This looks cool, didn’t know it was still going strong. Last time I played Freelancer (vanilla) was during my military duty almost 15 years ago, when stuck on night duty. Brought it in and played with some of the other soldiers. It was a fun time, but we didn’t get too much into it then unfortunately.
okay i watched a little. Very very cool! I didn’t know that this was what Freelancer looked like these days, and this is a very cool way to find out about this Discovery mod. Thank you for sharing! Seems very interesting, I might have to read more about it when i get some free time.
This mod reminds me a lot of STALKER Anomaly, which was a mod for the STALKER games that dropped within the past few years. Basically stitches the maps from all three STALKER games together, fixes all the bugs, and adds a much deeper metagame. GAMMA was the refinement that came out a year or two ago, which slaps a ton of extra mods into it so it looks kind of like a modern game on top of everything else. I have not played either of these mods (I decided to try playing through one of the main games instead), but i know they blew up in a similar way to this one.
The mod has been consistently going since 2005, so they’ve had a lot of time to build up assets! There’s a lot of snazzy new features, but everything still aims to integrate with Freelancer’s original setting and lore. Mixed success, but it works more often than not. There’s a community Discord if you wanted to take a look around or ask questions.
EVE has been combating bots for years, optimal gameplay is often relatively simple to automate. I’m not sure they’ll be all that disruptive.
(and the time it would take to implement data collection for a learning model is unlikely to be spent by anyone, for how much effort it would be considering the questionable gains over ‘dumb’ bots)
I haven’t played in nearly a decade, but it used to be an open secret that the Eve economy wouldn’t function without high sec bot miners flooding the market with tritanium.
You really don’t need any AI (assuming you mean LLMs like ChatGPT) to bot the shit out of Eve - the way the game fundamentally functions makes it dead simple to bot (it’s not like WoW where you have to deal with pathfinding or positioning for combat) - you could write a mining bot in a weekend, and it’s dead hard to catch because “normal” mining basically looks indistinguishable from botting
Holy crap this was amazing work.
I was active during "the Providence Wars" (shoutout to all Ushra'Khan peeps) and it's probably the most immersive MMO-experience I've ever had.
Good times with 4am alarm clock stront hauling ops
I wasn't sure what kind of gameplay style they would give him, considering that he and Homelander are both going to be in the game, and both of them are basically "when you want to have a Superman in your story but definitely can't get permission."
Hopefully the dodge turns out to be significant when playing as him. It looks like a lot of guy-throwing-punches otherwise. :S
Copied from reddit user u/iamshieldstick on reddit because I hate having to watch an 8m video for a 1m read of info.
Summary
Thank you for making the game surpass 1 million copies sold!
The highest priority for the team is developing the DLC and working on the sequel. Brainstorming and exploring different aspects of the projects.
Planning another patch in November (exact dates are still being discussed).
Expect some balances in the weapon assembly system
Rising dodge will be provided as a default skill, eliminating the need to unlock it from the P-Organ. This is to ease the difficulty in the early stages of the game specifically against the shovel puppet (aka Pancake Bot).
Polendina will sell 2 additional Quartz from the first stage of his shop.
They will give Alidoro costumes to all players as a token of gratitude, including his mask
They will introduce an extra slot for facial accessories, enabling the wearing of hats and glasses at the same time.
They are planning to add new wearables in the game - the Alchemist’s Hat (Venigni Hat) and a brand new pair of glasses!
Aside from these, several other elements are currently in preparation. For a comprehensive overview of the final contents, please refer to the upcoming patch notes
They are grateful to the players for praises and compliments on the music. They are currently in the process of preparing the release of the soundtrack. The collection will have nearly all the music from Lies of P, totaling more than 60 tracks.
They are also working more diligently and investing considerable thought and effort to meet the expectations in the Wo Long Fallen Dynasty crossover and make the collaboration of the highest quality.
Working on DLC - they are hiring new developers to join their team.
Shared some sketches from the DLC. These images are merely the tip of an iceberg. Let your imagination go wild and anticipate what’s to come.
Doesn’t seem like that fair of a comparison. MGS3 HD is a finished game while the trailer they released of MGS3 Delta is an in-engine preview which mostly just shows what the engine CAN DO not necessarily what the game is going to look like
Very true. What with many games coming out…questionably rushed on launch, this footage should be taken with a grain of nanomachines until the final release.
Eh, it’s just unreal engine 5. It’s fairly proven on this level of visual fidelity and then some. I would be shocked if it looked worse than this on release
Usually yes if you use only numbers, but when you use alpha/beta/release cycles etc, it’s not that uncommon to have them start from 1.0 as well.
As an example, the fifth phase of minecraft dev started with “Minecraft Alpha v1.0.0” and once it got to v1.2.6, the next was “Minecraft Beta v1.0.0”. The proper Minecraft 1.0 came after Beta 1.8.1.
That was a standard that existed because of older, ‘linear’ SDLCs. It stopped being the case when Agile development took over. When you’re using Waterfall, and all your milestones are planned out before a single line of code is written, you can do that.
Modern software development doesn’t work like that, and it’s silly to use nth-degree nested decimals (0.1.0, 0.1.1.2) when you can just use 1.1, 2.13, etc, and call something RC1.0 and 1.0 on release without bothering with internal version numbers or project codenames (or just keep the working version numbers anyways).
Revenue is not the same as money spent. They have raked in enough money to build to build a rocket, so have many games. That’s a good thing. All you are doing is calling them successful.
I am in shock at the number of people upvoting positive comments about this scam project. Until they refund all the people they defrauded to get the project off the ground, they will continue to be dragged down by their own fucking karma.
Suckers want to spend money on it now, knowing everything we know now? That’s on you. But plenty of us didn’t know we were being conned at the time.
I will never let myself live down the stupidity and shame of falling for their bullshit not once, but twice. I’m ~$150 poorer thanks to my impressionable college-brain thinking their “complete in a few years” line back in 2014 was even remotely possible.
It’s sort of how I try to view my past fuckups: I can’t change the past by feeling like an idiot for making some mistake, but I can try to learn to not make the same mistakes again (and instead make new and exciting mistakes) and learn to “forgive myself” in a sense.
Fuckups are inevitable parts of life, and beating myself up over mistakes won’t stop me from making new ones. I do need to learn from them when I make them, so I might as well do it in a way that’s less unpleasant and doesn’t require carrying around an ever-growing pile of memories labeled “I’m an idiot for doing […]”
@Stillhart@SeaOfTranquility even if it comes out its gonna be pay to win garbage. They sold goddamned star destroyers for thousands of dollars, you think those won't have an advantage?
I can't believe there's people who still defend the amount of time and money that's gone into this. It boggles the mind.
Spending more than a basic access package is absolute stupidity and those that do it and regret it have no one to blame but themselves. I spent $45 dollars and play the exact same game and can buy most of those expensive ships with in game money after a few days of playing.
I have had hundreds of hours of great times in Star Citizen. Your anecdotal experience and very emotional hatred for this project because of your own bad financial choices doesn’t make my good experience, the most common experience, untrue. The massive, growing number of active users trumps your loud minoroty’s passionate hatered. Hatered 100% based on hot, salty tears because you wasted your own money on pretend spaceships like a spoiled child, not based on an objective look at things. You were 100% informed about the realities of this project, you just ignored it. I know this because I’ve been following it too and didn’t spend buckets of money on a videogame that isn’t even done yet. Because that would be really irresponsible of me.
This game keeps making money and keeps adding more users. This is because it is fun to play for more people than not. Otherwise they would be failing after this many years. Grow up, get a life, focus on games you like, ignore the ones you don’t like a healthy adult. Don’t spend money on speculative projects if you don’t want the project to change, caveats have been everywhere saying as much since day one. The only person that lied to you was you.
I personally don’t like the game at all. Some mechanics are interesting, but the game being pay to win and “shit on new players all you want, there is no consequences” just makes me never want to start it again. I really thought there would be some semblance of PvE possible, but you’re always in a PvP setting.
That being said though, while I do hate the dev process, and find it disingenuous, it’s not a scam at all.
Not enjoying the game is a fair criticism. It is slow paced and there is no pvp off switch, only things you can do to minimize risk by learning best practices. It’s not for everyone. It’s going for a sci-fi second life vibe, it’s not very gamey. I don’t think everyone expects that. And the prototype criminality system is rather useless right now, you’re right, so you get griefers and undeserved fines here and there. I can still have a lot of fun despite these things, but I can totally see it being not worth everyone’s time, especially for the lesser flushed out jobs. I have had my share of bug induced rage quits.
But yeah, they are making a huge game in good faith, any claim of it being a scam is childish. Any claim that it’s not fun is a valid opinion if they’ve actually tried it.
They know whale hunting is paying for the game, without them it’d be a tiny, indy, space game we’d have all forgotten about by now like they thought they’d make back in the original in Kickstarter. Some people have better stuff than me because they earned it, some just bought it, but it’s more RPG than competitive shooter and the in-game progression is fair so far so it hasn’t been world breaking yet, plus it ads a lot of diversity and multicrew options right out the gates. So it’s not great, but it’s less shady than premium currencies, battle passes, or loot boxes to me.
I prefer that they are spending the money one actually developing advanced/new engine technologies than just releasing a half baked cames and a huge profit.
They got loads more money than they expected and increased the scope to match.
(I agree on the pricy ships though)
Even if they went bust and the game failed, I would be happy if other big studios got the engine.
Before Star Citizen got announced, I tried to get up a project that would’ve been better, bigger, and far more revolutionary… only I didn’t lie about it, so funding fell on blank stares at best, and a bunch of insults at worst.
Congrats, you voted with your wallet to get conned, so you got what you voted for. Same with No Man’s Sky.
The average citizen has no vision or perception of the costs involved, so you either con people, or nothing gets done.
Are you a well-known developer though? One of the reasons why Starfield attracted so much attention was the name Chris Roberts attached to it. As flawed as his legacy is, he’s a household name in the industry. Are you? What was your project about? How big was your team?
Precisely, you just described what’s needed to pull a con. My project was just an engine capable of running a real-scale galaxy with consistent time travel, we had no great concept artists capable of churning out eye candy marketing material. Should have made it a solo project about digging mines, or something.
youtu.be
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