I don’t agree with the classification of 360 as “retro,” because I can think of multiple 360-era games in the top 50 charts today. The implication being that if the 360 is retro, so are its games.
And I can’t imagine going up to someone playing GTAV or CSGO and saying “bro this game is retro.”
It definitely shows some bosses we haven’t seen before, and the narration hints at what the story might be, or at least the surface level that represents this character’s narrative. For the most part, it’s a bit like watching the original release trailer.
You don’t need to watch it to know, it is fucking epic. I am hyped beyond all measure. We are so fucking back.
I had a chance to play for a couple hours this morning, and I’m impressed so far! It’s a metroidvania game, but with a souls-like bonfire/estus flask/lose experience on death and try to recover it mechanic. Movement and combat feel fluid, and deflecting attacks feels great. The combat system seems simple right now, but I have barely unlocked any of the systems in the game and it’s a metroidvania so I know the complexity will only grow.
The world is beautiful and has a complex history that I want to learn more about, although the dialog is a little bit jointed, probably due to localization issues. There are definitely some aspects of body horror to the game, with humans Apemen from the Big Blue Planet being used as livestock in a creepy, gory, ritualistic fashion in the first level. It’s definitely not a horror game, though-- the protagonist is powerful and can fight back against enemies without fear of running out of resources, although combat is definitely unforgiving.
I can tentatively recommend it right now, although I haven’t played it enough to give it a full review yet. I haven’t played it on my steam deck yet, but I’ll give it a shot tonight and give my thoughts over on the steamdeck community
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