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SatouKazuma, do gaming w Steam Deck OLED Trailer.
@SatouKazuma@lemmy.world avatar

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  • timo_timboo_,

    Where’s the problem? I’ve just looked through their page and it seems like they really improved it. Now I might consider getting one too, dammit

    SatouKazuma,
    @SatouKazuma@lemmy.world avatar

    It feels so soon…

    poke,

    It’s been more than a year and a half.

    SatouKazuma,
    @SatouKazuma@lemmy.world avatar

    Yeah I’m just going to refuse to accept the passage of time here…

    Hacksaw, do gaming w Here, have some more Freelancer

    This was one of my favorite games in when I was younger, almost 20 years ago now. I had no idea people were keeping it going. It makes me happy to see that it’s still alive.

    DaMonsterKnees, do gaming w EVE Online - Down the Rabbit Hole
    @DaMonsterKnees@lemmy.world avatar

    I just knew there were spais here. Buzzzzzzzzzzz…

    beezkneez, do gaming w Here, have some more Freelancer

    This looks cool, didn’t know it was still going strong. Last time I played Freelancer (vanilla) was during my military duty almost 15 years ago, when stuck on night duty. Brought it in and played with some of the other soldiers. It was a fun time, but we didn’t get too much into it then unfortunately.

    theangriestbird, do gaming w Here, have some more Freelancer

    okay i watched a little. Very very cool! I didn’t know that this was what Freelancer looked like these days, and this is a very cool way to find out about this Discovery mod. Thank you for sharing! Seems very interesting, I might have to read more about it when i get some free time.

    This mod reminds me a lot of STALKER Anomaly, which was a mod for the STALKER games that dropped within the past few years. Basically stitches the maps from all three STALKER games together, fixes all the bugs, and adds a much deeper metagame. GAMMA was the refinement that came out a year or two ago, which slaps a ton of extra mods into it so it looks kind of like a modern game on top of everything else. I have not played either of these mods (I decided to try playing through one of the main games instead), but i know they blew up in a similar way to this one.

    GeneralRetreat,

    The mod has been consistently going since 2005, so they’ve had a lot of time to build up assets! There’s a lot of snazzy new features, but everything still aims to integrate with Freelancer’s original setting and lore. Mixed success, but it works more often than not. There’s a community Discord if you wanted to take a look around or ask questions.

    ChrisLicht, do gaming w EVE Online - Down the Rabbit Hole

    Serious question: How does EVE survive the arrival of AI?

    skygirl,

    EVE has been combating bots for years, optimal gameplay is often relatively simple to automate. I’m not sure they’ll be all that disruptive.

    (and the time it would take to implement data collection for a learning model is unlikely to be spent by anyone, for how much effort it would be considering the questionable gains over ‘dumb’ bots)

    Cornelius_Wangenheim,

    I haven’t played in nearly a decade, but it used to be an open secret that the Eve economy wouldn’t function without high sec bot miners flooding the market with tritanium.

    bitsplease,

    You really don’t need any AI (assuming you mean LLMs like ChatGPT) to bot the shit out of Eve - the way the game fundamentally functions makes it dead simple to bot (it’s not like WoW where you have to deal with pathfinding or positioning for combat) - you could write a mining bot in a weekend, and it’s dead hard to catch because “normal” mining basically looks indistinguishable from botting

    0xtero, do gaming w EVE Online - Down the Rabbit Hole

    Holy crap this was amazing work.
    I was active during "the Providence Wars" (shoutout to all Ushra'Khan peeps) and it's probably the most immersive MMO-experience I've ever had.

    Good times with 4am alarm clock stront hauling ops

    emill1984, do muzyka w Cold Blue - Live at Transmission Poland 2023
    !deleted130 avatar

    cc @bobiko

    Squizzy, do games w Mortal Kombat 1 - Official Omni-Man Gameplay Trailer

    The Dodge and fatality are brilliant, some of the other moves are generic and others are just random and not at all to do with him specifically.

    Tremor looks cool though.

    tuckerm,

    I wasn't sure what kind of gameplay style they would give him, considering that he and Homelander are both going to be in the game, and both of them are basically "when you want to have a Superman in your story but definitely can't get permission."

    Hopefully the dodge turns out to be significant when playing as him. It looks like a lot of guy-throwing-punches otherwise. :S

    Frogster8, do games w Lies of P - Director's Letter

    Copied from reddit user u/iamshieldstick on reddit because I hate having to watch an 8m video for a 1m read of info.

    Summary

    • Thank you for making the game surpass 1 million copies sold!
    • The highest priority for the team is developing the DLC and working on the sequel. Brainstorming and exploring different aspects of the projects.
    • Planning another patch in November (exact dates are still being discussed).
    • Expect some balances in the weapon assembly system
    • Rising dodge will be provided as a default skill, eliminating the need to unlock it from the P-Organ. This is to ease the difficulty in the early stages of the game specifically against the shovel puppet (aka Pancake Bot).
    • Polendina will sell 2 additional Quartz from the first stage of his shop.
    • They will give Alidoro costumes to all players as a token of gratitude, including his mask
    • They will introduce an extra slot for facial accessories, enabling the wearing of hats and glasses at the same time.
    • They are planning to add new wearables in the game - the Alchemist’s Hat (Venigni Hat) and a brand new pair of glasses!
    • Aside from these, several other elements are currently in preparation. For a comprehensive overview of the final contents, please refer to the upcoming patch notes
    • They are grateful to the players for praises and compliments on the music. They are currently in the process of preparing the release of the soundtrack. The collection will have nearly all the music from Lies of P, totaling more than 60 tracks.
    • They are also working more diligently and investing considerable thought and effort to meet the expectations in the Wo Long Fallen Dynasty crossover and make the collaboration of the highest quality.
    • Working on DLC - they are hiring new developers to join their team.
    • Shared some sketches from the DLC. These images are merely the tip of an iceberg. Let your imagination go wild and anticipate what’s to come.
    simple, do games w Lies of P - Director's Letter

    Great updates all around. I wonder if the DLC will release before Elden Ring’s DLC at this point.

    Kolanaki,
    !deleted6508 avatar

    I’ve just been dying for a scrap of news for Shadow of the Erdtree. They just announced it, with a name, and then have been silent since.

    magic_lobster_party,

    My suspicion is that they will release a trailer at VGA, just like how they announced AC6. Hopefully it’s not releasing long after that.

    WorldieBoi, do games w DotA 2 - The Ringmaster

    Great teaser man! Axe deserved it.

    pete_the_cat, do games w Metal Gear Solid Delta: Snake Eater vs Metal Gear Solid 3 Comparison

    Nice! I didn’t even know that this was happening!

    Callie, do games w Metal Gear Solid Delta: Snake Eater vs Metal Gear Solid 3 Comparison
    @Callie@pawb.social avatar

    Doesn’t seem like that fair of a comparison. MGS3 HD is a finished game while the trailer they released of MGS3 Delta is an in-engine preview which mostly just shows what the engine CAN DO not necessarily what the game is going to look like

    overkill0485,

    Very true. What with many games coming out…questionably rushed on launch, this footage should be taken with a grain of nanomachines until the final release.

    echo64,

    Eh, it’s just unreal engine 5. It’s fairly proven on this level of visual fidelity and then some. I would be shocked if it looked worse than this on release

    stagen, do gaming w Star Engine Tech Demo (Star Citizen 4.0) No Commentary CitizenCon 2953 4K
    @stagen@feddit.dk avatar

    Star Citizen 4.0 ?! Can we have Star Citizen 1.0 first maybe?

    t3rmit3,

    It’s alpha 4.0

    They’re currently on 3.21

    stagen,
    @stagen@feddit.dk avatar

    I think my point still holds. :D

    t3rmit3,

    I mean, no? Version numbers don’t dictate the release readiness of something.

    You want them to just call what they have now 1.0, before they implement the Alpha 4.0 features shown there? Because that’s the gist of what you said.

    stagen,
    @stagen@feddit.dk avatar

    Conventional version numbering (afaik) lead up to 1.0 as the release candidate.

    Cagi, (edited )

    Most often in gaming, yeah, but there are no rules. PURE CHAOS, BABY!!!

    JohnEdwa,

    Usually yes if you use only numbers, but when you use alpha/beta/release cycles etc, it’s not that uncommon to have them start from 1.0 as well.

    As an example, the fifth phase of minecraft dev started with “Minecraft Alpha v1.0.0” and once it got to v1.2.6, the next was “Minecraft Beta v1.0.0”. The proper Minecraft 1.0 came after Beta 1.8.1.

    t3rmit3,

    That was a standard that existed because of older, ‘linear’ SDLCs. It stopped being the case when Agile development took over. When you’re using Waterfall, and all your milestones are planned out before a single line of code is written, you can do that.

    Modern software development doesn’t work like that, and it’s silly to use nth-degree nested decimals (0.1.0, 0.1.1.2) when you can just use 1.1, 2.13, etc, and call something RC1.0 and 1.0 on release without bothering with internal version numbers or project codenames (or just keep the working version numbers anyways).

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