youtu.be

CryptidBestiary, do gaming w The Completionist Charity Lied

It’s such a blow to the gut to watch this. I don’t often watch The Completionist’s content but when I do, it was enjoyable and he has such a following. To taint and take advantage of the concept of charity is so egregious. Hopefully it doesn’t deter people from charities but instead do more extensive research on the charitable organizations and foundations on their own

WarmSoda, do gaming w Shotgun Mario 64

Wow that’s some really good attention to detail in this. I’m impressed.

chunktoplane, do gaming w My first Ace in competitive Counter-Strike - CS2 Premier

Nicely played! There were some lucky moments that could have gone either way but you made use of what you had.

AstralPath,

Thanks! Lucky for sure! Turning my back on ramp and then getting shot as I retreated should have been the end of it. Then lucky again when the AWP in mini missed his shot and missed me again on the re-peek and then once more as I came out of the smoke with my pistol.

DampSquid, do games w EA Sports FC24 Review; Is It Worth Paying For?

No.

AstralPath, do games w Let's Build a Sequential Shift kit for Sim Racing

This is amazing. The sim rally community is so cool.

4lch3my,

It’s pretty fun finding creative ways to have a car in your house without having a car in your house :-).

Fredselfish, do games w The Hidden Costs of Long Playtimes in Modern Gaming
@Fredselfish@lemmy.world avatar

The more hours you can get out of a game to me is money well spent.

Zerfallen,

I feel the opposite. I pay for the narrative and experiencing the game’s mechanics and interactive art, not to flush as much of my life away as possible. When I see people complaining a game was too short, I am basically ready to add it to my wishlist.

Rhynoplaz,

Well, I guess I’m somewhere in the middle. I’ve finished games and thought, that’s it? But I want a game that makes me WANT to spend more time with it, not one that forces me to grind an area for hours just to milk more time spent in the game. If I spent two hours on a game and I’m still in the tutorial, I’m probably not coming back to it.

Zerfallen,

I want to want to spend more time with the game, but i also want it to not let me. Eject me forcibly from its world once the story has naturally concluded, with fond memories of the tightly edited purposeful experience.

drislands,

Take a look at COCOON. The mechanics are brilliant and I really wish it was longer. Might be right up your alley!

Zerfallen,

Thanks, I’ve been looking at it! It’s beautiful, definitely on my radar.

scottywh,

Cocoon is fucking great for sure. I do wish it were longer though.

keyez,

What’s the timeframe within that I am curious. I am not the type of person to spend 100 hours playing a game though I regularly see that online and on my friends list, for example I spent 19 hours playing Metro Exodus recently, 28 hours on God of War and 34 on horizon zero dawn. I feel like that is around the amount of time I want to spend on those games and would feel like 10 hours to complete the story and most objectives is too short.

Zerfallen,

Really depends on the game. But roughly something between 3-20 hours is my preferred range. I thought Sayonara Wild Hearts was fantastic and the perfect length for the story and experience it set out to convey (took me about 2 hours to beat).

scottywh,

There’s lots of great games that are short.

The problem is that those games aren’t great because they’re short.

The vast majority of them could be vastly improved by being longer.

Ultraviolet,

Money and time are separate costs, consuming time is not, in and of itself, something of value.

MrScottyTay, do games w The Hidden Costs of Long Playtimes in Modern Gaming

There’s too many games in the world that I want to play and I like to change it up in terms of what kinds of games in playing, and often have different games on the go at the same time on different platforms to keep up with my adhd. I really appreciate short games that give me a full experience without overstaying it’s welcome. Very few games can keep me going 30+ hours in, they have to either be REALLY good, the most fun I’ve had in ages or a truly gripping storyline with fantastic pacing, especially if it’s an RPG expecting 100+ hours.

Some busywork in games is fine as long as it’s not overdone. the insomniac Spider-Man games come to mind with that. Traversal and combat are fun enough to carry those games through any lull it may have that it actually makes going around ticking stuff off the map genuinely fun for me. And usually I hate it when games just fill a map with icons of things for you to do. It helps that its world isn’t THAT big compared to the likes of farcry, at least relatively to how fast you can traverse it.

2000mph, do games w The Hidden Costs of Long Playtimes in Modern Gaming

I had to stop playing long single player games because of time constraints. Having a full time job and family means little.time remains for free time and that free time is not consistent. So if I do try to start a big new game the next time I find time to go back to it I will have forgotten where the story was, what the controls were and very quickly give up on it and go back to quick pick up and play games.

Katana314, do games w The Hidden Costs of Long Playtimes in Modern Gaming

I peg this on Minimum Wage.

It’s great that the well-paid gamers have their options of exciting, linear singleplayer games. Realistically, if we want AAA gaming to be defined by that, it needs to be profitable enough, which means people buying those games on release consistently, and even maybe accepting the $70 price tags.

Some people do so - but many others are only buying one or two games a year due to shrinking personal budget. And those games need to fill the hundreds of spare hours they’ll have during that year.

The situation could be reversed if more people had a generously-sized personal budget; if they weren’t fearful of managing their rent each month, or debating whether to save a few pennies from their paycheck for retirement. $40 or even $70 for the hot new 10-hour singleplayer game of the month shouldn’t be a lot in the grand scheme of things, but it’s everything in a world with so much income disparity.

SatouKazuma, do gaming w Steam Deck OLED Trailer.
@SatouKazuma@lemmy.world avatar

deleted_by_author

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  • timo_timboo_,

    Where’s the problem? I’ve just looked through their page and it seems like they really improved it. Now I might consider getting one too, dammit

    SatouKazuma,
    @SatouKazuma@lemmy.world avatar

    It feels so soon…

    poke,

    It’s been more than a year and a half.

    SatouKazuma,
    @SatouKazuma@lemmy.world avatar

    Yeah I’m just going to refuse to accept the passage of time here…

    Hacksaw, do gaming w Here, have some more Freelancer

    This was one of my favorite games in when I was younger, almost 20 years ago now. I had no idea people were keeping it going. It makes me happy to see that it’s still alive.

    ChrisLicht, do gaming w EVE Online - Down the Rabbit Hole

    Serious question: How does EVE survive the arrival of AI?

    skygirl,

    EVE has been combating bots for years, optimal gameplay is often relatively simple to automate. I’m not sure they’ll be all that disruptive.

    (and the time it would take to implement data collection for a learning model is unlikely to be spent by anyone, for how much effort it would be considering the questionable gains over ‘dumb’ bots)

    Cornelius_Wangenheim,

    I haven’t played in nearly a decade, but it used to be an open secret that the Eve economy wouldn’t function without high sec bot miners flooding the market with tritanium.

    bitsplease,

    You really don’t need any AI (assuming you mean LLMs like ChatGPT) to bot the shit out of Eve - the way the game fundamentally functions makes it dead simple to bot (it’s not like WoW where you have to deal with pathfinding or positioning for combat) - you could write a mining bot in a weekend, and it’s dead hard to catch because “normal” mining basically looks indistinguishable from botting

    DaMonsterKnees, do gaming w EVE Online - Down the Rabbit Hole

    I just knew there were spais here. Buzzzzzzzzzzz…

    beezkneez, do gaming w Here, have some more Freelancer

    This looks cool, didn’t know it was still going strong. Last time I played Freelancer (vanilla) was during my military duty almost 15 years ago, when stuck on night duty. Brought it in and played with some of the other soldiers. It was a fun time, but we didn’t get too much into it then unfortunately.

    theangriestbird, do gaming w Here, have some more Freelancer

    okay i watched a little. Very very cool! I didn’t know that this was what Freelancer looked like these days, and this is a very cool way to find out about this Discovery mod. Thank you for sharing! Seems very interesting, I might have to read more about it when i get some free time.

    This mod reminds me a lot of STALKER Anomaly, which was a mod for the STALKER games that dropped within the past few years. Basically stitches the maps from all three STALKER games together, fixes all the bugs, and adds a much deeper metagame. GAMMA was the refinement that came out a year or two ago, which slaps a ton of extra mods into it so it looks kind of like a modern game on top of everything else. I have not played either of these mods (I decided to try playing through one of the main games instead), but i know they blew up in a similar way to this one.

    GeneralRetreat,

    The mod has been consistently going since 2005, so they’ve had a lot of time to build up assets! There’s a lot of snazzy new features, but everything still aims to integrate with Freelancer’s original setting and lore. Mixed success, but it works more often than not. There’s a community Discord if you wanted to take a look around or ask questions.

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