All three of my dual sense controllers have stick drift , I managed to fix 2 of them by taking apart and cleaning them . The third one I’m in the process of replacing the potentiometer just haven’t had time to finish it yet . Barely had these issues on my older controllers that got so much more use.
I think that’s been a fair description of the AAS space for a long time, which is fine. If you want innovation, go indie, if you want big budget, go AAA
PSVR2, you cannot buy replacement parts. There are a number of flimsy parts on this device, bits of plastic that can deform. Once that happens you are out of luck if you aren’t within the warranty.
Hoping so, so, so hard that this can ascend from being eurojank and have a smooth release with very little bugs and crashes. It seems like this team has a lot more resources now.
The innovation vs stagnation debate has been had across all sectors, but it’s imo also an effect of cost-cutting and risk-minimization. Every time something new fails, you lose money, which means you have to cut more somewhere else if you want to keep your profit margin the same. So instead, you don’t try new things, you fire your creatives, you make every product more safe and bland.
Of course that’s a bad plan, but that’s where being drawn to reuse and reboots and endless sequels comes from.
We can’t fix stagnation until we fix mindless profit-seeking to appease mindless demands for infinite stock price growth.
I’m only a few minutes in, but one thing I’m already noticing from the gameplay: proper ammo types being looted like 9x19mm FMJ (as opposed to “Pistol Ammo” reported from a previous build). Good sign.
EDIT: The visuals are stunning and it’s promising how well they’ve captured (and built upon) the stellar atmosphere of the originals. I love hearing the designers emphasise loneliness, desolation and fear - all essential to the magic of STALKER. I do hate the immersion breaking video game compass at the top. Hopefully it can be turned off.
I remember you were upset about that change which I agree would have been immersion breaking. Glad to see they are making that change. Looking forward to watching this later
I think it looks pretty good. Intrigued about what they said about the AI, I think that’s one of STALKER’s strengths - A-life and not only the combat AI but the way the world feels alive and dynamic. If they nail that - along with the atmosphere - they’ll have a great product, even should it turn out the story is mediocre.
Isn’t Thor an industry insider? Like, he works for a game developer? Wouldn’t that be a conflict of interest?
But regardless, “The terms say you don’t own the game” is not an argument against the problem. That is the problem. From a legal standpoint, games with those terms must be required to say in both terms and marketing that you aren’t buying the game, you are leasing the game.
Imagine a car rental company saying in their marketing: “Buy a car for as low as $70.” They’d be sued instantly, and lose. Why isn’t it the same with software?
They want to lease games to us, then force them to market it as leasing and make them take the fat financial L that would result.
He also works for the publisher offbrand games. Offbrand currently has exactly one game in its portfolio: The upcoming smash bros like “Rivals 2” - a game with a big multiplayer focus that might even be free to play.
Many games already do this and I would like to give honorary mention to NeocoreGames who have done this to their Van Helsing and most recently with Warhammer Inquisitor. Latter one just recently got offline support with all past seasons playable.
I dont think its unreasonable to require even live services or mmos to have robust end-of-life plan that quarantees customers that the game will remain playable in some form or another.
youtu.be
Gorące