youtu.be

Pregnenolone, (edited ) do games w 5 Games Made in Godot To UNIFY You

WASarD

ΔV: Rings of Saturn

Sprout Valley

Hauma - A Detective Noir Story

Noreya: The Gold Project

Those are the games

histy,

deleted_by_author

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  • dom,

    And cassette beasts

    TheEntity,

    Cruelty Squad too.

    UnknownQuantity,

    You’re the real MVP.

    jack,

    I especially like Those are the games

    CarGoFast23, do games w Unity ...It Just Keeps Get Worse

    Reddit 2.0

    thanevim,

    Twitter 3.0?

    Cyberflunk,

    X 4.💩

    elouboub, do games w Unity ...It Just Keeps Get Worse
    @elouboub@kbin.social avatar

    If the studios don't switch to Godot and contribute back, they'll be setting themselves up for another Unity a few years down the line.

    ExtraMedicated,

    I’m also interested in checking out Stride tomorrow. Hopefully I can find a good alternative to Mirror for multiplayer networking and the FinalIk package I had in Unity.

    elouboub,
    @elouboub@kbin.social avatar

    I'm curious why they chose C#. Maybe to be a Unity alternative without requiring to invest in a new language?

    ExtraMedicated,

    I don’t know, but I like C#. It’s got a lot of features that I like such as extension methods and custom attributes. And I feel comfortable with it.

    zik,

    Godot has C# as an option.

    bighi,

    If we don’t get together and destroy capitalism itself, we WILL get another Unity every few years.

    elouboub,
    @elouboub@kbin.social avatar

    The easier path is opensource. You can use it today, no need to wish the fall capitalism and do nothing until then

    brihuang95, do games w Unity ...It Just Keeps Get Worse
    @brihuang95@sopuli.xyz avatar

    Anyone know off the top of their head what the price difference is between Unity and Unreal now? And are there Unity engine alternatives that people can seek?

    echo64,

    there is no “price difference” they use a completely different pricing model, unity is SaaS, and moving to pay per install. Unreal is free, if you make more than a million dollars then you have to pay 5% royalties to epic.

    there is no equating the two

    rigatti,
    @rigatti@lemmy.world avatar

    Wouldn’t the new Unity pricing model be somewhat comparable to the current Unreal pricing model?

    micka190,

    Not necessarily. Unity says they’re charging per initial install once you break $1M (they walked-back on the “every” install bit), but Unreal takes a cut of your royalties once you break $1M, so it’s still hard to really compare them properly. If you’re making a free to play game, your install number could be dramatically higher than what a non free-to-play game would need to break $1M, for example.

    magic_lobster_party,

    Unity is charging per install (not per sold unit), so technically developers can owe Unity more money than they make.

    Stovetop, (edited )

    They’re pretty different.

    Unity is planning to charge a flat fee of $0.20 per install over the entire life of a game. A Triple-A developer can release a game for $70 and it earns ten million dollars. Assuming every customer installs the game maybe three separate times on average over their lifespan, Unity’s gonna take maybe about $85,000 in total in runtime fees. If the game had been developed in Unreal, Epic would have taken $450,000.

    But let’s say an indie dev makes a great game in Unity, sells it for $5, and it goes viral (like Vampire Survivors). They make ten million dollars, Unity takes 20 cents per install, and assuming the same install rate, the bill comes to $1.2 million, over 14x what the AAA developer is paying. Epic would have still charged $450,000.

    With the AAA example, Epic’s 5% may seem steep for games that cost a lot per unit, but at least when a game stops making money, they stop charging money.

    For Unity’s runtime fee, though, as people buy new PCs/consoles/phones and install their library of games to them over and over, the developer keeps getting billed with no profit coming in. Effectively, the more games they have out there in the wild, the greater a financial burden a developer has. They’ll be living in fear of some Reddit post sending 10,000 people in /r/gaming down a sudden nostalgia trip and wake up to a $2000 bill the next day with seemingly no explanation.

    And this is to say nothing of the problematic nature of how Unity would even accurately assess the install count of a game, or differentiate paid copies from promotional or pirated copies (which I doubt they will). Or if a developer wants to bankrupt a rival developer, how they could just rent a click farm in Malaysia to install a game over and over again and rack up a bill too high to afford.

    JasSmith,

    They’re just different pricing models, not different verticals. Unity is still cheaper, but incurs significant risk now. Whereas Epic will take their 5% after $1M, Unity has no revenue split. However now that they’re charging per install, devs need to be sure their marginal profit clears this bar. No one is sure their pricing model works before launch, so I think this risk is unreasonable.

    Haui,
    @Haui@discuss.tchncs.de avatar

    Pretty sure godot is pretty up there from what I hear but that’s the extent of my knowledge.

    Maven,
    @Maven@lemmy.world avatar

    Godot is great at 2D and would be a great replacement for those games but lacks a lot of 3D stuff Unity users would miss. If someone is doing a 2D game tho… Godot is a fantastic option to go with.

    Haui,
    @Haui@discuss.tchncs.de avatar

    Thanks for elaborating.

    Weslee,

    Is Godot a full engine? I thought it was a UGC platform (like Roblox)

    Haui,
    @Haui@discuss.tchncs.de avatar

    I have literally no idea. It just pops up left right and center so it seemed it is a competitor.

    Weslee,

    It looks like it’s a full engine, that’s pretty neat. I might have to check it out, though I’m on unreal ATM so unity drama doesn’t affect me

    Haui,
    @Haui@discuss.tchncs.de avatar

    Thanks for elaborating. Unreal is supposed to be very good. How is their price model?

    Weslee,

    It’s free until you make a million dollars (so basically it’s free for me, probably forever 😭), after which they take 5%

    Haui,
    @Haui@discuss.tchncs.de avatar

    In that case, it’s a pretty good model. Thanks for elaborating.

    Maven,
    @Maven@lemmy.world avatar

    It’s a full engine! It specializes in 2D games but their 3D support is growing rapidly, just not up to what Unity and Unreal offer right now. Here’s a showreal they did for games released using Godot last year: youtu.be/UAS_pUTFA7o?si=QuPq6hByt-lve-vg

    Weslee,

    Ah nice, I might check it out after my current projects

    captain_aggravated,
    @captain_aggravated@sh.itjust.works avatar

    Today I learned that Cruelty Squad was made in Godot.

    captain_aggravated,
    @captain_aggravated@sh.itjust.works avatar

    Godot is a full engine, I would position it in the market somewhere between Unity and GameMaker Studio. It is capable of making 2D and 3D games, though there’s some things Godot lacks, for example the asset streaming capabilities that allow for large seamless open worlds without loading screens, they’re working on that.

    Godot runs on WIndows, Mac, Linux various BSDs, and they’re working on an Android port. Godot games can be exported to Windows, MacOS, Linux (and thus SteamDeck), BSD, Android, iOS and the web. Godot games can be ported to consoles, but Microsoft, Sony and Nintendo are really fucky about licensing. The way you would go about publishing your Godot game to Playstation, Xbox or Switch is to work with a porting company who specializes in such things.

    Fun fact: The Godot IDE is itself a Godot “game.” The Godot editor runs in the Godot engine and is built from UI tools available to end users; this makes it pretty easy to create tools and extensions to customize the editor to your team or project’s needs. It’s also a practical demonstration of how robust Godot’s UI creation tools are; I’ve been toying with the idea of building a woodworking CAD program in Godot.

    Weslee, do games w Unity ...It Just Keeps Get Worse

    Am I the only one that wishes these video posts had some text explaination for those of us at work and unable to watch videos in the middle of the office?

    Candybar121, (edited )

    deleted_by_author

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  • BlinkerFluid,
    @BlinkerFluid@lemmy.one avatar

    I don’t own any airpods. Is Apple discipleship so strong that we all just assume everyone has the newest tat?

    Quick, check your iPhone…

    Candybar121,

    Ok man youre fucking retarded. I use android.

    Candybar121, (edited )

    Airpods came out in 2016, that’s not exactly the newest “tat”

    You’re fucking stupid btw, I use android.

    Cylusthevirus,
    @Cylusthevirus@kbin.social avatar

    hipsters who hate everything Apple

    If anyone needed conclusive proof that the word "hipster" is now functionally meaningless, here it is.

    Candybar121,

    thats crazy, you’re telling me language evolves? does anyone else know this?

    Bipta,

    This is conclusive. Time of death 11:41, September 15.

    Doug,

    Have you considered that plenty of people probably find your advice stupid and condescending regardless of saying the word “airpod”?

    Or that the word airpod was also unnecessary since you already said headphones?

    Apple defaultism is pretty dumb on its own, but it’s hardly the biggest problem with your comment.

    Candybar121, (edited )

    How was the original comment condescending? If you take offense to “Have you considered wearing headphones? You can pop an airpod in and listen to the audio without even having the video on your monitor. Or enable captions and just read the video like an article.” then you’re a bigger snowflake than any liberal. Now I’m being condescending on purpose, because every reply I’ve gotten has been idiotic and a waste of my time to read. OP said I can’t watch the video because I’m at work so I offered 2 solutions. I’m so sorry I tried to help! I’ll make sure to ignore anyone asking for help for the rest of my life. Thanks Doug!

    TheMauveAvenger,

    Some of us here didn’t grow up in the YouTube generation, where what could be a one minute read has to be turned into a ten minute ad-riddled video with over the top voice acting, “artistic” shots, and useless transitions.

    ekZepp, (edited )
    @ekZepp@lemmy.world avatar

    Done 👌

    Weslee,

    Thank you!

    casmael,

    Excellent work srgnt

    executivechimp,
    @executivechimp@discuss.tchncs.de avatar

    I’ve found this useful: www.summarize.tech

    ekZepp,
    @ekZepp@lemmy.world avatar

    Nice tool

    lolcatnip,

    If it does what it sounds like, it really should be integrated directly into Lemmy or Lemmy clients.

    BigVault,
    @BigVault@kbin.social avatar

    That's one for the bookmarks. What an incredible site.

    variants,

    looks very useful but the description is pretty sus haha

    Get a summary of any long YouTube video, like a lecture, live event or a government meeting. Powered by ChatGPT.

    government meeting?

    Raxiel,

    Parliamentary debate or similar?

    JackGreenEarth, (edited )

    Doesn’t this? (Jerboa) image

    Weslee,

    Yeah it was added by op. (thank you op!) Very kind

    JackGreenEarth,

    Yes, they did, but I meant the link summary under the link, not the text body. Unless that is also made my OP.

    Weslee,

    Ah yeah but that summery inside the box doesn’t really give any info

    JokeDeity,

    I’ve had that thought about 6 separate times this morning sitting at a hospital. I miss RIF showing me the link before I go to it.

    gravitas_deficiency, do games w Unity ...It Just Keeps Get Worse

    Holy shit, I had no idea about that whole quid-pro-quo bullshit. That’s crazy. Also, that’s definitely super illegal.

    Rolder, do gaming w Paper Mario: The Thousand-Year Door - Nintendo Direct 9.14.2023 - YouTube

    When are we gonna get a new Mario RPG that has similar gameplay to the first two paper marios

    DoucheBagMcSwag,

    There’s a remake of the first Super Mario RPG coming…likely for switch successor

    can,

    RIP Mario and Luigi

    spriteblood, do gaming w Paper Mario: The Thousand-Year Door - Nintendo Direct 9.14.2023 - YouTube

    All the hype I've heard about the original, I'm excited to try this! I played Sticker Star but none of the other newer games, which I understand isn't the best representation of the series

    can, (edited )

    Oh you’re in for a treat. I’d really recommend playing the original Paper Mario first if you haven’t already.

    Geek_King, do games w Official Release Date Trailer | Warhammer 40,000: Rogue Trader (Dec. 7th, 2023)

    I love the setting of WH40k, but I don’t like tactical games. I don’t play the table top for this reason, so for GW to have this giant fleshed out universe and just about exclusively make games similar to their top top offers feels like a huge waste. They could be commissioning so many other game types!

    Chailles, (edited )
    @Chailles@lemmy.world avatar

    I’m not super familiar with the WH40K franchise and what other games are out for it, but what genre of games would you have preferred they do? I suppose a straight up action shooter would work, but isn’t there a Space Marine sequel coming soon that’s for WH40K? Plus there’s also Darktide (the futuristic counterpart to Vermintide).

    Geek_King,

    Oh yes, I’m very expected about Space Marine 2, especially when I found out it’s co-op for up to 3 players! The problem is, GW has a problem with having shitty games get made, Martyr wasn’t very good, Darktide was received very poorly, buggy, unoptimized. Deathwing, same thing, buggy, glitchy, shallow.

    Yes pretty much any other genre of game would be great, The RTS games in the Dawn of War series were great, 1 and 2 were fantastic, 3 was hot trash. First Person Shooters would be nice, 3rd person action games, god even a Telltale Games style story driven narrative game in the setting of you being an Inquisitor chasing a heretic would be wonderful. There are just so many things they could do with the setting! For me the sweet spot is audio books, I love listening to stories sets in the WH40k universe! The Eisenhorn series was fantastic! I also love a ton of various space marine centric stories. But I adore the Necron and had a massive amount of fun with The Infinite and The Divine (Warhammer 40,000), and The Twice Dead King series.

    explodIng_lIme,

    From the top of my head there’s Inquisitor Martyr, Space Marine 1 and soon 2, Darktide and Boltgun that are not tactical/strategy. Ever since DoW3 I believe most W40K games haven’t really been in that genre.

    Geek_King,

    I know of those games, but when you compare the number of turn based tactical games vs how many are different genres, the ratio is pretty crazy.

    Defaced, do games w Starfield, is it getting review bombed?

    I don’t like it, so many loading screens, the faction bounties are copy/paste, the space combat is awkward, neon was a huge disappointment to me being just one long corridor with neon signs, the main quest railroads you like no other Bethesda game before it and it’s just not fun to me. I’ve come to the conclusion it’s just not for me and moved back over to baldurs gate 3 and recently started another new run in the outer worlds.

    c0mbatbag3l,
    @c0mbatbag3l@lemmy.world avatar

    I’ll keep plying the low atmo worlds in Elite until the game for me comes out, I guess.

    Defaced,

    I mean, my opinion is anecdotal I suppose. I have friends that like it and some that think it’s just okay. For me, I just wasn’t having fun and that’s the point of games, to have fun. I also don’t really think their whole “NASApunk” style is very good. It doesn’t feel like it has any unique style or identity. It’s honestly baffling to me how it’s gotten some 9’s and 10’s for scores. It’s easily a 7 out of 10 for me, maybe even a 6. It’s definitely not the game Bethesda sold everyone on with marketing IMO.

    CharlestonChewbacca, (edited )
    @CharlestonChewbacca@lemmy.world avatar

    I thought the main quest lines were pretty great.

    All the side content is pretty bland though.

    The loading screens aren’t bad if you’re properly using fast travel.

    Defaced,

    The loading screens are atrocious even for a Bethesda game. Walk up a ladder, loading screen, open a door, loading screen, dock with another ship, loading screen, travel to another planet in the same system, loading screen, land on a planet that’s already loaded, loading screen, exit the ship, loading screen. Maybe it’s different on PC, but I’m playing on a series S that has pretty fast read/write speeds and that’s just absurd. Pretty sure if my character could use the toilet there would be a loading screen for the bathroom.

    CharlestonChewbacca,
    @CharlestonChewbacca@lemmy.world avatar

    You don’t need to do all that stuff though. Use your missions tab and the map to travel directly where you need to go.

    It’s a massive open world game, there are going to be loading screens. But you can limit them by fast traveling directly.

    Kachilde,

    So your suggestion is to not play the open-world part of the open-world game?

    CharlestonChewbacca,
    @CharlestonChewbacca@lemmy.world avatar

    It’s still open world in the sense that there are plenty of places you can go to and in any order without being gated through a linear story line.

    Even if you were to ignore my advice, it wouldn’t be any more open world because travelling between these areas is always gated by loading screens.

    My suggestion is merely to reduce the amount of loading screens between zones.

    Instead of leaving constellation, loading Jameisom, getting on the train, loading the shipyard, entering your ship, loading the ship interior, taking off, loading space, going to your map, selecting warp to sol, loading sol, selecting a landing site on Cydonia, loading your ship interior on cydonia, leaving your ship, and loading cydonia.

    I’m suggesting you fast travel straight from the lodge to cydonia. Cutting 7 loading screens down to 1.

    Of course, I also recommend that you take time to explore the areas you’re in.

    ech, (edited )

    You’re right that the loading screens can be minimized with fast travel, but also, some of the best parts of a game like this is the immersion, which doesn’t really work well with loading directly from point to point on your to-do list. I think Starfield is fine, tbh, but I do agree that the amount of loading screens is excessive. Games like NMS and Elite Dangerous have been doing seamless space travel for a long time now. There’s really no excuse.

    amio,

    The excuse is the engine they refuse to let die. It's not a good excuse, but that's a lot of the trademark Bethesda wonk.

    ech,

    Yeah, that tracks. I get that as a company, they’re gonna wring every resource dry before ponying up the money to redevelop, but that engine’s been showing its age for a while now, and Starfield is a great concept that deserved better.

    CharlestonChewbacca,
    @CharlestonChewbacca@lemmy.world avatar

    I get what you’re saying, but eliminating loading screens in a game like this just isn’t feasible.

    NMS or Elite Dangerous style space travel might be, but then it would have a similarly cartoonist reduced scale. I wouldn’t mind that personally, but I get why they didn’t do it.

    My primary complaint is that the cities themselves are split up into multiple zones. If Skyrim can be entirely open, so to should Jameison.

    ech,

    I’m not saying they need to eliminate them entirely, just agreeing that there are way too many, and “fast travel to the plot” isn’t a reasonable solution in a game like this. I do think (mostly) seamless space travel would go a very long way to helping the overall experience.

    cloaker,

    Are you on an HDD? new PC, new SSD, haven't sat in a loading screen for more than 3 seconds but usually less than 1.

    Defaced,

    Nope, running off a series s which uses internal nvme SSD storage.

    rDrDr,

    Ya it seems to load much faster on a PC. 1-3 seconds on a PCIE 4X4 drive.

    Ataraxia,

    Skip the loading screens and just jump the walls or off balconies. Duh.

    Omegamanthethird, do games w Starfield, is it getting review bombed?
    @Omegamanthethird@lemmy.world avatar

    Most of the negative commenters I’ve heard from have been reactionary. Most who play it say anywhere from pretty good to amazing.

    For the record, I’m a Playstation fanboy who thinks Bethesda’s best work is Morrowind and Fallout 3.

    c0mbatbag3l,
    @c0mbatbag3l@lemmy.world avatar

    What did you like about Fallout 3 that makes you put it in their higher tier of quality?

    Rhynoplaz,

    Liam Neeson was my daddy.

    c0mbatbag3l,
    @c0mbatbag3l@lemmy.world avatar

    Can’t argue with that. 11/10.

    Omegamanthethird,
    @Omegamanthethird@lemmy.world avatar

    Early Bethesda games in general focused on giving you more freedom and the tools to do what you want. Where later games tried to give you more cool things to do. I think the quality decline is obvious from the change.

    CharlestonChewbacca,
    @CharlestonChewbacca@lemmy.world avatar

    Morrowind and Fallout NV are incredible.

    Fallout 3, Oblivion, and Skyrim are great.

    Fallout 4 is bland as hell.

    Fallout 76 and ESO are hot garbage.

    I’d put Starfield in the great tier.

    tal,
    @tal@kbin.social avatar

    I would rank Fallout: New Vegas more-highly than Fallout 3 too, but it wasn't developed by Bethesda. They just published it. Obsidian developed it.

    CharlestonChewbacca,
    @CharlestonChewbacca@lemmy.world avatar

    Good point.

    RobertOwnageJunior,

    ESO is great, though? It just has a shitty combat system with attack weaving. Even 76 isn’t that bad anymore. Honestly just seems like you get your opinion out of gaming journalism.

    CharlestonChewbacca,
    @CharlestonChewbacca@lemmy.world avatar

    I have literally never watched or read a review of ESO or Fallout 76.

    I played both.

    ESO fails at being a solid Elder Scrolls game because it’s tailored more toward an MMO experience. The writing is awful, and the quests are boring. The combat sucks, and the social features are abysmal given you can’t even share quests. Literally the only reason I could imagine anyone playing this game is because they want to grind out an MMO every day that’s set in the Elder Scrolls universe.

    Fallout 76, I don’t even know where to start. Again, the MMO mechanics tear out everything good about Fallout games to deliver a bland, grindy MMO with bad combat.

    bighatchester,

    I really dislike most of the games Bethesda makes . Skyrim I found glitchy and the sword play felt really bad . Fallout 3 the gameplay seemed like walk backwards and shoot. I did like death loop thou

    caut_R,

    I felt the same until I modded the shite out of Skyrim this year and now my mod list hit critical mass and I‘m having an absolute blast with it. Starfield runs worse and looks worse for me so that game needs some time in the patch and mod oven before I dive into it… I‘m patient.

    tal,
    @tal@kbin.social avatar

    I don't disagree that the mods for Bethesda games are cool, but problem is that the barrier to getting a massive mod list set up and working after years of mods have come out is considerable.

    I feel like, given the sheer size of the mod library, mod managers need something like a list of base, curated set of mods to start with, kind of what Wabbajack does, but then have the ability to add mods to it. That way, to get you most of the way to a heavily-modded game, you just pick from among a few popular modlists.

    Choosing that curated set to start with would let you avoid spending hours poring over reviews of different mods and culling obsolete information to determine what you think the current-best, say, lighting mod is.

    And have the ability to update to the latest version of the modlist, or roll back to an earlier.

    Once that's up and going, then if you want to go tweak it or add or remove a particular mod, you can.

    AstralPath,

    This is the way to be. I won’t be buying Starfield for at least a year, likely longer. By that time GPUs will be able to run it easier and I’ll be due for a new one. The game will have also seen its most significant bugfixes in that time.I haven’t bought a new game hot off the press in almost a decade.

    Don’t eat your burger hot off the grill, let it cool and allow it to congeal the fats a little bit. That way it doesn’t fall apart on the first bite. ;)

    brawleryukon,
    @brawleryukon@lemmy.world avatar

    I did like death loop thou

    That would make sense if you don’t like the games Bethesda makes since that one was Arkane.

    c0mbatbag3l,
    @c0mbatbag3l@lemmy.world avatar

    You should try Prey if you enjoyed Deathloop, it’s DLC “Moon crash” was made a few years prior to Deathloop and incorporates similar mechanics except the map is randomized on each playthrough so it’s always a little different.

    Same company, but it feels like Moon crash was a more interesting version of what DL did. Plus Prey occasionally just goes on like 90% off sales (one time I snagged it and the DLC free on Epic Games.)

    bighatchester,

    Im pretty sure I have it on epic games too will have to check it out

    steal_your_face,
    @steal_your_face@lemmy.ml avatar

    I played it and thought it was mid. Didn’t hold my interest at all. I’ve haven’t played a Bethesda game since oblivion though.

    dylanTheDeveloper,
    @dylanTheDeveloper@lemmy.world avatar

    I can see why the reviews are between ‘Best game ever’ and ‘worst game Bethesda made’ and it’s so strange. I personally love Starfield and it’s universe while my friend hates it because it’s boring for him.

    Ketram,

    Tbh, me and at least 2 other people I know bounced off it hard, even after giving it multiple chances in 10+ hours of playing. Some people just aren’t jelling with it even with playtime.

    dylanTheDeveloper,
    @dylanTheDeveloper@lemmy.world avatar

    I personally like to explore barren world’s and drift around the galaxy but I can see how boring it would be for alot of people.

    zeshi, do wwa w Dlaczego warszawski transport szynowy jest jednym z lepszych na świecie

    Jak mieszkasz blisko linii metra lub tramwaju to super. Ale np dojazd na Mordor albo na południowe regiony dalej od metra to nierzadko jakiś pierdolony żart. Warszawa najgorsza nie jest ale widać objawy samochodozy i braki torów.

    Natomiast autor jest z Kanady a wszystko co wiem o zbiorkomie w Kanadzie sprowadza się do “rotfl”

    Deestan, (edited ) do games w Heretics Fork Official Trailer + Gameplay

    Never heard of it until today, but I’m hooked by the visuals and it looks interesting. Think I’ll give it a go.

    Update after 1 hour: It’s good!

    shitpostpolice, do games w Heretics Fork Official Trailer + Gameplay
    @shitpostpolice@lemmy.world avatar
    LukaszWyrak, do wwa w Dlaczego warszawski transport szynowy jest jednym z lepszych na świecie

    No żeby warszawski system transportu szynowego należał do najlepszych na świecie to przesada, bo jednak ciągle sporo dzielnic w tym dużych i gęsto zaludnionych osiedli nie ma dostępu do transportu szynowego.

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