Sexist? Why are you trying to make this a gender issue now? lol
Please stop the fanatic bitching. You're not going to make any sort of criticism go away with this.
Are you confused? Where did I make it a gender issue by complaining that they still use gender locked classes? It's an outdated and obsolete concept from decades ago that needlessly cuts down on character customization. I never once claimed this to be sexism related. Maybe work on your reading comprehension before you continue to cry around over your own made up bullshit.
It’s not “obsolete” for set characters, which is what this is if they have pre-established stories and personalities.
You think the PoE devs aren’t getting paid? lol
That’s not how budgets nor gamedev work. It’s not up to individual developers to just add huge amounts of content to a game that hasn’t been budgeted for.
It’s not “obsolete” for set characters, which is what this is if they have pre-established stories and personalities.
It is. Even Diablo had male and female characters while having lore behind them. It's not that hard. They even acknowledged that they could offer it as micro transaction, so this whole "they're actual characters" argument already flies right out of the window.
That’s not how budgets nor gamedev work. It’s not up to individual developers to just add huge amounts of content to a game that hasn’t been budgeted for.
Look. It's not that hard to adjust armor & animations to character models nowadays. A lot of tools do most of the work even all on their own already, assuming you prepared for this with a solid base already. Even game modders do this. You're just looking for excuses.
No, I’m not, because I’m not a PoE2 dev and don’t need an excuse. You’re ignoring the realities of gamedev and insisting it should just work because you say so.
They even acknowledged that they could offer it as micro transaction
If they did, that means budgeting for the additions needed because it would be a product in itself.
No, I’m not, because I’m not a PoE2 dev and don’t need an excuse. You’re ignoring the realities of gamedev and insisting it should just work because you say so.
You continue to make shit up. I never claimed you were a dev, that's also completely not necessary to kneejerk white knight a product like you're doing. I also never claimed "things just work because I say so". Please stop the straw manning.
If they did, that means budgeting for the additions needed because it would be a product in itself.
Throwing all your previous "arguments" out of the window.
I’ve never played PoE, and only watched a friend play it briefly; so nice try, but no, I’m not just stanning for a developer out of some absurd association of one’s ego with a product.
You need to actually learn how development works, and I’m not replying further until you either do that or stop being so aggressive.
Throwing all your previous “arguments” out of the window
If you actually read what I said, instead of obsessing over winning an argument no one cares about, you would realise that was the exact thing I said from the start. Unless you can’t even tell you’ve been frothing at two separate people.
It would be nice if they didn’t, but every class is a character with a semi-established personality and story, so it makes sense for them to be gender “locked”. The NPC characters also react to you differently based on who you play. It’s mainly a difference in character design.
Make them gender neutral, I honestly don't care about their backstory anyway if I'm honest. I want to play "my" character. Imagine they'd be as restrictive in their possible builds because "duh, in their backstory they only used specific spells too".
Wasn’t this like 40 minutes last year? Damn I’m excited to watch this (especially if it’s like last year’s) but that’s quite a time commitment, maybe over the next couple days.
I think I added half the games from last year to my steam wishlist/follow, unfortunately quite a few are still in development.
It definitely had more games! Was very satisfied when the previews ended where they did, would’ve been amazing to have more but it was already so much,
Absolutely 10/10 protection, added a fair number of games to my wishlist, and even bought a couple. And It was fun trying to guess what games were before their titles came up.
Is that deep rock galactic going to be another free content update? At first I thought they were finally integrating what they learned from deep rock galactic survivors (and that would explain why they’ve never thought too long on multiplayer), but that has to be way too much for just a content update, right? Jeez coffee stain continues to knock it out of the park.
Absolutely, iii was my most anticipated showcase this year and they delivered big time. Katana Zero DLC was the highlight for me, but I got two more wishlists from the rest of the video as well.
Last year’s showcase was good, but this one blew my mind. I’m already counting the days for next year’s.
Clicked hoping for train game, instead found horror biking game.
Pedal through the fog, but never look back.Trapped in a constantly shifting horror, you must ride, conserve your phone’s battery, and decode cryptic messages to escape. Explore, survive, uncover the truth.
I remember there being some game on iPhone with a title like “Zombies, run!” where they somehow locked progress behind real-life running—that was the whole point of the game, to get you to work out in real life. I think it’d be cool if: if this game succeeds, if a spinoff or adaptation where your progress is locked behind real-world biking was released.
No, I mean a single game that is intended to be run while cycling, not the game + a separate cycling app. Think Pokémon GO but with this game and cycling instead of walking.
Between trains and large ships, I love the feeling of operating large vehicles with multiple rooms. Bonus points if one large vehicle can carry a smaller vehicle.
Examples: Sea of Thieves, Subnautica, many JRPGs with airships, even something like The Last Express.
Never played the first one but both of them look stupidly addictive. I feel like it is a chill version of Xonix-like games. Not quite the same but I can vaguely put them into the same genre basket.
Definitely the kind of game that you start playing and then suddenly it’s dark out, your boss is mad because you didn’t show up for work today, your parents are calling because you haven’t talked to them in a week, and bill collectors are writing you because you haven’t paid your bills in a couple months…
This will be my first experience of Morrowind, the original is just way too old for me to try getting into now. I’m a Philistine, I know, but I need a modern UI and interface and UX and all that jazz. Skyrim is pretty old at this point too, but it still holds up in all the important ways. So, I shall wait for the release of Skywind! (Could probably have phrased that in a slightly less flatulent way…)
I played Morrowind back in the day and I completely agree, I couldn’t play it now, just don’t have the capacity. The journaling in that game of specific quests was pretty bad, as was the horrible leveling system.
Does the Sims 2 include all the downloadables from The Exchange? The downloads from Sims Store? The downloadable pre-order bonuses? The downloadable Christmas pack?
So you bought a real physical pizza at pizza hut. Printed on every box at the time was a code. You went to pizza huts website, put in the code, and the page allowed you to download a file. When double clicked, the file modified your sims installation.
So now when you played the sims, before your sim could order a pizza for $40. But now there was another option. “Order the Bigfoot from Pizza Hut.” Which cost $19.99 + sims tax $0.01"
The sims tax was because in real life the BigFoot was $19.99, and they wanted to advertise this, but the game wasn’t programmed to handle decimals in sims 1 money.
Then when your pizza was delivered, it had the same properties as the regular pizza to your sims hunger. But the box was a rectangular box, and made to look like the real thing, which was rectagular box with square slices. The pizza delivery guy was wearing a pizza hut uniform.
And if your sim holds a $40 pizza, the slices are triangle. If they hold a bigfoot pizza slice, they were square.
And the other difference was the $40 pizza, your driver took like 20 seconds to arrive (which was like 40 minutes in game time). A pizza hut driver showed up instantly (which still meant like 10 minutes in game time).
Now here’s the coolest part. The Bigfoot pizza was created by pizza huts senior director of marketing. But you know him better by name as Reggie Fils-Aimé.
I can’t find any evidence that Reggie also was reaponsible for the sims content…but…come on. He created the BigFoot pizza. This content was just marketing for the BigFoot. It’s Reggie. Hkw is this NOT his idea, right?
Not really making them money when they’re willing to repair it for free - honestly surprised they didn’t just silently upgrade them to Hall Effect to stem the tide of repair requests
I got lost a few times too, but I think they did a good job of providing mitigation for that with specific large landmarks you can see at least one of from anywhere, like the big tree, the mountain, the windmill.
I understand what the devs were trying to do by not having a map. When a map is there, especially an always-on minimap, I basically spend my whole time with my eyes glued to that tiny corner of the screen rather than actually looking at the world. So I can respect the decision to try and do without any map.
Yeah I liked the free form exploration, felt more like a kid on an adventure.
I my opinion this game did open world design better than most games out there. I personally put it above BOTW, but that’s probably a controversial opinion.
The nice thing about Gator Game was that movement felt so good and fluid. It really is just a game about jumping and climing and bouncing around like a hyper kid.
Given the game doesn’t have ‘combat’ they really really needed to get traversal right because that’s the main draw, and they succeeded in that.
Retail has become a very tiring roller coaster. Season by season things shift wildly from mega fun, to dog shit. And it makes no sense. The WoW team has to have all the metrics on what people like and don’t like, yet they’ll go double down and try something that was universally hated just 1-2 years ago. The biggest is when they cater to casual players, everyone loves it. So 1-2 seasons later they cater to the hardcore and everyone leaves and the game sucks.
“You’re emulating retro games wrong” is not the best title. For example, Dosbox Staging enabled the CRT filter by default at some point; there is no graphical interface, you need to open a file and change a line to revert it. Moreover, there was no indication that the black lines were not a bug but were a filter.
Playing DOS games on operating systems which do not support DOS programs natively is still emulation. However, the number of DOS games which utilised CRT effects are much fewer such that I primarily played DOS games in 2022–23 and none of them made use of CRT. However, the black lines were enabled till I figured it out (because there were no support requests surprisingly, and the default filter being changed was mentioned in an unrelated request regarding bad performance issues—where it was made known and the recommendation was made to change the setting).
The (slight) problem is with the title itself. It is not a big issue for me, but the statement made in the title is the problem because it is only in a comment that it was mentioned not all old games use CRT effects. Clickbait might not be the best word for describing the situation, but the title will be annoying for many who play old games which were not designed for CRT effects. But then, it is not a big problem and I more or less ignored it (to be clear, for being wrong as far as the title itself goes) before seeing this thread. It would’ve been better to state directly instead that many old console games and games of the adventure genre, among others, were designed with these filters in mind and for practical reasons (like actually having the graphics show what they were meant to show) because like in your other comment that specific scene does not show the background at all without the effect, and it will be a fairly common occurrence for games which were designed to use the CRT effect.
Up to a certain point in the early to mid 2000s, virtually all home console and PC games were designed for CRT displays. I’m not sure where you’re getting the idea from that the type of display that was used by 99% of gamers on these systems was somehow not influencing the art design and technology of games.
Might and Magic Book One does not. Heroes of Might and Magic 2 does not. Carmageddon does not. Elder Scrolls Arena does not. (It does, the pixels are designed for CRT effects but the Dosbox staging filter adds black lines to the game still).
I played them. With the filter. That’s where I got the idea from.
Edit: These are pre-2000’s games, sure. It isn’t big enough of a problem for me anyway, I can ignore the title.
Our old friend Mr Dithering makes an appearance once again.
I hope I’ve made my point clear. It’s fine if you prefer the clean pixelated look of LCD displays, but it’s clear that this is not what these games were meant to look like.
Dosbox Staging has one CRT filter which is the one I’ve used. The town wall graphics (edit: In might and magic book one) get completely messed up with it. It is possible the bad effects for each of the 4 games mentioned was caused by a bad CRT filter.
That said it would’ve been better to include screenshots which do use the CRT filter. I have played all 4 of these games with and with Dosbox Staging’s CRT filter and they all have had black lines obscuring the screen. Not having it enabled, on the other hand, the games looked like these screenshots.
No-CRT filter screenshots that I have available. I do not have screenshots for the CRT filter. I suppose I could boot up and try to put the filter for this one; I have Heroes 2 installed too but it is currently a pre-configuration I do not want to mess with in case I possibly mess it up. It feels like a pain to do so though as I’m already occupied for the day, and would like my PC time to, you know, play. Since this is unrelated to help requests, in which case I may have made time for it (I’d usually do it in the past, but not for a while).
However it does not change that the others do not use the effects (there is no indication the pixels in might and magic book one were for the CRT effects, unlike here. The pixels in Might and Magic Book One are also too sharp), and the problem has always, and solely, been the title of the post and nothing more.
And as I stated it is not too much of a problem for me, already. Not something I cannot ignore.
It's not telling me a secret, it's telling me that I'm doing something wrong and that I need to use CRT shaders, which are both wrong presumptions made to make me click on the video to find out why. Whether to use a CRT filter or other things like scanlines is completely subjective and up to a users preferences. There's nothing wrong with sharp pixels over blurry pixels.
The video shows an objective example where square pixels destroy the image, while rearranged subpixels restore it. There are more similar examples here around in the comments.
Spammer? Their lasts two posts were 2 weeks ago and 1 month ago. What the fuck are you talking about?
I’ve seen the video, he wants to sue but I’m not sure the process has started yet.
I don’t know, but he seems to have actual contract breaches to sue over, a real stake in it as a mod developer. Mojang is trying to just force out every mod with a weapon more historically recent than the crossbow.
Ultimately I think this is going to be another case of gamers voluntarily ignoring overreach and allowing corporate complete sovereignty over the software. Just like the Ubisoft game deletion thing, “StopKillingGames”. Gamers just don’t want to get in the way of Bobby, Phil and Guillemot.
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