I played the original countless of times as a kid! It was a great platformer hindered by the tank controls, which unfortunately led me to prefer Spyro. If there ever was a game in need of a remaster (as opposed to a remake), it’s this one. Update the controls, and the game itself is still a lot of fun.
I’ve seen a lot of comments about the controls and I don’t really get it. I’ve played through both games about two years ago, I think, and didn’t have any problems with either of them. Maybe I’m just used to the jank due to playing a lot of older games but I remember both titles playing fine.
I’m curious how they’ll modernize the controls. The little gameplay present in this teaser looks pretty close to the original and I don’t think they talked about this in detail. Whatever they’ll do I just hope it’ll allow people to play and enjoy this little gem. It deserves it.
Ah, I thought people had some specific issues besides the game having tank controls. Fair enough.
I’m not going to begrudge someone for not liking a control scheme (unless their only reason is not wanting to learn how to play differently) but I do think some people dislike it without even giving it a fair shake. The thing is, these games were designed with this control scheme in mind and switching to a modern one can be detrimental to the experience (compare playing REmake with and without tank controls, the latter makes navigation and avoiding enemies much easier).
Oh well, everyone has their own dislikes.
Edit: I read a bit more and apparently the game always had an option to play with some kind of “modern” controls when using a controller with sticks? I’m guessing they’ll probably polish those.
I started playing during the PS1 era when tank controls were the norm. I have no qualms with tank controls in other kind of games. To use your example, I genuinely think that REmake is a lot better with tank controls; modern controls conflict with fixed camera angles, because you may turn a corner and suddenly left becomes right, and the control scheme is clearly not designed with that in mind.
But in a platform game with very precise platforming sequences, tank controls and unresponsive camera were horrible. It made playing it frustrating to the point that, despite playing it a lot, I never actually finished the game, because I would always give up somewhere through the game. The farthest I went into Croc 2 was the fourth world (still don’t know how many there are), and iirc third world in Croc 1. As opposed to Spyro and Crash which I replayed dozens of times from beginning to end.
I won’t say that my experience is universal and I can definitely see people enjoying the control scheme, but I gave it a lot more than a fair shake and it never convinced me. I always had the impression that the game was fighting me and genuinely wanted me to fail.
Can’t say I share your experience with either game but I can understand it doesn’t work for everyone. Personally, I can’t really imaging playing this, Kao the Kangaroo or old Tomb Raider titles without tank controls for example.
To be clear, your comment is exactly what I meant - you tried and don’t like it, that’s absolutely fine. There’s plenty of games I couldn’t get into due to controls or mechanics so I feel you. On the other hand, I met people who refuse to even try to engage with certain mechanics and that’s what I’m not a fan of. I’m all for remakes/remasters/rereleases updating things to let more people enjoy the old thing and hope this will be the case with Croc. And hey, even if they change something in a way I don’t like, there’s always* the classic version.
All three of my dual sense controllers have stick drift , I managed to fix 2 of them by taking apart and cleaning them . The third one I’m in the process of replacing the potentiometer just haven’t had time to finish it yet . Barely had these issues on my older controllers that got so much more use.
I’m completely on the contrary. I’ve played part one for around 500h and and only in sandbox. That said I’ve heard good things about the management of planet zoo, so hopefully your management desires can also be fulfilled.
Planet coaster is definitely the best for sandbox and customizing things. If you want to build a beautiful park and themed rides there’s nothing like it. Meanwhile Parkitect scratches the management/business side itch, I just need these devs to get together and combine their strengths haha.
I didn’t play any planet zoo, that’s promising to hear maybe we’ll get some improvements with this too.
Take my compliment with a grain of salt since I think a lot of the management included caring for the animal needs which is something that’s completely gone in planet coaster. But at least the steam page mentions more needs of guest like shade from the sun or lifeguards near pools.
I don’t know. I just no longer find the extra stress from the real-time element engaging. I used to love it, but preferences shift of course, and now I prefer the relaxation of taking my own time to figure out what I want to do, then checking whether I “solved the puzzle”, basically.
Man, Star Control 2 was my favorite game to introduce friends to during the BBS days. Two player melee over a shared keyboard! The music in SC2 was top notch MOD/XM music back when trackers were starting to form a genre. Beeps on computers were the norm but you could hear a drum track over the internal PC speaker in this game. IMHO Tunic is the only game that came close to the wonder and awe of exploration and discovery. Absolutely a masterpiece.
Babu’s game room has my favorite YouTube review. I’ll let the bot pipe the link
I used to like Fan the Deck before he got super popular. In the past…like 6 or 7 months he’s turned into a clickbait whore and became like Deck Ready (the OG clickbait whore Steam Deck channel)
I don’t agree that Fan the Deck became too much clickbait. I know Deck Ready too and its incredibly bad with his clickbait. Stopped watching Deck Ready. But regardless of the title in this video from Fan the Deck, I had same expectations as you, if you watch the content then the title makes sense and is not clickbait. I agree on every point and the recap he did in the beginning too.
Regardless what you think, if I am paid to write this or not, I mean it when I say this video title is not misleading clickbait.
I did not watch deck ready because they are clickbait whores from just a glance… But I wanted a SD focused news alternative and found fan the deck from searching around for a similar steam deck focused channel and it was a breath of fresh air. Now he posts shit titles like “Steam Deck Problem” with BEWARE big letters on the thumbnail. get. the fuck. out. I unsubscribed after that video. If I have to use DE-ARROW to see what your video is about (and his videos have started to been “de-arrowed” as viewers are probably sick of it too) you’re gone.
The GOAT though IMO is Dragonware Decaf. Lisa knows her shit. She doesn’t do news but she does SD tutorials
I like when he talks about the Steam Deck, but he talked too much about other handhelds and accessories. Plus most of his talks are about (software) modding the Deck, which I am not doing much. That’s why I unsubscribed, but not because it is bad, I’m just not the target. Seems like he stopped posting because I unsubscribed… :D But I recommend anyone reading these replies to look at his YouTube channel and watch some older videos. They are quite interesting and go in depth in some of them:
youtu.be
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