying them? And the response doesn’t need to be, and really shouldn’t be, “I should feel bad about this.” The argument is that the response the developers seemed to be aiming for is something like “Am I being mindful about the way my enjoyment of this entertainment reflects or maybe even shapes my view of and interaction with the real world,” if that applies to you. In other words: Do you feel like a hero?

With this interpretation, I disagree that the developers believed the issue “is all in the players’ agency and mindset.” You’re not being scolded for playing through this war shooter, you’re being urged to reflect on why people play through these kinds of war shooters, especially when the violence (as is common for the genre) becomes increasingly militaristic and (arguably) carelessly nationalistic. I concede there’s an argument to be made it’s too heavy-handed with that message or too accusatory in the wrong direction, but that’s just a risk for this type of art and is ultimately a subjective response.

TwilightVulpine,

SPOILERS, since there are people who haven't played it yet in this thread.

It seems relevant to consider that Konrad, which is the creator stand-in, is ultimately dead, and Walker, the player, is hallucinating an argument with him, where Walker must admit that he was responsible for everything that transpired. The ultimate conclusion of the game is the developer is basically saying "you did all this yourself, I'm not even here". While the shock of internalizing all that transpired and the player's role in it might shock some people into looking at these games beyond just the action and thrills, what it doesn't do is to guide them to question the premises, framing and conclusions of a game like this. The truth is that the players only have done that which the developers have enabled them to do, and this is especially important to consider when it comes to games that do try to make the player feel heroic for war crimes and historical revisionism. The creators are alive and present,

I definitely can't equate "Do you feel like a hero?" with being mindful about entertainment, especially not in its harsher version "You are here because you wanted to be something you are not". Unlike the video, I don't think we can gloss over that in the same scene the player is told "None of this would have happened if you just stopped". Applied broadly, it seems like what the studio suggests, is that people stop engaging with war shooters entirely. That indulging in this military fantasy at all is inherently reprehensible. That, like Walker, seeking someone to blame for the moral failings of such a story is an excuse to protect your own ego.

But usually, there are people who are responsible for the moral failings of military propaganda.

ConstableJelly,

Earlier in this video, Games as Literature does tie the “none of this would have happened if you’d just stopped” theme (i.e., the “hero” is the cause of the problems or at least a driving force for their exacerbation) as inherited from its direct inspirations: the Heart of Darkness novel and Apocalypse Now. So in the broader scope, the game is still addressing the original works’ anti-imperialist and anti-war themes while also adding the gaming industry meta-criticism.

But you make a good case that Yager added that extra layer clumsily by failing to direct its own additions with appropriate precision. Honestly, when I played this game a few years after its release, I interpreted it much the same way that you have here. But as I was watching this video I felt the pieces fit really well and just thought it was a really interesting perspective.

TwilightVulpine,

The general anti-war and anti-imperialist themes as well as the deconstruction of the military action hero that simply charges guns blazing are definitely well done. While I don't think their metafictional message is quite as refined and well directed, it was sure impactful regardless.

VentraSqwal, do gaming w How Spec Ops the Line Condemns the Player: A Timestamped Excerpt from Games as Literature's Analysis

I’m not even sure how I would go about playing this game nowadays but it did always sound fun, or at least interesting.

PositiveControl, do gaming w The Color of Corruption - How Purple Is Used in Video Games

One of my favorite videogame analysis channels

curiousgoo, (edited ) do gaming w The Color of Corruption - How Purple Is Used in Video Games

This adds up really nicely with the newest video of Razbuten “How Games Make Villains Sound Evil”

Link: https://youtu.be/nwOaDJcFgXw

yote_zip, do gaming w Pokémon Crystal AI Tournament - Scientifically Ranking the Pokémon Crystal Trainers
@yote_zip@pawb.social avatar

Yeah this is a good use of my time. I’m 25 minutes in and the production quality is top-notch.

prole, do gaming w ARMORED CORE VI FIRES OF RUBICON — Story Trailer

So hyped for this game.

HarvesterOfEyes, do gaming w ARMORED CORE VI FIRES OF RUBICON — Story Trailer
@HarvesterOfEyes@lemmy.ml avatar

I remember playing the demo of the first one (and then the game) when I was a kid and absolutely loving it, so I can’t wait to get back into it after all these years.

I also had no idea From Software created the Armored Core series (or, I guess, didn’t remember) so it came as a shock to me after watching 6’s first trailer and seeing their logo there.

smart_boy, do gaming w The Story of Factorio, the Game that Only Increases in Price

I really wish more indies could take on the no-sales policy. It’d give me tons more peace of mind to buy a game when I actually want to play it, rather than always waiting and doing weird backlog hoarding when Valve decide it’s wallet-opening-time.

But as the video shows, the policy was a risk for Wube even back in the day – it’s an even bigger risk now that everyone and their dog expects to wait for the sale, and especially if you happen to have a game that’s not quite as incredibly popular as Factorio.

sparky,
@sparky@lemmy.federate.cc avatar

They should do an April fools’ sale where they reduce the price by 1 cent

smart_boy,

It’s not exactly the same thing, but itch.io allow developers to have a “reverse sale”, where the price goes up for a given period. It was mostly a joke feature, perhaps intended to provoke a little thought about sales culture.

Sibbo, do gaming w The Story of Factorio, the Game that Only Increases in Price

How is this an unlisted video with some 250 views that seems like a high quality production on a channel with 1.2 million subscribers?

DrJenkem,
@DrJenkem@lemmy.blugatch.tube avatar

Maybe a leaked YouTube link from their Patreon?

Deestan,

I did not think that through.

Oh well, exclusive Lemmy access promo I guess. I’ll throw the Escapist an extra $10 on their next donation-enabled stream as an apology.

SynopsisTantilize, do games w Castle Crashers DLC Announcement: Painter Boss Paradise

Was just playing this with my kids on PS3.

style99, do games w Fallout: London | Trailer

33 GiB! That’s bigger than Fallout 4, itself. So, of course, I’m gonna download it.

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