EVE would have been great if CCP wrent so greedy. Its just too expel sive to be fun. Paying this kind of money, for a game every month turns a game into a job that you feel you have to play, even when you’d rather try something else, just to get the subscriptions worth out of it.
Tbf, it really started to go downhill, when they got bought up.
I am generally in favor of a subscription model as opposed to the whole loot box crap, cause you know beforehand what you get and what it costs. Yes, it creates some FOMO, but this was partly balanced out by the passive skill training system.
Its just too expel sive to be fun.
I have a reoccurring “nightmare” in which I try to get back into EVE, log in, notice I logged out in a high value ship in the middle of null sec and struggle with the overview. Had a lot of fun playing for a couple of years, though.
There’s definitely been examples of corporate pandering and virtue signaling in the game industry but most “arguments” are just attempting to shut down the existence of non-white people’s existence (‘DEI’) and the existence of LGBTQ individuals and support the ideology that women can’t be anything but submissive.
Hell they called Wolfenstein II woke because you kill Nazis. That’s really all you need to know about what these kinds of people who are obsessed with “stopping wokeism” are
That is true but it no longer becomes "minority’ when government officials (GOP) start saying the same thing (and they are)
Once you have that, these Nazis not only feel like they have representation and a voice, but validation and vindication for their ideas now (which is where we are at the moment)
not sure why we are getting into politics but if we are... my bigger concern is the regime and their political lapdog supporting genocide NOW... no need to worry about Nazi in the future when we got them here and now.
I’m glad that it seems sufficiently different from Ghost of Tsushima. I kind of dislike how most sequels these days are almost the same game with some small improvements in graphics and gameplay (Horizon Forbidden West, Spider-man 2). With the new character and time period, this seems like a more substantial change!
Thanks for sharing this video. While it is a bit long and has some duplication about some games in the introduction part and the specific game parts, it was nonetheless interesting to hear about this in depth talk about the romance genre.
I think the biggest problem romance in games will always have is the inherent contradiction between game mechanics and the realistic development of a relationship. It will be between the two extremes of being a pre written story or being a “relationship vending machine”. But maybe somebody will find a way to combine both in the future. I never would have guessed that I found it fascinating to play a autocratic countries border guard and then along come Papers, Please, so who knows.
I don’t really understand the downvotes, is it due to the length or directly proving the point of the video that too many people are scared of romance in games?
I think an important step would be to not be afraid of creating characters with actual… well, character. It was somewhat mentioned in the video but it seems like devs are unwilling to make NPCs with their own likes and dislikes, ones that might disagree with players instead of being all over them no matter what. This might be a slight exaggeration but boy do I wish we had more “real” feeling NPCs in games. I’m sure I’m not the only one who couldn’t care less about being the most important being in the universe and would rather be treated as an equal part of the world.
From a mechanical standpoint, relationship system in Scarlet Hollow feels like a good step into making interactions more natural (here is a detailed look by one of the devs) but I realize it’s a lot of work for something a good chunk of players won’t care about. I understand why this isn’t something many (especially bigger) devs would be interested in using but it’s still a disappointment.
Maybe AI will be able to help somewhat with this problem in the future but I’m not going to hold my breath on that.
I already had a fairly extensive take on this last night, but the team have put together a response to the video that I feel is worth sharing, and not just because it supports my prior post.
CrossCode has some of the funnest and most satisfying mechanics of all time for me, and seeing that same kind of slick combat and use of powers for exploration seems like they kept everything that made it so fantastic while creating something new that’s dripping with style.
Since CrossCode also had one of the most emotionally effective uses of story pacing for me as well (and because I loved Lea’s limited access to a full vocabulary and the excitement when Sergey would break his way through the communication system so she can access a new word), I’m very curious what it’s going to be like with a protagonist that speaks in full.
All I’ve ever heard about planet coaster is that it’s an unfinished mess that got half-finished with hundreds of dollars of dlc, so hearing another is in the works is kind of like…
Maybe finish your first helping before getting another slice of pizza?
Man, I really want to play some elite dangerous, now…
Ehhh. the game is coming up on 8 years, it’s definitely time for engine upgrades. Also the majority of DLC is themed packs (ghostbusters, back to the future and the like) with scenery, a single ride, and a single coaster. I wouldn’t consider it half-finished.
Planet Coaster 1 certainly wasn’t half-finished. The developers actively listened to the community and constantly made free improvements for years after release.
Sure, it has lots of DLC packs, but none of them are in any way essential.
Rts is great but many people nowadays don’t touch the genre and the people that play it are spread out across every rts game that ever existed. TA still has a community and it came out in 1997.
I’ve always played rts games extremely casually never playing single player but never playing 1v1 ranked. When you’re bad the games take so much longer and start slower. So it’s litterally a more boring game until you get good.
Playing beyond all reason and playing 1v1s for the first time has forced me to drop my noob habits and actually play rts properly. Its intense having to manage your raiding units while expanding while protecting that expansion while scouting while keeping your base safe and growing. But it’s so rewarding when you win.
Now I see newer players and what they have to go through I understand why so many quit. They join a lobby called “all welcome” then get kicked because no one wants the noob on their team. They get flamed. People run circles around them in game and attack before they have a single unit out. Rts is hard to learn but so fun once you have the basics down and can actually start developing strategies and reacting to your opponents in real time. Idk even know what I’m trying to say here I just woke up.
I love RTS but I rarely play it these days because I don’t have a lot of screen time. When I have half an hour to pick up my device I’m probably going to play an FPS. I did start a play through of the original homeworld campaigns a while back but I’ve not had time to progress far.
fwiw in my experience, most Age of Mythology: Retold games last about 10–15 minutes. So you could usually get 2 games in if you’ve got half an hour free.
I should say, this is when I play ranked games at a slightly-above-average Elo. RTS games have a reputation for trending to go much longer at very low Elos because players aren’t good at doing aggressive strategies. I dunno how much this would apply in AoM though, compared to AoE2 (which is my main source for this point) because defensive buildings are much stronger in AoE2 than AoM.
The animation and aesthetic is amazing and I like the music but … what’s the gameplay? I confess I got a little disappointed when it shifted to platformer perspective.
I wasn’t disappointed by what looked like a 2d platormer or brawler, but I agree otherwise.
Edit: I guess it’s neither
But I love 2d brawlers, and something like a hi-fi rush in old Streets of Rage / Capcom beat-rm-up style, with this level of art and quality would be awesome.
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