Morrowind is the height of the series for me and one of my favorite games of all time. But the level of detail and fidelity in Daggerfall is just staggering.
They were forced to change the name and some artworks after receiving a cease and desist by Sony over the BloodBorne Intellectual Properties.
In the USA, IP protects not only blatant name copies but also applies to any product that attempts to make consumers associate the two or confuse the two. So by constantly saying “ITS BLOODBORNE KART ITS THE KART GAME BASED ON BLOODBORNE! SONY’S IP BLOODBORNE PRODUCT, RIGHT HERE!” we’re actually making future lawsuits more likely.
I understood the cease and desist more like a “we love what you’re doing here, but because of copyright, please don’t blatantly use our name” But I’m not used to legal speech so maybe I mayorly misunderstood this.
I had a chance to play for a couple hours this morning, and I’m impressed so far! It’s a metroidvania game, but with a souls-like bonfire/estus flask/lose experience on death and try to recover it mechanic. Movement and combat feel fluid, and deflecting attacks feels great. The combat system seems simple right now, but I have barely unlocked any of the systems in the game and it’s a metroidvania so I know the complexity will only grow.
The world is beautiful and has a complex history that I want to learn more about, although the dialog is a little bit jointed, probably due to localization issues. There are definitely some aspects of body horror to the game, with humans Apemen from the Big Blue Planet being used as livestock in a creepy, gory, ritualistic fashion in the first level. It’s definitely not a horror game, though-- the protagonist is powerful and can fight back against enemies without fear of running out of resources, although combat is definitely unforgiving.
I can tentatively recommend it right now, although I haven’t played it enough to give it a full review yet. I haven’t played it on my steam deck yet, but I’ll give it a shot tonight and give my thoughts over on the steamdeck community
The game idea itself was pretty cool, flying around a city that you could create yourself. But the controls for the helicopters were very strange. And the gameplay itself was not all that good. Mostly, I just liked the Apache helicopter you could use to blow everything up
I liked how SimCopter actually used the same systems as SimCity 2000, with cop cars coming from police stations and fire trucks from the firefighters. Well thought out SimCity maps actually made your life easier, rather than being window dressing.
I wish someone would bring back the concept. There was a SimCopter mod for Cities: Skylines back when it first released, though I think it was abandoned. That would be the perfect game for it, since half of SimCopter was dealing with traffic and Skylines had an amazing traffic simulation.
Mostly, I just liked the Apache helicopter you could use to blow everything up
Until you hit a nuclear power plant and it wiped out half the city (and probably fried your copter too) once it burned down.
UFOs would also start spawning when an Apache was present on the map and start abducting civilians and blowing up buildings until you shot them down. I think that was the only other disaster the game simulated?
What we need is the ability to both build the city, and jump into anyone’s body and go about their lives. Get in their car, go to their home, kill their family, pet their dog/cat.
While it was extremely limited due to the tech at the time, I truly enjoyed this and SimCopter for the ability to drive/fly around your created cities. Would love to have seen some semblance of physics included. I just recall any cars you drove up/down hills just conformed to the terrain. Was still extremely fun.
Blast from the past! I had this on cdrom. As a child I remember our old computer that had Sim City 2000 on didn’t have a cdrom drive. Our new computer did. I fondly remember copying my favourite cities from the old to new via floppy disk. Those were the days!
youtu.be
Aktywne