To me it’s less about the user reviews, and more about how as now some time is passing, listening to professional reviewers in podcasts etc, more and more the mood turns… tepid?
It’s not that anyone is underwhelmed. More just… whelmed.
I’m 20 hours in and not having a good time. Feels like I’m forcing myself to play instead of looking forward to it.
It’s just… bland. There’s no memorable characters, no breathtaking worlds, no addictive gameplay loops or memorable story. Just go here, fight pirates, click on one thing, 30 seconds cutscene of talking, repeat.
I really, really want to love Starfield but I just don’t get it.
Wow. Apparently, Satisfactory has been upgraded since I last played so I’ve got to go back and give it another play. Never thought to build that high! Never thought to connect one vertical conveyor to another! Too much ‘thinking in the box’ I guess.
There’s something I’d like to call “the Bethesda” bar. It’s basically an industrial bar lower than most. Let’s define what that means:
releasing the same game over and over
make games so buggy that a release with only a couple hundred of glitches is deemed "polished*
ignore progressive development for things like NPC AI
put all the money in marketing and hype
make the user think they’re getting something new, rather than just another boilerplate game
I’m sure the story writers did some characters justice, but I won’t be playing this game - especially since Bethesda claims it “can’t run on older hardware”, despite the fact that modders are proving them wrong.
The Betheada bar is a cancer upon the industry and I view it as consumer facing psy-ops, relying on brain-dead fanboys with nothing going on in their lives to squeal with glee as a new AAA-title is released to fill that void.
Ah yes the “everyone who likes something I don’t like is a brainless zombie” argument, coming from someone who doesn’t like Bethesda and hasn’t even played the game.
The short but incorrect answer would be somewhere between 300-400 hours, but that’s from the start of playing Satisfactory (as in, my first time playing this game) up to completing the last launch in the space elevator to get the golden mug. It also includes many nights of just leaving the game running. I originally started (with friends) in the flat grasslands and started moving a lot of production into the area you see in the video. A lot of the coal generators and things built on foundations (the stuff that looks neat) was built by friends.
I have started work on splitting up parts of the Sushi Train into smaller factories. The thing I liked about the Sushi Train was that if one of the assemblers/manufacturers/etc weren’t producing anything anymore, then another could use the same building resource instead. That way you don’t end up wasting ingot/ore production because the assemblers are idle. As an example, I have moved copper sheet, ingot and wire construction (mostly) next to the miner and each of the 3 can use 100% of the miners output. That way resources are only wasted if both constructors are idle and no ingots are needed elsewhere.
I am really enjoying it. The emergent story-lines that have cropped up just from me doing stuff is great. Having to really focus my skill points into perks forces me to stick with a play style and the gunplay and upgrades are fantastic. I love just fucking off to some random corner of the galaxy and finding a whole entire storyline to explore. Yes, the lack of low orbit flying is glaring since I played a lot of NMS but the story telling here is top tier and I just keep wanting to go back and play. Even now, I am just writing this one comment and then I am off to betray the Crimson Fleet >:)
Starfield has fantastic art direction and ambience. The gunplay is really good, perhaps the best gunplay of any RPG, and a surprise coming from Bethesda. Story hits some good beats, and exploration is rewarding, though repetitive about 50% of the time in the typical Bethesda fashion (remember Draugr crypts?).
That being said, the game has some shortfalls, primarily in the roleplay aspect. The ship building and crew management is good, but it doesn’t feel great, and is sometimes just frustrating, so you never feel truly immersed in your own ship. Lack of low earth orbital and terrestrial flight is immersion breaking (even if players might opt to skip it if it were present) along with the fact that the ship is relegated to being a flying mule and most transportation is basically instant teleportation via menus, which IMO hurts the isolation and exploration RP and challenge. Ship combat is straight up mediocre for a space game in 2023. Gun selection and modding is decent, but far from top tier. I would describe the apparel as a bit on the bland side, few of the clothes and armor pickups made me go: I want to put this on, I’ll look badass (Cyberpunk 2077 syndrome).
In fact I think starfield shares a lot with Cyberpunk 2077: massive budget, AAA art direction with gameplay spread across so many systems and features that a lot of them leave you wanting more.
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